X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=f73977b5f369641dfc427507ae66fcc035c58928;hp=9873a44eb94c4dcf6205bbce3984a3eb3c5264de;hb=29b5842da8d5477c0aea924cfd364c9e619456a2;hpb=35aa21c1fe54f32c7090a073e8343b83c4c667e0 diff --git a/src/material.cpp b/src/material.cpp index 9873a44e..f73977b5 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -31,28 +32,28 @@ namespace { // Polynomial material imbalance parameters // pair pawn knight bishop rook queen - const int Linear[6] = { 1852, -162, -1122, -183, 249, -154 }; + const int Linear[6] = { 1667, -168, -1027, -166, 238, -138 }; const int QuadraticOurs[][PIECE_TYPE_NB] = { // OUR PIECES // pair pawn knight bishop rook queen { 0 }, // Bishop pair - { 39, 2 }, // Pawn - { 35, 271, -4 }, // Knight OUR PIECES - { 0, 105, 4, 0 }, // Bishop - { -27, -2, 46, 100, -141 }, // Rook - {-177, 25, 129, 142, -137, 0 } // Queen + { 40, 2 }, // Pawn + { 32, 255, -3 }, // Knight OUR PIECES + { 0, 104, 4, 0 }, // Bishop + { -26, -2, 47, 105, -149 }, // Rook + {-185, 24, 122, 137, -134, 0 } // Queen }; const int QuadraticTheirs[][PIECE_TYPE_NB] = { // THEIR PIECES // pair pawn knight bishop rook queen { 0 }, // Bishop pair - { 37, 0 }, // Pawn - { 10, 62, 0 }, // Knight OUR PIECES - { 57, 64, 39, 0 }, // Bishop - { 50, 40, 23, -22, 0 }, // Rook - { 98, 105, -39, 141, 274, 0 } // Queen + { 36, 0 }, // Pawn + { 9, 63, 0 }, // Knight OUR PIECES + { 59, 65, 42, 0 }, // Bishop + { 46, 39, 24, -24, 0 }, // Rook + { 101, 100, -37, 141, 268, 0 } // Queen }; // Endgame evaluation and scaling functions are accessed directly and not through @@ -136,7 +137,7 @@ Entry* probe(const Position& pos) { // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then // for a generic one if the previous search failed. - if (pos.this_thread()->endgames.probe(key, e->evaluationFunction)) + if ((e->evaluationFunction = pos.this_thread()->endgames.probe(key)) != nullptr) return e; for (Color c = WHITE; c <= BLACK; ++c) @@ -150,7 +151,7 @@ Entry* probe(const Position& pos) { // configuration. Is there a suitable specialized scaling function? EndgameBase* sf; - if (pos.this_thread()->endgames.probe(key, sf)) + if ((sf = pos.this_thread()->endgames.probe(key)) != nullptr) { e->scalingFunction[sf->strong_side()] = sf; // Only strong color assigned return e; @@ -199,11 +200,11 @@ Entry* probe(const Position& pos) { // drawish scale factor for cases such as KRKBP and KmmKm (except for KBBKN). if (!pos.count(WHITE) && npm_w - npm_b <= BishopValueMg) e->factor[WHITE] = uint8_t(npm_w < RookValueMg ? SCALE_FACTOR_DRAW : - npm_b <= BishopValueMg ? 4 : 12); + npm_b <= BishopValueMg ? 4 : 14); if (!pos.count(BLACK) && npm_b - npm_w <= BishopValueMg) e->factor[BLACK] = uint8_t(npm_b < RookValueMg ? SCALE_FACTOR_DRAW : - npm_w <= BishopValueMg ? 4 : 12); + npm_w <= BishopValueMg ? 4 : 14); if (pos.count(WHITE) == 1 && npm_w - npm_b <= BishopValueMg) e->factor[WHITE] = (uint8_t) SCALE_FACTOR_ONEPAWN;