X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=6f844926ce9859246b76f72145fed0b84cf32dc8;hp=c99320c6686c909581e1b19ed683c28863967d38;hb=553655eb073cdd59c726dd77fcf368d499029467;hpb=fecefbb99cb0147f37d6895765a315f34c935786 diff --git a/src/material.h b/src/material.h index c99320c6..6f844926 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -27,6 +27,13 @@ const int MaterialTableSize = 8192; +/// Game phase +enum Phase { + PHASE_ENDGAME = 0, + PHASE_MIDGAME = 128 +}; + + /// MaterialInfo is a class which contains various information about a /// material configuration. It contains a material balance evaluation, /// a function pointer to a special endgame evaluation function (which in @@ -61,13 +68,14 @@ private: /// The MaterialInfoTable class represents a pawn hash table. The most important -/// method is get_material_info, which returns a pointer to a MaterialInfo object. +/// method is material_info(), which returns a pointer to a MaterialInfo object. class MaterialInfoTable : public SimpleHash { public: - ~MaterialInfoTable(); - void init(); - MaterialInfo* get_material_info(const Position& pos) const; + MaterialInfoTable() : funcs(new Endgames()) {} + ~MaterialInfoTable() { delete funcs; } + + MaterialInfo* material_info(const Position& pos) const; static Phase game_phase(const Position& pos); private: @@ -90,12 +98,12 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons if (!scalingFunction[c]) return ScaleFactor(factor[c]); - ScaleFactor sf = scalingFunction[c]->apply(pos); + ScaleFactor sf = (*scalingFunction[c])(pos); return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf; } inline Value MaterialInfo::evaluate(const Position& pos) const { - return evaluationFunction->apply(pos); + return (*evaluationFunction)(pos); } inline Score MaterialInfo::material_value() const {