X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=ebf5adff854abc4bb6770c6547795e72c7d791c7;hp=9873a44eb94c4dcf6205bbce3984a3eb3c5264de;hb=27efc5ac996ffc679395317c8bbb16aca996296c;hpb=35aa21c1fe54f32c7090a073e8343b83c4c667e0 diff --git a/src/material.cpp b/src/material.cpp index 9873a44e..ebf5adff 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -136,7 +136,7 @@ Entry* probe(const Position& pos) { // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then // for a generic one if the previous search failed. - if (pos.this_thread()->endgames.probe(key, e->evaluationFunction)) + if ((e->evaluationFunction = pos.this_thread()->endgames.probe(key)) != nullptr) return e; for (Color c = WHITE; c <= BLACK; ++c) @@ -150,7 +150,7 @@ Entry* probe(const Position& pos) { // configuration. Is there a suitable specialized scaling function? EndgameBase* sf; - if (pos.this_thread()->endgames.probe(key, sf)) + if ((sf = pos.this_thread()->endgames.probe(key)) != nullptr) { e->scalingFunction[sf->strong_side()] = sf; // Only strong color assigned return e;