X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=28da59dbf3303ddd0ac1319acd0948669f232948;hp=bec2d662b7d970032d3f8b6eb4f17727c4088f11;hb=d706ae62d73d90c0f80cdccd58384a347295d549;hpb=0c076f11361da5c58ee927461391f2a0e3b6639b diff --git a/src/material.h b/src/material.h index bec2d662..28da59db 100644 --- a/src/material.h +++ b/src/material.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -39,12 +37,12 @@ namespace Material { struct Entry { - Score imbalance() const { return make_score(value, value); } - Phase game_phase() const { return gamePhase; } + Score imbalance() const { return score; } + Phase game_phase() const { return (Phase)gamePhase; } bool specialized_eval_exists() const { return evaluationFunction != nullptr; } Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } - // scale_factor takes a position and a color as input and returns a scale factor + // scale_factor() takes a position and a color as input and returns a scale factor // for the given color. We have to provide the position in addition to the color // because the scale factor may also be a function which should be applied to // the position. For instance, in KBP vs K endgames, the scaling function looks @@ -56,12 +54,12 @@ struct Entry { } Key key; - int16_t value; + const EndgameBase* evaluationFunction; + const EndgameBase* scalingFunction[COLOR_NB]; // Could be one for each + // side (e.g. KPKP, KBPsK) + Score score; + int16_t gamePhase; uint8_t factor[COLOR_NB]; - EndgameBase* evaluationFunction; - EndgameBase* scalingFunction[COLOR_NB]; // Could be one for each - // side (e.g. KPKP, KBPsKs) - Phase gamePhase; }; typedef HashTable Table;