X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.cpp;h=fb392093be6987f2c56257fefe8b7a636795aadf;hp=114f083171fe748423c83070cb619d853ad44096;hb=1b6459195c82395d861cddf3f2056ed1c9a3bd5b;hpb=c8e5384c3a4a5d9ac709c9b50954907a7f07109c diff --git a/src/material.cpp b/src/material.cpp index 114f0831..fb392093 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -39,7 +39,7 @@ namespace { { 32, 255, -3 }, // Knight OUR PIECES { 0, 104, 4, 0 }, // Bishop { -26, -2, 47, 105, -149 }, // Rook - {-185, 24, 122, 137, -134, 0 } // Queen + {-189, 24, 117, 133, -134, -10 } // Queen }; const int QuadraticTheirs[][PIECE_TYPE_NB] = { @@ -50,18 +50,7 @@ namespace { { 9, 63, 0 }, // Knight OUR PIECES { 59, 65, 42, 0 }, // Bishop { 46, 39, 24, -24, 0 }, // Rook - { 101, 100, -37, 141, 268, 0 } // Queen - }; - - // PawnSet[pawn count] contains a bonus/malus indexed by number of pawns - const int PawnSet[] = { - 24, -32, 107, -51, 117, -9, -126, -21, 31 - }; - - // QueenMinorsImbalance[opp_minor_count] is applied when only one side has a queen. - // It contains a bonus/malus for the side with the queen. - const int QueenMinorsImbalance[16] = { - 31, -8, -15, -25, -5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + { 97, 100, -42, 137, 268, 0 } // Queen }; // Endgame evaluation and scaling functions are accessed directly and not through @@ -100,9 +89,9 @@ namespace { const Color Them = (Us == WHITE ? BLACK : WHITE); - int bonus = PawnSet[pieceCount[Us][PAWN]]; + int bonus = 0; - // Second-degree polynomial material imbalance by Tord Romstad + // Second-degree polynomial material imbalance, by Tord Romstad for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1) { if (!pieceCount[Us][pt1]) @@ -117,10 +106,6 @@ namespace { bonus += pieceCount[Us][pt1] * v; } - // Special handling of Queen vs. Minors - if (pieceCount[Us][QUEEN] == 1 && pieceCount[Them][QUEEN] == 0) - bonus += QueenMinorsImbalance[pieceCount[Them][KNIGHT] + pieceCount[Them][BISHOP]]; - return bonus; } @@ -144,7 +129,13 @@ Entry* probe(const Position& pos) { std::memset(e, 0, sizeof(Entry)); e->key = key; e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL; - e->gamePhase = pos.game_phase(); + + Value npm_w = pos.non_pawn_material(WHITE); + Value npm_b = pos.non_pawn_material(BLACK); + Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit)); + + // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] + e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then @@ -181,9 +172,6 @@ Entry* probe(const Position& pos) { e->scalingFunction[c] = &ScaleKQKRPs[c]; } - Value npm_w = pos.non_pawn_material(WHITE); - Value npm_b = pos.non_pawn_material(BLACK); - if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board { if (!pos.count(BLACK))