X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=ba6ad1ea301c386ca30f3d445a0b4a52cdc8539d;hp=08752572e96910dcae4c8dd63782e5b8217a4082;hb=6b909b2343190f2989d21c8f69f40e9f09c530c0;hpb=08c464c690e62b874b7d9b34dfabf455820153d6 diff --git a/src/material.h b/src/material.h index 08752572..ba6ad1ea 100644 --- a/src/material.h +++ b/src/material.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,13 +21,13 @@ #define MATERIAL_H_INCLUDED #include "endgame.h" +#include "misc.h" #include "position.h" -#include "tt.h" #include "types.h" const int MaterialTableSize = 8192; -/// MaterialInfo is a class which contains various information about a +/// MaterialEntry is a class which contains various information about a /// material configuration. It contains a material balance evaluation, /// a function pointer to a special endgame evaluation function (which in /// most cases is NULL, meaning that the standard evaluation function will @@ -37,9 +37,9 @@ const int MaterialTableSize = 8192; /// For instance, in KRB vs KR endgames, the score is scaled down by a factor /// of 4, which will result in scores of absolute value less than one pawn. -class MaterialInfo { +class MaterialEntry { - friend class MaterialInfoTable; + friend struct MaterialTable; public: Score material_value() const; @@ -53,66 +53,61 @@ private: Key key; int16_t value; uint8_t factor[2]; - EndgameEvaluationFunctionBase* evaluationFunction; - EndgameScalingFunctionBase* scalingFunction[2]; + EndgameBase* evaluationFunction; + EndgameBase* scalingFunction[2]; int spaceWeight; Phase gamePhase; }; -/// The MaterialInfoTable class represents a pawn hash table. The most important -/// method is get_material_info, which returns a pointer to a MaterialInfo object. -class EndgameFunctions; +/// The MaterialTable class represents a material hash table. The most important +/// method is probe(), which returns a pointer to a MaterialEntry object. -class MaterialInfoTable : public SimpleHash { -public: - MaterialInfoTable(); - ~MaterialInfoTable(); - MaterialInfo* get_material_info(const Position& pos) const; - static Phase game_phase(const Position& pos); +struct MaterialTable { -private: - template - static int imbalance(const int pieceCount[][8]); + MaterialEntry* probe(const Position& pos); + static Phase game_phase(const Position& pos); + template static int imbalance(const int pieceCount[][8]); - EndgameFunctions* funcs; + HashTable entries; + Endgames endgames; }; -/// MaterialInfo::scale_factor takes a position and a color as input, and +/// MaterialEntry::scale_factor takes a position and a color as input, and /// returns a scale factor for the given color. We have to provide the /// position in addition to the color, because the scale factor need not /// to be a constant: It can also be a function which should be applied to /// the position. For instance, in KBP vs K endgames, a scaling function /// which checks for draws with rook pawns and wrong-colored bishops. -inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) const { +inline ScaleFactor MaterialEntry::scale_factor(const Position& pos, Color c) const { if (!scalingFunction[c]) return ScaleFactor(factor[c]); - ScaleFactor sf = scalingFunction[c]->apply(pos); + ScaleFactor sf = (*scalingFunction[c])(pos); return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf; } -inline Score MaterialInfo::material_value() const { +inline Value MaterialEntry::evaluate(const Position& pos) const { + return (*evaluationFunction)(pos); +} + +inline Score MaterialEntry::material_value() const { return make_score(value, value); } -inline int MaterialInfo::space_weight() const { +inline int MaterialEntry::space_weight() const { return spaceWeight; } -inline Phase MaterialInfo::game_phase() const { +inline Phase MaterialEntry::game_phase() const { return gamePhase; } -inline bool MaterialInfo::specialized_eval_exists() const { +inline bool MaterialEntry::specialized_eval_exists() const { return evaluationFunction != NULL; } -inline Value MaterialInfo::evaluate(const Position& pos) const { - return evaluationFunction->apply(pos); -} - #endif // !defined(MATERIAL_H_INCLUDED)