X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=b472c3fd266c362cd0b032448908475b20291ec2;hp=96fd3f8fe994124b30d28d08486c1b391f456164;hb=de4e1cb88d9d5a6b4bf6e47bdc2a71e025bf8f46;hpb=ee5514b8fdc6583d134985edd2f875e197830030 diff --git a/src/material.h b/src/material.h index 96fd3f8f..b472c3fd 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,7 +18,7 @@ along with this program. If not, see . */ -#if !defined(MATERIAL_H_INCLUDED) +#ifndef MATERIAL_H_INCLUDED #define MATERIAL_H_INCLUDED #include "endgame.h" @@ -28,50 +29,45 @@ namespace Material { /// Material::Entry contains various information about a material configuration. -/// It contains a material balance evaluation, a function pointer to a special +/// It contains a material imbalance evaluation, a function pointer to a special /// endgame evaluation function (which in most cases is NULL, meaning that the -/// standard evaluation function will be used), and "scale factors". +/// standard evaluation function will be used), and scale factors. /// -/// The scale factors are used to scale the evaluation score up or down. -/// For instance, in KRB vs KR endgames, the score is scaled down by a factor -/// of 4, which will result in scores of absolute value less than one pawn. +/// The scale factors are used to scale the evaluation score up or down. For +/// instance, in KRB vs KR endgames, the score is scaled down by a factor of 4, +/// which will result in scores of absolute value less than one pawn. struct Entry { - Score material_value() const { return make_score(value, value); } - Score space_weight() const { return spaceWeight; } + Score imbalance() const { return make_score(value, value); } Phase game_phase() const { return gamePhase; } - bool specialized_eval_exists() const { return evaluationFunction != NULL; } - Value evaluate(const Position& p) const { return (*evaluationFunction)(p); } - ScaleFactor scale_factor(const Position& pos, Color c) const; + bool specialized_eval_exists() const { return evaluationFunction != nullptr; } + Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } + + // scale_factor takes a position and a color as input and returns a scale factor + // for the given color. We have to provide the position in addition to the color + // because the scale factor may also be a function which should be applied to + // the position. For instance, in KBP vs K endgames, the scaling function looks + // for rook pawns and wrong-colored bishops. + ScaleFactor scale_factor(const Position& pos, Color c) const { + ScaleFactor sf = scalingFunction[c] ? (*scalingFunction[c])(pos) + : SCALE_FACTOR_NONE; + return sf != SCALE_FACTOR_NONE ? sf : ScaleFactor(factor[c]); + } Key key; + const EndgameBase* evaluationFunction; + const EndgameBase* scalingFunction[COLOR_NB]; // Could be one for each + // side (e.g. KPKP, KBPsK) int16_t value; uint8_t factor[COLOR_NB]; - EndgameBase* evaluationFunction; - EndgameBase* scalingFunction[COLOR_NB]; - Score spaceWeight; Phase gamePhase; }; typedef HashTable Table; -Entry* probe(const Position& pos, Table& entries, Endgames& endgames); -Phase game_phase(const Position& pos); +Entry* probe(const Position& pos); -/// Material::scale_factor takes a position and a color as input, and -/// returns a scale factor for the given color. We have to provide the -/// position in addition to the color, because the scale factor need not -/// to be a constant: It can also be a function which should be applied to -/// the position. For instance, in KBP vs K endgames, a scaling function -/// which checks for draws with rook pawns and wrong-colored bishops. +} // namespace Material -inline ScaleFactor Entry::scale_factor(const Position& pos, Color c) const { - - return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE - ? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos); -} - -} - -#endif // !defined(MATERIAL_H_INCLUDED) +#endif // #ifndef MATERIAL_H_INCLUDED