X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=d67b95cae96413746d77176e1dcf9bcb31c73b98;hp=dc2a3a3b550c6eddaf9e8e1d378e5921c77bf72b;hb=e551afbab7767ddf79d33c24f8307a8cb291e3cd;hpb=27ba611a3da37423a3502e49beeebe11c9a11d8e diff --git a/src/material.cpp b/src/material.cpp index dc2a3a3b..d67b95ca 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -58,6 +58,12 @@ namespace { 24, -32, 107, -51, 117, -9, -126, -21, 31 }; + // QueenMinorsImbalance[opp_minor_count] is applied when only one side has a queen. + // It contains a bonus/malus for the side with the queen. + const int QueenMinorsImbalance[13] = { + 31, -8, -15, -25, -5 + }; + // Endgame evaluation and scaling functions are accessed directly and not through // the function maps because they correspond to more than one material hash key. Endgame EvaluateKXK[] = { Endgame(WHITE), Endgame(BLACK) }; @@ -111,6 +117,10 @@ namespace { bonus += pieceCount[Us][pt1] * v; } + // Special handling of Queen vs. Minors + if (pieceCount[Us][QUEEN] == 1 && pieceCount[Them][QUEEN] == 0) + bonus += QueenMinorsImbalance[pieceCount[Them][KNIGHT] + pieceCount[Them][BISHOP]]; + return bonus; } @@ -134,7 +144,13 @@ Entry* probe(const Position& pos) { std::memset(e, 0, sizeof(Entry)); e->key = key; e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL; - e->gamePhase = pos.game_phase(); + + Value npm_w = pos.non_pawn_material(WHITE); + Value npm_b = pos.non_pawn_material(BLACK); + Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit)); + + // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] + e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then @@ -171,9 +187,6 @@ Entry* probe(const Position& pos) { e->scalingFunction[c] = &ScaleKQKRPs[c]; } - Value npm_w = pos.non_pawn_material(WHITE); - Value npm_b = pos.non_pawn_material(BLACK); - if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board { if (!pos.count(BLACK))