X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=5fa2e678dfac04a37b54ae354d82b4e54245c4ce;hp=8b80ba1c5e6992694b5f21431520aafce1255e29;hb=1b0303b6e930babbaf41385f2a775bc57c8c8a22;hpb=d3c4618b3ac0e444ce3b9dd894b87f86a50863c5 diff --git a/src/material.h b/src/material.h index 8b80ba1c..5fa2e678 100644 --- a/src/material.h +++ b/src/material.h @@ -49,19 +49,19 @@ class MaterialInfo { friend class MaterialInfoTable; public: - Value mg_value() const; - Value eg_value() const; + MaterialInfo() : key(0) { clear(); } + + Value material_value() const; ScaleFactor scale_factor(const Position& pos, Color c) const; int space_weight() const; bool specialized_eval_exists() const; Value evaluate(const Position& pos) const; private: - void clear(); + inline void clear(); Key key; - int16_t mgValue; - int16_t egValue; + int16_t value; uint8_t factor[2]; EndgameEvaluationFunctionBase* evaluationFunction; EndgameScalingFunctionBase* scalingFunction[2]; @@ -87,7 +87,6 @@ class MaterialInfoTable { public: MaterialInfoTable(unsigned numOfEntries); ~MaterialInfoTable(); - void clear(); MaterialInfo* get_material_info(const Position& pos); private: @@ -101,30 +100,25 @@ private: //// Inline functions //// -/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the -/// material balance evaluation for the middle game and the endgame. - -inline Value MaterialInfo::mg_value() const { - - return Value(mgValue); -} +/// MaterialInfo::material_value simply returns the material balance +/// evaluation that is independent from game phase. -inline Value MaterialInfo::eg_value() const { +inline Value MaterialInfo::material_value() const { - return Value(egValue); + return Value(value); } /// MaterialInfo::clear() resets a MaterialInfo object to an empty state, -/// with all slots at their default values. +/// with all slots at their default values but the key. inline void MaterialInfo::clear() { - mgValue = egValue = 0; + value = 0; factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL); - spaceWeight = 0; evaluationFunction = NULL; scalingFunction[WHITE] = scalingFunction[BLACK] = NULL; + spaceWeight = 0; }