X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=cf1019ac07cd3646c036499353556d50fce956e1;hp=48cac56157d7038b4009bf723b8b441a93496573;hb=c2d42ea8339b49e52a116e488214a14fda09d413;hpb=6608a16a6a6e062921fe318846c2c21e1fbcd729 diff --git a/src/material.cpp b/src/material.cpp index 48cac561..cf1019ac 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -19,6 +19,7 @@ #include #include +#include #include "material.h" @@ -49,13 +50,13 @@ namespace { // Endgame evaluation and scaling functions accessed direcly and not through // the function maps because correspond to more then one material hash key. - Endgame EvaluateKmmKm[] = { Endgame(WHITE), Endgame(BLACK) }; - Endgame EvaluateKXK[] = { Endgame(WHITE), Endgame(BLACK) }; + Endgame EvaluateKmmKm[] = { Endgame(WHITE), Endgame(BLACK) }; + Endgame EvaluateKXK[] = { Endgame(WHITE), Endgame(BLACK) }; - Endgame ScaleKBPsK[] = { Endgame(WHITE), Endgame(BLACK) }; - Endgame ScaleKQKRPs[] = { Endgame(WHITE), Endgame(BLACK) }; - Endgame ScaleKPsK[] = { Endgame(WHITE), Endgame(BLACK) }; - Endgame ScaleKPKP[] = { Endgame(WHITE), Endgame(BLACK) }; + Endgame ScaleKBPsK[] = { Endgame(WHITE), Endgame(BLACK) }; + Endgame ScaleKQKRPs[] = { Endgame(WHITE), Endgame(BLACK) }; + Endgame ScaleKPsK[] = { Endgame(WHITE), Endgame(BLACK) }; + Endgame ScaleKPKP[] = { Endgame(WHITE), Endgame(BLACK) }; // Helper templates used to detect a given material distribution template bool is_KXK(const Position& pos) { @@ -85,20 +86,20 @@ namespace { /// MaterialInfoTable c'tor and d'tor allocate and free the space for Endgames -MaterialInfoTable::MaterialInfoTable() { funcs = new Endgames(); } +void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames(); } MaterialInfoTable::~MaterialInfoTable() { delete funcs; } -/// MaterialInfoTable::get_material_info() takes a position object as input, +/// MaterialInfoTable::material_info() takes a position object as input, /// computes or looks up a MaterialInfo object, and returns a pointer to it. /// If the material configuration is not already present in the table, it /// is stored there, so we don't have to recompute everything when the /// same material configuration occurs again. -MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const { +MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const { - Key key = pos.get_material_key(); - MaterialInfo* mi = find(key); + Key key = pos.material_key(); + MaterialInfo* mi = probe(key); // If mi->key matches the position's material hash key, it means that we // have analysed this material configuration before, and we can simply @@ -117,7 +118,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const { // Let's look if we have a specialized evaluation function for this // particular material configuration. First we look for a fixed // configuration one, then a generic one if previous search failed. - if ((mi->evaluationFunction = funcs->get >(key)) != NULL) + if ((mi->evaluationFunction = funcs->get(key)) != NULL) return mi; if (is_KXK(pos)) @@ -142,7 +143,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const { if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2 && pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2) { - mi->evaluationFunction = &EvaluateKmmKm[WHITE]; + mi->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()]; return mi; } } @@ -154,7 +155,7 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const { // scaling functions and we need to decide which one to use. EndgameBase* sf; - if ((sf = funcs->get >(key)) != NULL) + if ((sf = funcs->get(key)) != NULL) { mi->scalingFunction[sf->color()] = sf; return mi; @@ -203,13 +204,13 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const { if (pos.piece_count(WHITE, PAWN) == 0 && npm_w - npm_b <= BishopValueMidgame) { mi->factor[WHITE] = uint8_t - (npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(WHITE, BISHOP), 2)]); + (npm_w == npm_b || npm_w < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(WHITE, BISHOP), 2)]); } if (pos.piece_count(BLACK, PAWN) == 0 && npm_b - npm_w <= BishopValueMidgame) { mi->factor[BLACK] = uint8_t - (npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[Min(pos.piece_count(BLACK, BISHOP), 2)]); + (npm_w == npm_b || npm_b < RookValueMidgame ? 0 : NoPawnsSF[std::min(pos.piece_count(BLACK, BISHOP), 2)]); } // Compute the space weight