X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=62f4f9a01514031b07bde83c4f27a46cacedead8;hp=7ba3b7de00c4760fe16fa51df00d3d1bef7d4fd3;hb=6d117e4a23dd1a3a22d5553b4ac15d9d15f0aafe;hpb=67375f4693c97fb1321864bb4d143812cd824f9b diff --git a/src/material.h b/src/material.h index 7ba3b7de..62f4f9a0 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -49,6 +49,8 @@ class MaterialInfo { friend class MaterialInfoTable; public: + MaterialInfo() : key(0) { clear(); } + Value mg_value() const; Value eg_value() const; ScaleFactor scale_factor(const Position& pos, Color c) const; @@ -65,7 +67,7 @@ private: uint8_t factor[2]; EndgameEvaluationFunctionBase* evaluationFunction; EndgameScalingFunctionBase* scalingFunction[2]; - uint8_t spaceWeight; + int spaceWeight; }; @@ -87,7 +89,6 @@ class MaterialInfoTable { public: MaterialInfoTable(unsigned numOfEntries); ~MaterialInfoTable(); - void clear(); MaterialInfo* get_material_info(const Position& pos); private: @@ -116,20 +117,20 @@ inline Value MaterialInfo::eg_value() const { /// MaterialInfo::clear() resets a MaterialInfo object to an empty state, -/// with all slots at their default values. +/// with all slots at their default values but the key. inline void MaterialInfo::clear() { mgValue = egValue = 0; factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL); - spaceWeight = 0; evaluationFunction = NULL; scalingFunction[WHITE] = scalingFunction[BLACK] = NULL; + spaceWeight = 0; } /// MaterialInfo::scale_factor takes a position and a color as input, and -/// returns a scale factor for the given color. We have to provide the +/// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not /// to be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function @@ -167,7 +168,7 @@ inline bool MaterialInfo::specialized_eval_exists() const { /// MaterialInfo::evaluate applies a specialized evaluation function -/// to a given position object. It should only be called when +/// to a given position object. It should only be called when /// specialized_eval_exists() returns 'true'. inline Value MaterialInfo::evaluate(const Position& pos) const {