X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=d67b95cae96413746d77176e1dcf9bcb31c73b98;hp=114f083171fe748423c83070cb619d853ad44096;hb=e551afbab7767ddf79d33c24f8307a8cb291e3cd;hpb=d31f068312b88ca9a5a5d188898144cc80793635 diff --git a/src/material.cpp b/src/material.cpp index 114f0831..d67b95ca 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -60,8 +60,8 @@ namespace { // QueenMinorsImbalance[opp_minor_count] is applied when only one side has a queen. // It contains a bonus/malus for the side with the queen. - const int QueenMinorsImbalance[16] = { - 31, -8, -15, -25, -5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + const int QueenMinorsImbalance[13] = { + 31, -8, -15, -25, -5 }; // Endgame evaluation and scaling functions are accessed directly and not through @@ -144,7 +144,13 @@ Entry* probe(const Position& pos) { std::memset(e, 0, sizeof(Entry)); e->key = key; e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL; - e->gamePhase = pos.game_phase(); + + Value npm_w = pos.non_pawn_material(WHITE); + Value npm_b = pos.non_pawn_material(BLACK); + Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit)); + + // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] + e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then @@ -181,9 +187,6 @@ Entry* probe(const Position& pos) { e->scalingFunction[c] = &ScaleKQKRPs[c]; } - Value npm_w = pos.non_pawn_material(WHITE); - Value npm_b = pos.non_pawn_material(BLACK); - if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board { if (!pos.count(BLACK))