X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=67d555a461935215e729717241ccf94d40c5f59b;hp=754d05230093ed22db2be7045e46fe0f6811e9fc;hb=cb2111f0b62afec5fd977e1dd4ca5843bd006956;hpb=6933f05f4b1b7b1bd2c072029bf5a06cbeac5b0b diff --git a/src/material.h b/src/material.h index 754d0523..67d555a4 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -30,44 +30,42 @@ namespace Material { /// Material::Entry contains various information about a material configuration. /// It contains a material imbalance evaluation, a function pointer to a special /// endgame evaluation function (which in most cases is NULL, meaning that the -/// standard evaluation function will be used), and "scale factors". +/// standard evaluation function will be used), and scale factors. /// -/// The scale factors are used to scale the evaluation score up or down. -/// For instance, in KRB vs KR endgames, the score is scaled down by a factor -/// of 4, which will result in scores of absolute value less than one pawn. +/// The scale factors are used to scale the evaluation score up or down. For +/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4, +/// which will result in scores of absolute value less than one pawn. struct Entry { Score imbalance() const { return make_score(value, value); } - Score space_weight() const { return spaceWeight; } Phase game_phase() const { return gamePhase; } - bool specialized_eval_exists() const { return evaluationFunction != NULL; } + bool specialized_eval_exists() const { return evaluationFunction != nullptr; } Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } - // scale_factor takes a position and a color as input, and returns a scale factor - // for the given color. We have to provide the position in addition to the color, - // because the scale factor need not be a constant: It can also be a function - // which should be applied to the position. For instance, in KBP vs K endgames, - // a scaling function for draws with rook pawns and wrong-colored bishops. - + // scale_factor takes a position and a color as input and returns a scale factor + // for the given color. We have to provide the position in addition to the color + // because the scale factor may also be a function which should be applied to + // the position. For instance, in KBP vs K endgames, the scaling function looks + // for rook pawns and wrong-colored bishops. ScaleFactor scale_factor(const Position& pos, Color c) const { - - return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE - ? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos); + return !scalingFunction[c] + || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) + : (*scalingFunction[c])(pos); } Key key; int16_t value; uint8_t factor[COLOR_NB]; EndgameBase* evaluationFunction; - EndgameBase* scalingFunction[COLOR_NB]; - Score spaceWeight; + EndgameBase* scalingFunction[COLOR_NB]; // Could be one for each + // side (e.g. KPKP, KBPsKs) Phase gamePhase; }; typedef HashTable Table; -Entry* probe(const Position& pos, Table& entries, Endgames& endgames); +Entry* probe(const Position& pos); } // namespace Material