X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=89f8f55685d0979b1cf6f07d748e897ee9df6c08;hp=6f844926ce9859246b76f72145fed0b84cf32dc8;hb=55df3fa2d7631ed67e46f9433aa7f3a71c18e5e7;hpb=553655eb073cdd59c726dd77fcf368d499029467 diff --git a/src/material.h b/src/material.h index 6f844926..89f8f556 100644 --- a/src/material.h +++ b/src/material.h @@ -21,20 +21,13 @@ #define MATERIAL_H_INCLUDED #include "endgame.h" +#include "misc.h" #include "position.h" -#include "tt.h" #include "types.h" const int MaterialTableSize = 8192; -/// Game phase -enum Phase { - PHASE_ENDGAME = 0, - PHASE_MIDGAME = 128 -}; - - -/// MaterialInfo is a class which contains various information about a +/// MaterialEntry is a class which contains various information about a /// material configuration. It contains a material balance evaluation, /// a function pointer to a special endgame evaluation function (which in /// most cases is NULL, meaning that the standard evaluation function will @@ -44,9 +37,9 @@ enum Phase { /// For instance, in KRB vs KR endgames, the score is scaled down by a factor /// of 4, which will result in scores of absolute value less than one pawn. -class MaterialInfo { +class MaterialEntry { - friend class MaterialInfoTable; + friend struct MaterialTable; public: Score material_value() const; @@ -59,41 +52,36 @@ public: private: Key key; int16_t value; - uint8_t factor[2]; + uint8_t factor[COLOR_NB]; EndgameBase* evaluationFunction; - EndgameBase* scalingFunction[2]; + EndgameBase* scalingFunction[COLOR_NB]; int spaceWeight; Phase gamePhase; }; -/// The MaterialInfoTable class represents a pawn hash table. The most important -/// method is material_info(), which returns a pointer to a MaterialInfo object. +/// The MaterialTable class represents a material hash table. The most important +/// method is probe(), which returns a pointer to a MaterialEntry object. -class MaterialInfoTable : public SimpleHash { -public: - MaterialInfoTable() : funcs(new Endgames()) {} - ~MaterialInfoTable() { delete funcs; } +struct MaterialTable { - MaterialInfo* material_info(const Position& pos) const; + MaterialEntry* probe(const Position& pos); static Phase game_phase(const Position& pos); + template static int imbalance(const int pieceCount[][PIECE_TYPE_NB]); -private: - template - static int imbalance(const int pieceCount[][8]); - - Endgames* funcs; + HashTable entries; + Endgames endgames; }; -/// MaterialInfo::scale_factor takes a position and a color as input, and +/// MaterialEntry::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not /// to be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function /// which checks for draws with rook pawns and wrong-colored bishops. -inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const { +inline ScaleFactor MaterialEntry::scale_factor(const Position& pos, Color c) const { if (!scalingFunction[c]) return ScaleFactor(factor[c]); @@ -102,23 +90,23 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf; } -inline Value MaterialInfo::evaluate(const Position& pos) const { +inline Value MaterialEntry::evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } -inline Score MaterialInfo::material_value() const { +inline Score MaterialEntry::material_value() const { return make_score(value, value); } -inline int MaterialInfo::space_weight() const { +inline int MaterialEntry::space_weight() const { return spaceWeight; } -inline Phase MaterialInfo::game_phase() const { +inline Phase MaterialEntry::game_phase() const { return gamePhase; } -inline bool MaterialInfo::specialized_eval_exists() const { +inline bool MaterialEntry::specialized_eval_exists() const { return evaluationFunction != NULL; }