X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=5fa2e678dfac04a37b54ae354d82b4e54245c4ce;hp=4ebd78fd5bb033ddb80063db3bced3e93b82114e;hb=1b0303b6e930babbaf41385f2a775bc57c8c8a22;hpb=6e8bd8bf2d77eeb4414b6e533559dbda1f0211c9 diff --git a/src/material.h b/src/material.h index 4ebd78fd..5fa2e678 100644 --- a/src/material.h +++ b/src/material.h @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -49,21 +49,23 @@ class MaterialInfo { friend class MaterialInfoTable; public: - Value mg_value() const; - Value eg_value() const; + MaterialInfo() : key(0) { clear(); } + + Value material_value() const; ScaleFactor scale_factor(const Position& pos, Color c) const; + int space_weight() const; bool specialized_eval_exists() const; Value evaluate(const Position& pos) const; private: - void clear(); - + inline void clear(); + Key key; - int16_t mgValue; - int16_t egValue; + int16_t value; uint8_t factor[2]; - EndgameEvaluationFunction* evaluationFunction; - ScalingFunction* scalingFunction[2]; + EndgameEvaluationFunctionBase* evaluationFunction; + EndgameScalingFunctionBase* scalingFunction[2]; + int spaceWeight; }; @@ -85,7 +87,6 @@ class MaterialInfoTable { public: MaterialInfoTable(unsigned numOfEntries); ~MaterialInfoTable(); - void clear(); MaterialInfo* get_material_info(const Position& pos); private: @@ -99,34 +100,30 @@ private: //// Inline functions //// -/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the -/// material balance evaluation for the middle game and the endgame. - -inline Value MaterialInfo::mg_value() const { - - return Value(mgValue); -} +/// MaterialInfo::material_value simply returns the material balance +/// evaluation that is independent from game phase. -inline Value MaterialInfo::eg_value() const { +inline Value MaterialInfo::material_value() const { - return Value(egValue); + return Value(value); } /// MaterialInfo::clear() resets a MaterialInfo object to an empty state, -/// with all slots at their default values. +/// with all slots at their default values but the key. inline void MaterialInfo::clear() { - mgValue = egValue = 0; + value = 0; factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL); evaluationFunction = NULL; scalingFunction[WHITE] = scalingFunction[BLACK] = NULL; + spaceWeight = 0; } /// MaterialInfo::scale_factor takes a position and a color as input, and -/// returns a scale factor for the given color. We have to provide the +/// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not /// to be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function @@ -144,6 +141,15 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons } +/// MaterialInfo::space_weight() simply returns the weight for the space +/// evaluation for this material configuration. + +inline int MaterialInfo::space_weight() const { + + return spaceWeight; +} + + /// MaterialInfo::specialized_eval_exists decides whether there is a /// specialized evaluation function for the current material configuration, /// or if the normal evaluation function should be used. @@ -155,7 +161,7 @@ inline bool MaterialInfo::specialized_eval_exists() const { /// MaterialInfo::evaluate applies a specialized evaluation function -/// to a given position object. It should only be called when +/// to a given position object. It should only be called when /// specialized_eval_exists() returns 'true'. inline Value MaterialInfo::evaluate(const Position& pos) const {