X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=535c216c0742053ecaa852923be264f4d9068e19;hp=7ba3b7de00c4760fe16fa51df00d3d1bef7d4fd3;hb=85a7456bd7e8a1a01cdbfa8f4b6fb563d15a37c6;hpb=67375f4693c97fb1321864bb4d143812cd824f9b diff --git a/src/material.h b/src/material.h index 7ba3b7de..535c216c 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -27,13 +27,14 @@ #include "endgame.h" #include "position.h" -#include "scale.h" //// //// Types //// +const int MaterialTableSize = 1024; + /// MaterialInfo is a class which contains various information about a /// material configuration. It contains a material balance evaluation, /// a function pointer to a special endgame evaluation function (which in @@ -49,49 +50,42 @@ class MaterialInfo { friend class MaterialInfoTable; public: - Value mg_value() const; - Value eg_value() const; + Score material_value() const; ScaleFactor scale_factor(const Position& pos, Color c) const; int space_weight() const; + Phase game_phase() const; bool specialized_eval_exists() const; Value evaluate(const Position& pos) const; private: - void clear(); - Key key; - int16_t mgValue; - int16_t egValue; + int16_t value; uint8_t factor[2]; EndgameEvaluationFunctionBase* evaluationFunction; EndgameScalingFunctionBase* scalingFunction[2]; - uint8_t spaceWeight; + int spaceWeight; + Phase gamePhase; }; - -/// EndgameFunctions class stores the endgame evaluation functions std::map. -/// Because STL library is not thread safe even for read access, the maps, -/// although with identical content, are replicated for each thread. This -/// is faster then using locks with an unique set of global maps. - -class EndgameFunctions; - - /// The MaterialInfoTable class represents a pawn hash table. It is basically /// just an array of MaterialInfo objects and a few methods for accessing these /// objects. The most important method is get_material_info, which looks up a /// position in the table and returns a pointer to a MaterialInfo object. +class EndgameFunctions; class MaterialInfoTable { + MaterialInfoTable(const MaterialInfoTable&); + MaterialInfoTable& operator=(const MaterialInfoTable&); + public: - MaterialInfoTable(unsigned numOfEntries); + MaterialInfoTable(); ~MaterialInfoTable(); - void clear(); MaterialInfo* get_material_info(const Position& pos); + static Phase game_phase(const Position& pos); + private: - unsigned size; MaterialInfo* entries; EndgameFunctions* funcs; }; @@ -101,35 +95,17 @@ private: //// Inline functions //// -/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the -/// material balance evaluation for the middle game and the endgame. - -inline Value MaterialInfo::mg_value() const { - return Value(mgValue); -} - -inline Value MaterialInfo::eg_value() const { - - return Value(egValue); -} - - -/// MaterialInfo::clear() resets a MaterialInfo object to an empty state, -/// with all slots at their default values. +/// MaterialInfo::material_value simply returns the material balance +/// evaluation that is independent from game phase. -inline void MaterialInfo::clear() { +inline Score MaterialInfo::material_value() const { - mgValue = egValue = 0; - factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL); - spaceWeight = 0; - evaluationFunction = NULL; - scalingFunction[WHITE] = scalingFunction[BLACK] = NULL; + return make_score(value, value); } - /// MaterialInfo::scale_factor takes a position and a color as input, and -/// returns a scale factor for the given color. We have to provide the +/// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not /// to be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function @@ -155,6 +131,14 @@ inline int MaterialInfo::space_weight() const { return spaceWeight; } +/// MaterialInfo::game_phase() returns the game phase according +/// to this material configuration. + +inline Phase MaterialInfo::game_phase() const { + + return gamePhase; +} + /// MaterialInfo::specialized_eval_exists decides whether there is a /// specialized evaluation function for the current material configuration, @@ -167,7 +151,7 @@ inline bool MaterialInfo::specialized_eval_exists() const { /// MaterialInfo::evaluate applies a specialized evaluation function -/// to a given position object. It should only be called when +/// to a given position object. It should only be called when /// specialized_eval_exists() returns 'true'. inline Value MaterialInfo::evaluate(const Position& pos) const {