X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=28da59dbf3303ddd0ac1319acd0948669f232948;hp=f05541cc3b24e6fd52c1c9265ce69d09048ecdd6;hb=d706ae62d73d90c0f80cdccd58384a347295d549;hpb=3b315c9adab141830a81afbdff70c18336763e51 diff --git a/src/material.h b/src/material.h index f05541cc..28da59db 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -28,46 +27,44 @@ namespace Material { /// Material::Entry contains various information about a material configuration. -/// It contains a material balance evaluation, a function pointer to a special +/// It contains a material imbalance evaluation, a function pointer to a special /// endgame evaluation function (which in most cases is NULL, meaning that the -/// standard evaluation function will be used), and "scale factors". +/// standard evaluation function will be used), and scale factors. /// -/// The scale factors are used to scale the evaluation score up or down. -/// For instance, in KRB vs KR endgames, the score is scaled down by a factor -/// of 4, which will result in scores of absolute value less than one pawn. +/// The scale factors are used to scale the evaluation score up or down. For +/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4, +/// which will result in scores of absolute value less than one pawn. struct Entry { - Score material_value() const { return make_score(value, value); } - Score space_weight() const { return spaceWeight; } - Phase game_phase() const { return gamePhase; } - bool specialized_eval_exists() const { return evaluationFunction != NULL; } + Score imbalance() const { return score; } + Phase game_phase() const { return (Phase)gamePhase; } + bool specialized_eval_exists() const { return evaluationFunction != nullptr; } Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } - // scale_factor takes a position and a color as input, and returns a scale factor - // for the given color. We have to provide the position in addition to the color, - // because the scale factor need not be a constant: It can also be a function - // which should be applied to the position. For instance, in KBP vs K endgames, - // a scaling function for draws with rook pawns and wrong-colored bishops. - + // scale_factor() takes a position and a color as input and returns a scale factor + // for the given color. We have to provide the position in addition to the color + // because the scale factor may also be a function which should be applied to + // the position. For instance, in KBP vs K endgames, the scaling function looks + // for rook pawns and wrong-colored bishops. ScaleFactor scale_factor(const Position& pos, Color c) const { - - return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE - ? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos); + ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos) + : SCALE_FACTOR_NONE; + return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]); } Key key; - int16_t value; + const EndgameBase* evaluationFunction; + const EndgameBase* scalingFunction[COLOR_NB]; // Could be one for each + // side (e.g. KPKP, KBPsK) + Score score; + int16_t gamePhase; uint8_t factor[COLOR_NB]; - EndgameBase* evaluationFunction; - EndgameBase* scalingFunction[COLOR_NB]; - Score spaceWeight; - Phase gamePhase; }; typedef HashTable Table; -Entry* probe(const Position& pos, Table& entries, Endgames& endgames); +Entry* probe(const Position& pos); } // namespace Material