X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=94c2d637e4e88a395b4a8c27152bb1ed8637fd08;hp=84930157d3c03665fe21d2963cbb90c58ec01a24;hb=c2d42ea8339b49e52a116e488214a14fda09d413;hpb=7a84b8ca34ee8597920de8e52cae074c31543540 diff --git a/src/material.h b/src/material.h index 84930157..94c2d637 100644 --- a/src/material.h +++ b/src/material.h @@ -25,7 +25,14 @@ #include "tt.h" #include "types.h" -const int MaterialTableSize = 1024; +const int MaterialTableSize = 8192; + +/// Game phase +enum Phase { + PHASE_ENDGAME = 0, + PHASE_MIDGAME = 128 +}; + /// MaterialInfo is a class which contains various information about a /// material configuration. It contains a material balance evaluation, @@ -53,26 +60,28 @@ private: Key key; int16_t value; uint8_t factor[2]; - EndgameEvaluationFunctionBase* evaluationFunction; - EndgameScalingFunctionBase* scalingFunction[2]; + EndgameBase* evaluationFunction; + EndgameBase* scalingFunction[2]; int spaceWeight; Phase gamePhase; }; /// The MaterialInfoTable class represents a pawn hash table. The most important -/// method is get_material_info, which returns a pointer to a MaterialInfo object. -class EndgameFunctions; +/// method is material_info(), which returns a pointer to a MaterialInfo object. class MaterialInfoTable : public SimpleHash { public: - MaterialInfoTable(); ~MaterialInfoTable(); - MaterialInfo* get_material_info(const Position& pos); + void init(); + MaterialInfo* material_info(const Position& pos) const; static Phase game_phase(const Position& pos); private: - EndgameFunctions* funcs; + template + static int imbalance(const int pieceCount[][8]); + + Endgames* funcs; }; @@ -88,10 +97,14 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons if (!scalingFunction[c]) return ScaleFactor(factor[c]); - ScaleFactor sf = scalingFunction[c]->apply(pos); + ScaleFactor sf = (*scalingFunction[c])(pos); return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf; } +inline Value MaterialInfo::evaluate(const Position& pos) const { + return (*evaluationFunction)(pos); +} + inline Score MaterialInfo::material_value() const { return make_score(value, value); } @@ -108,8 +121,4 @@ inline bool MaterialInfo::specialized_eval_exists() const { return evaluationFunction != NULL; } -inline Value MaterialInfo::evaluate(const Position& pos) const { - return evaluationFunction->apply(pos); -} - #endif // !defined(MATERIAL_H_INCLUDED)