X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=96fd3f8fe994124b30d28d08486c1b391f456164;hp=6f844926ce9859246b76f72145fed0b84cf32dc8;hb=ee5514b8fdc6583d134985edd2f875e197830030;hpb=553655eb073cdd59c726dd77fcf368d499029467 diff --git a/src/material.h b/src/material.h index 6f844926..96fd3f8f 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,105 +21,57 @@ #define MATERIAL_H_INCLUDED #include "endgame.h" +#include "misc.h" #include "position.h" -#include "tt.h" #include "types.h" -const int MaterialTableSize = 8192; +namespace Material { -/// Game phase -enum Phase { - PHASE_ENDGAME = 0, - PHASE_MIDGAME = 128 -}; - - -/// MaterialInfo is a class which contains various information about a -/// material configuration. It contains a material balance evaluation, -/// a function pointer to a special endgame evaluation function (which in -/// most cases is NULL, meaning that the standard evaluation function will -/// be used), and "scale factors" for black and white. +/// Material::Entry contains various information about a material configuration. +/// It contains a material balance evaluation, a function pointer to a special +/// endgame evaluation function (which in most cases is NULL, meaning that the +/// standard evaluation function will be used), and "scale factors". /// /// The scale factors are used to scale the evaluation score up or down. /// For instance, in KRB vs KR endgames, the score is scaled down by a factor /// of 4, which will result in scores of absolute value less than one pawn. -class MaterialInfo { +struct Entry { - friend class MaterialInfoTable; - -public: - Score material_value() const; + Score material_value() const { return make_score(value, value); } + Score space_weight() const { return spaceWeight; } + Phase game_phase() const { return gamePhase; } + bool specialized_eval_exists() const { return evaluationFunction != NULL; } + Value evaluate(const Position& p) const { return (*evaluationFunction)(p); } ScaleFactor scale_factor(const Position& pos, Color c) const; - int space_weight() const; - Phase game_phase() const; - bool specialized_eval_exists() const; - Value evaluate(const Position& pos) const; -private: Key key; int16_t value; - uint8_t factor[2]; + uint8_t factor[COLOR_NB]; EndgameBase* evaluationFunction; - EndgameBase* scalingFunction[2]; - int spaceWeight; + EndgameBase* scalingFunction[COLOR_NB]; + Score spaceWeight; Phase gamePhase; }; +typedef HashTable Table; -/// The MaterialInfoTable class represents a pawn hash table. The most important -/// method is material_info(), which returns a pointer to a MaterialInfo object. - -class MaterialInfoTable : public SimpleHash { -public: - MaterialInfoTable() : funcs(new Endgames()) {} - ~MaterialInfoTable() { delete funcs; } - - MaterialInfo* material_info(const Position& pos) const; - static Phase game_phase(const Position& pos); - -private: - template - static int imbalance(const int pieceCount[][8]); - - Endgames* funcs; -}; - +Entry* probe(const Position& pos, Table& entries, Endgames& endgames); +Phase game_phase(const Position& pos); -/// MaterialInfo::scale_factor takes a position and a color as input, and +/// Material::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not /// to be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function /// which checks for draws with rook pawns and wrong-colored bishops. -inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const { - - if (!scalingFunction[c]) - return ScaleFactor(factor[c]); - - ScaleFactor sf = (*scalingFunction[c])(pos); - return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf; -} - -inline Value MaterialInfo::evaluate(const Position& pos) const { - return (*evaluationFunction)(pos); -} - -inline Score MaterialInfo::material_value() const { - return make_score(value, value); -} - -inline int MaterialInfo::space_weight() const { - return spaceWeight; -} +inline ScaleFactor Entry::scale_factor(const Position& pos, Color c) const { -inline Phase MaterialInfo::game_phase() const { - return gamePhase; + return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE + ? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos); } -inline bool MaterialInfo::specialized_eval_exists() const { - return evaluationFunction != NULL; } #endif // !defined(MATERIAL_H_INCLUDED)