X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=9992c0b71c51ba55dafde449f61c75f6b4b2b929;hp=9d2175c1038c6d35142faf8d7704e9d24a2af237;hb=09d217bff73d48c39f136c61383609315b0ae173;hpb=9fc602bae74b8e09bd45ace3b42a8ce84d56b23c diff --git a/src/material.h b/src/material.h index 9d2175c1..9992c0b7 100644 --- a/src/material.h +++ b/src/material.h @@ -17,22 +17,14 @@ along with this program. If not, see . */ - #if !defined(MATERIAL_H_INCLUDED) #define MATERIAL_H_INCLUDED -//// -//// Includes -//// - #include "endgame.h" #include "position.h" -#include "scale.h" +#include "tt.h" - -//// -//// Types -//// +const int MaterialTableSize = 1024; /// MaterialInfo is a class which contains various information about a /// material configuration. It contains a material balance evaluation, @@ -49,8 +41,6 @@ class MaterialInfo { friend class MaterialInfoTable; public: - MaterialInfo() : key(0) { clear(); } - Score material_value() const; ScaleFactor scale_factor(const Position& pos, Color c) const; int space_weight() const; @@ -59,8 +49,6 @@ public: Value evaluate(const Position& pos) const; private: - inline void clear(); - Key key; int16_t value; uint8_t factor[2]; @@ -70,33 +58,21 @@ private: Phase gamePhase; }; -/// The MaterialInfoTable class represents a pawn hash table. It is basically -/// just an array of MaterialInfo objects and a few methods for accessing these -/// objects. The most important method is get_material_info, which looks up a -/// position in the table and returns a pointer to a MaterialInfo object. +/// The MaterialInfoTable class represents a pawn hash table. The most important +/// method is get_material_info, which returns a pointer to a MaterialInfo object. class EndgameFunctions; -class MaterialInfoTable { - +class MaterialInfoTable : public SimpleHash { public: - MaterialInfoTable(unsigned numOfEntries); + MaterialInfoTable(); ~MaterialInfoTable(); MaterialInfo* get_material_info(const Position& pos); - static Phase game_phase(const Position& pos); - private: - unsigned size; - MaterialInfo* entries; EndgameFunctions* funcs; }; -//// -//// Inline functions -//// - - /// MaterialInfo::material_value simply returns the material balance /// evaluation that is independent from game phase. @@ -106,19 +82,6 @@ inline Score MaterialInfo::material_value() const { } -/// MaterialInfo::clear() resets a MaterialInfo object to an empty state, -/// with all slots at their default values but the key. - -inline void MaterialInfo::clear() { - - value = 0; - factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL); - evaluationFunction = NULL; - scalingFunction[WHITE] = scalingFunction[BLACK] = NULL; - spaceWeight = 0; -} - - /// MaterialInfo::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not @@ -146,6 +109,7 @@ inline int MaterialInfo::space_weight() const { return spaceWeight; } + /// MaterialInfo::game_phase() returns the game phase according /// to this material configuration.