X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=9992c0b71c51ba55dafde449f61c75f6b4b2b929;hp=48be349498668af2f4d8e8e63f65f95e16289921;hb=bd33766da0a00d9df69afcbf31a75d5f9972f1c8;hpb=7b721b3663920a2b74039ad6588ba4ed638c368b diff --git a/src/material.h b/src/material.h index 48be3494..9992c0b7 100644 --- a/src/material.h +++ b/src/material.h @@ -17,21 +17,12 @@ along with this program. If not, see . */ - #if !defined(MATERIAL_H_INCLUDED) #define MATERIAL_H_INCLUDED -//// -//// Includes -//// - #include "endgame.h" #include "position.h" - - -//// -//// Types -//// +#include "tt.h" const int MaterialTableSize = 1024; @@ -67,32 +58,21 @@ private: Phase gamePhase; }; -/// The MaterialInfoTable class represents a pawn hash table. It is basically -/// just an array of MaterialInfo objects and a few methods for accessing these -/// objects. The most important method is get_material_info, which looks up a -/// position in the table and returns a pointer to a MaterialInfo object. +/// The MaterialInfoTable class represents a pawn hash table. The most important +/// method is get_material_info, which returns a pointer to a MaterialInfo object. class EndgameFunctions; -class MaterialInfoTable { - +class MaterialInfoTable : public SimpleHash { public: MaterialInfoTable(); ~MaterialInfoTable(); MaterialInfo* get_material_info(const Position& pos); - static Phase game_phase(const Position& pos); - private: - MaterialInfo* entries; EndgameFunctions* funcs; }; -//// -//// Inline functions -//// - - /// MaterialInfo::material_value simply returns the material balance /// evaluation that is independent from game phase. @@ -101,6 +81,7 @@ inline Score MaterialInfo::material_value() const { return make_score(value, value); } + /// MaterialInfo::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not @@ -128,6 +109,7 @@ inline int MaterialInfo::space_weight() const { return spaceWeight; } + /// MaterialInfo::game_phase() returns the game phase according /// to this material configuration.