X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=75074f91bbe411199acd48a20e0e7b9c3d1bd8f6;hp=d039dbbf4888eea7ce5ae097fcf10d75ee46e4d3;hb=b011818917fc6fddb3b4e4210f4a408eb4779d59;hpb=0ddf84870ad9f7fb4309e992e1e5eae968577958 diff --git a/src/material.h b/src/material.h index d039dbbf..75074f91 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,26 +17,24 @@ along with this program. If not, see . */ - #if !defined(MATERIAL_H_INCLUDED) #define MATERIAL_H_INCLUDED -//// -//// Includes -//// - #include "endgame.h" +#include "misc.h" #include "position.h" -#include "tt.h" +#include "types.h" +const int MaterialTableSize = 8192; -//// -//// Types -//// +/// Game phase +enum Phase { + PHASE_ENDGAME = 0, + PHASE_MIDGAME = 128 +}; -const int MaterialTableSize = 1024; -/// MaterialInfo is a class which contains various information about a +/// MaterialEntry is a class which contains various information about a /// material configuration. It contains a material balance evaluation, /// a function pointer to a special endgame evaluation function (which in /// most cases is NULL, meaning that the standard evaluation function will @@ -46,9 +44,9 @@ const int MaterialTableSize = 1024; /// For instance, in KRB vs KR endgames, the score is scaled down by a factor /// of 4, which will result in scores of absolute value less than one pawn. -class MaterialInfo { +class MaterialEntry { - friend class MaterialInfoTable; + friend struct MaterialTable; public: Score material_value() const; @@ -62,93 +60,61 @@ private: Key key; int16_t value; uint8_t factor[2]; - EndgameEvaluationFunctionBase* evaluationFunction; - EndgameScalingFunctionBase* scalingFunction[2]; + EndgameBase* evaluationFunction; + EndgameBase* scalingFunction[2]; int spaceWeight; Phase gamePhase; }; -/// The MaterialInfoTable class represents a pawn hash table. The most important -/// method is get_material_info, which returns a pointer to a MaterialInfo object. -class EndgameFunctions; - -class MaterialInfoTable : public SimpleHash { -public: - MaterialInfoTable(); - ~MaterialInfoTable(); - MaterialInfo* get_material_info(const Position& pos); - static Phase game_phase(const Position& pos); -private: - EndgameFunctions* funcs; -}; - -//// -//// Inline functions -//// +/// The MaterialTable class represents a material hash table. The most important +/// method is probe(), which returns a pointer to a MaterialEntry object. +struct MaterialTable { -/// MaterialInfo::material_value simply returns the material balance -/// evaluation that is independent from game phase. + MaterialEntry* probe(const Position& pos); + static Phase game_phase(const Position& pos); + template static int imbalance(const int pieceCount[][8]); -inline Score MaterialInfo::material_value() const { + HashTable entries; + Endgames endgames; +}; - return make_score(value, value); -} -/// MaterialInfo::scale_factor takes a position and a color as input, and +/// MaterialEntry::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not /// to be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function /// which checks for draws with rook pawns and wrong-colored bishops. -inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const { +inline ScaleFactor MaterialEntry::scale_factor(const Position& pos, Color c) const { - if (scalingFunction[c] != NULL) - { - ScaleFactor sf = scalingFunction[c]->apply(pos); - if (sf != SCALE_FACTOR_NONE) - return sf; - } - return ScaleFactor(factor[c]); -} + if (!scalingFunction[c]) + return ScaleFactor(factor[c]); + ScaleFactor sf = (*scalingFunction[c])(pos); + return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf; +} -/// MaterialInfo::space_weight() simply returns the weight for the space -/// evaluation for this material configuration. +inline Value MaterialEntry::evaluate(const Position& pos) const { + return (*evaluationFunction)(pos); +} -inline int MaterialInfo::space_weight() const { +inline Score MaterialEntry::material_value() const { + return make_score(value, value); +} +inline int MaterialEntry::space_weight() const { return spaceWeight; } -/// MaterialInfo::game_phase() returns the game phase according -/// to this material configuration. - -inline Phase MaterialInfo::game_phase() const { - +inline Phase MaterialEntry::game_phase() const { return gamePhase; } - -/// MaterialInfo::specialized_eval_exists decides whether there is a -/// specialized evaluation function for the current material configuration, -/// or if the normal evaluation function should be used. - -inline bool MaterialInfo::specialized_eval_exists() const { - +inline bool MaterialEntry::specialized_eval_exists() const { return evaluationFunction != NULL; } - -/// MaterialInfo::evaluate applies a specialized evaluation function -/// to a given position object. It should only be called when -/// specialized_eval_exists() returns 'true'. - -inline Value MaterialInfo::evaluate(const Position& pos) const { - - return evaluationFunction->apply(pos); -} - #endif // !defined(MATERIAL_H_INCLUDED)