X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=80d016551113e7bcac6eb03b6c4713bad2d5aac3;hp=56de9ad225022bb29db03ceed4c9f2d101da92a1;hb=HEAD;hpb=cf5d683408a2ef8a1c80be9bf7d6790a38b16277 diff --git a/src/material.h b/src/material.h deleted file mode 100644 index 56de9ad2..00000000 --- a/src/material.h +++ /dev/null @@ -1,73 +0,0 @@ -/* - Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad - - Stockfish is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - Stockfish is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -#ifndef MATERIAL_H_INCLUDED -#define MATERIAL_H_INCLUDED - -#include "endgame.h" -#include "misc.h" -#include "position.h" -#include "types.h" - -namespace Material { - -/// Material::Entry contains various information about a material configuration. -/// It contains a material imbalance evaluation, a function pointer to a special -/// endgame evaluation function (which in most cases is NULL, meaning that the -/// standard evaluation function will be used), and scale factors. -/// -/// The scale factors are used to scale the evaluation score up or down. For -/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4, -/// which will result in scores of absolute value less than one pawn. - -struct Entry { - - Score imbalance() const { return make_score(value, value); } - Phase game_phase() const { return gamePhase; } - bool specialized_eval_exists() const { return evaluationFunction != nullptr; } - Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } - - // scale_factor takes a position and a color as input and returns a scale factor - // for the given color. We have to provide the position in addition to the color - // because the scale factor may also be a function which should be applied to - // the position. For instance, in KBP vs K endgames, the scaling function looks - // for rook pawns and wrong-colored bishops. - ScaleFactor scale_factor(const Position& pos, Color c) const { - ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos) - : SCALE_FACTOR_NONE; - return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]); - } - - Key key; - const EndgameBase* evaluationFunction; - const EndgameBase* scalingFunction[COLOR_NB]; // Could be one for each - // side (e.g. KPKP, KBPsKs) - int16_t value; - uint8_t factor[COLOR_NB]; - Phase gamePhase; -}; - -typedef HashTable Table; - -Entry* probe(const Position& pos); - -} // namespace Material - -#endif // #ifndef MATERIAL_H_INCLUDED