X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=535c216c0742053ecaa852923be264f4d9068e19;hp=0c5829689ee122049b49a015a92c36302a5611d3;hb=85a7456bd7e8a1a01cdbfa8f4b6fb563d15a37c6;hpb=4626ec2890b140829e9971658ca948005b945fd4 diff --git a/src/material.h b/src/material.h index 0c582968..535c216c 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -27,13 +27,14 @@ #include "endgame.h" #include "position.h" -#include "scale.h" //// //// Types //// +const int MaterialTableSize = 1024; + /// MaterialInfo is a class which contains various information about a /// material configuration. It contains a material balance evaluation, /// a function pointer to a special endgame evaluation function (which in @@ -49,23 +50,21 @@ class MaterialInfo { friend class MaterialInfoTable; public: - MaterialInfo() : key(0) { clear(); } - Score material_value() const; ScaleFactor scale_factor(const Position& pos, Color c) const; int space_weight() const; + Phase game_phase() const; bool specialized_eval_exists() const; Value evaluate(const Position& pos) const; private: - inline void clear(); - Key key; int16_t value; uint8_t factor[2]; EndgameEvaluationFunctionBase* evaluationFunction; EndgameScalingFunctionBase* scalingFunction[2]; int spaceWeight; + Phase gamePhase; }; /// The MaterialInfoTable class represents a pawn hash table. It is basically @@ -76,13 +75,17 @@ class EndgameFunctions; class MaterialInfoTable { + MaterialInfoTable(const MaterialInfoTable&); + MaterialInfoTable& operator=(const MaterialInfoTable&); + public: - MaterialInfoTable(unsigned numOfEntries); + MaterialInfoTable(); ~MaterialInfoTable(); MaterialInfo* get_material_info(const Position& pos); + static Phase game_phase(const Position& pos); + private: - unsigned size; MaterialInfo* entries; EndgameFunctions* funcs; }; @@ -92,28 +95,15 @@ private: //// Inline functions //// + /// MaterialInfo::material_value simply returns the material balance /// evaluation that is independent from game phase. inline Score MaterialInfo::material_value() const { - return Score(value, value); -} - - -/// MaterialInfo::clear() resets a MaterialInfo object to an empty state, -/// with all slots at their default values but the key. - -inline void MaterialInfo::clear() { - - value = 0; - factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL); - evaluationFunction = NULL; - scalingFunction[WHITE] = scalingFunction[BLACK] = NULL; - spaceWeight = 0; + return make_score(value, value); } - /// MaterialInfo::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not @@ -141,6 +131,14 @@ inline int MaterialInfo::space_weight() const { return spaceWeight; } +/// MaterialInfo::game_phase() returns the game phase according +/// to this material configuration. + +inline Phase MaterialInfo::game_phase() const { + + return gamePhase; +} + /// MaterialInfo::specialized_eval_exists decides whether there is a /// specialized evaluation function for the current material configuration,