X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=ee5d4bceabdaa5b056f0f712fd4cf85856779f57;hp=d98eb125e4bb5f84c8ebda36b1d146b20f5fdb41;hb=82ad9ce9cfb0eff33f1d781f329f7c5dc0b277eb;hpb=41cc4eb953b2574ea8858c6d52f09fb1574179c8 diff --git a/src/material.cpp b/src/material.cpp index d98eb125..ee5d4bce 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,7 +18,6 @@ along with this program. If not, see . */ -#include // For std::min #include #include // For std::memset @@ -34,12 +33,12 @@ namespace { constexpr int QuadraticOurs[][PIECE_TYPE_NB] = { // OUR PIECES // pair pawn knight bishop rook queen - {1443 }, // Bishop pair - { 40, 0 }, // Pawn - { 32, 255, -67 }, // Knight OUR PIECES + {1438 }, // Bishop pair + { 40, 38 }, // Pawn + { 32, 255, -62 }, // Knight OUR PIECES { 0, 104, 4, 0 }, // Bishop - { -26, -2, 47, 105, -221 }, // Rook - {-189, 24, 117, 133, -134, -10 } // Queen + { -26, -2, 47, 105, -208 }, // Rook + {-189, 24, 117, 133, -134, -6 } // Queen }; constexpr int QuadraticTheirs[][PIECE_TYPE_NB] = { @@ -53,8 +52,6 @@ namespace { { 97, 100, -42, 137, 268, 0 } // Queen }; - constexpr int PawnCount[] = { 0, 304, 144, -320, -560, -704, -672, -464, -320 }; - // Endgame evaluation and scaling functions are accessed directly and not through // the function maps because they correspond to more than one material hash key. Endgame EvaluateKXK[] = { Endgame(WHITE), Endgame(BLACK) }; @@ -72,14 +69,12 @@ namespace { bool is_KBPsK(const Position& pos, Color us) { return pos.non_pawn_material(us) == BishopValueMg - && pos.count(us) == 1 && pos.count(us) >= 1; } bool is_KQKRPs(const Position& pos, Color us) { return !pos.count(us) && pos.non_pawn_material(us) == QueenValueMg - && pos.count(us) == 1 && pos.count(~us) == 1 && pos.count(~us) >= 1; } @@ -91,7 +86,7 @@ namespace { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); - int bonus = PawnCount[pieceCount[Us][PAWN]]; + int bonus = 0; // Second-degree polynomial material imbalance, by Tord Romstad for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1) @@ -134,7 +129,7 @@ Entry* probe(const Position& pos) { Value npm_w = pos.non_pawn_material(WHITE); Value npm_b = pos.non_pawn_material(BLACK); - Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit)); + Value npm = clamp(npm_w + npm_b, EndgameLimit, MidgameLimit); // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); @@ -154,9 +149,9 @@ Entry* probe(const Position& pos) { // OK, we didn't find any special evaluation function for the current material // configuration. Is there a suitable specialized scaling function? - const EndgameBase* sf; + const auto* sf = pos.this_thread()->endgames.probe(key); - if ((sf = pos.this_thread()->endgames.probe(key)) != nullptr) + if (sf) { e->scalingFunction[sf->strongSide] = sf; // Only strong color assigned return e;