X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=6f844926ce9859246b76f72145fed0b84cf32dc8;hp=1a5f110547ca6dcf8d1a2abc35a2228cc892e62c;hb=553655eb073cdd59c726dd77fcf368d499029467;hpb=c88eebc98905b47077ef2b35b35ea5705d448d4f diff --git a/src/material.h b/src/material.h index 1a5f1105..6f844926 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -25,7 +25,14 @@ #include "tt.h" #include "types.h" -const int MaterialTableSize = 1024; +const int MaterialTableSize = 8192; + +/// Game phase +enum Phase { + PHASE_ENDGAME = 0, + PHASE_MIDGAME = 128 +}; + /// MaterialInfo is a class which contains various information about a /// material configuration. It contains a material balance evaluation, @@ -53,29 +60,29 @@ private: Key key; int16_t value; uint8_t factor[2]; - EndgameEvaluationFunctionBase* evaluationFunction; - EndgameScalingFunctionBase* scalingFunction[2]; + EndgameBase* evaluationFunction; + EndgameBase* scalingFunction[2]; int spaceWeight; Phase gamePhase; }; /// The MaterialInfoTable class represents a pawn hash table. The most important -/// method is get_material_info, which returns a pointer to a MaterialInfo object. -class EndgameFunctions; +/// method is material_info(), which returns a pointer to a MaterialInfo object. class MaterialInfoTable : public SimpleHash { public: - MaterialInfoTable(); - ~MaterialInfoTable(); - MaterialInfo* get_material_info(const Position& pos) const; + MaterialInfoTable() : funcs(new Endgames()) {} + ~MaterialInfoTable() { delete funcs; } + + MaterialInfo* material_info(const Position& pos) const; static Phase game_phase(const Position& pos); private: template static int imbalance(const int pieceCount[][8]); - EndgameFunctions* funcs; + Endgames* funcs; }; @@ -91,10 +98,14 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons if (!scalingFunction[c]) return ScaleFactor(factor[c]); - ScaleFactor sf = scalingFunction[c]->apply(pos); + ScaleFactor sf = (*scalingFunction[c])(pos); return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf; } +inline Value MaterialInfo::evaluate(const Position& pos) const { + return (*evaluationFunction)(pos); +} + inline Score MaterialInfo::material_value() const { return make_score(value, value); } @@ -111,8 +122,4 @@ inline bool MaterialInfo::specialized_eval_exists() const { return evaluationFunction != NULL; } -inline Value MaterialInfo::evaluate(const Position& pos) const { - return evaluationFunction->apply(pos); -} - #endif // !defined(MATERIAL_H_INCLUDED)