X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=8f9f375116e77c92fcfb06311e3f5d1c0fe5f0b3;hp=5fbe64050282474f1f50401f0849343e226de6e9;hb=bfd4421f490e721958a77b8304d8ebcb574a583f;hpb=31d4f0b73430677e79873beef16830dc07857ddd;ds=inline diff --git a/src/material.h b/src/material.h index 5fbe6405..8f9f3751 100644 --- a/src/material.h +++ b/src/material.h @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -49,45 +49,36 @@ class MaterialInfo { friend class MaterialInfoTable; public: - Value mg_value() const; - Value eg_value() const; + MaterialInfo() : key(0) { clear(); } + + Value material_value() const; ScaleFactor scale_factor(const Position& pos, Color c) const; int space_weight() const; bool specialized_eval_exists() const; Value evaluate(const Position& pos) const; private: - void clear(); - + inline void clear(); + Key key; - int16_t mgValue; - int16_t egValue; + int16_t value; uint8_t factor[2]; - EndgameEvaluationFunction* evaluationFunction; - ScalingFunction* scalingFunction[2]; - uint8_t spaceWeight; + EndgameEvaluationFunctionBase* evaluationFunction; + EndgameScalingFunctionBase* scalingFunction[2]; + int spaceWeight; }; - -/// EndgameFunctions class stores the endgame evaluation functions std::map. -/// Because STL library is not thread safe even for read access, the maps, -/// although with identical content, are replicated for each thread. This -/// is faster then using locks with an unique set of global maps. - -class EndgameFunctions; - - /// The MaterialInfoTable class represents a pawn hash table. It is basically /// just an array of MaterialInfo objects and a few methods for accessing these /// objects. The most important method is get_material_info, which looks up a /// position in the table and returns a pointer to a MaterialInfo object. +class EndgameFunctions; class MaterialInfoTable { public: MaterialInfoTable(unsigned numOfEntries); ~MaterialInfoTable(); - void clear(); MaterialInfo* get_material_info(const Position& pos); private: @@ -101,35 +92,30 @@ private: //// Inline functions //// -/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the -/// material balance evaluation for the middle game and the endgame. +/// MaterialInfo::material_value simply returns the material balance +/// evaluation that is independent from game phase. -inline Value MaterialInfo::mg_value() const { +inline Value MaterialInfo::material_value() const { - return Value(mgValue); -} - -inline Value MaterialInfo::eg_value() const { - - return Value(egValue); + return Value(value); } /// MaterialInfo::clear() resets a MaterialInfo object to an empty state, -/// with all slots at their default values. +/// with all slots at their default values but the key. inline void MaterialInfo::clear() { - mgValue = egValue = 0; + value = 0; factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL); - spaceWeight = 0; evaluationFunction = NULL; scalingFunction[WHITE] = scalingFunction[BLACK] = NULL; + spaceWeight = 0; } /// MaterialInfo::scale_factor takes a position and a color as input, and -/// returns a scale factor for the given color. We have to provide the +/// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not /// to be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function @@ -167,7 +153,7 @@ inline bool MaterialInfo::specialized_eval_exists() const { /// MaterialInfo::evaluate applies a specialized evaluation function -/// to a given position object. It should only be called when +/// to a given position object. It should only be called when /// specialized_eval_exists() returns 'true'. inline Value MaterialInfo::evaluate(const Position& pos) const {