X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=bba46d3f7ff71250968d553e6e7c47dc87740116;hp=62f4f9a01514031b07bde83c4f27a46cacedead8;hb=721d5576811e5b641f73c07bdeb122d114cae7ca;hpb=6d117e4a23dd1a3a22d5553b4ac15d9d15f0aafe diff --git a/src/material.h b/src/material.h index 62f4f9a0..bba46d3f 100644 --- a/src/material.h +++ b/src/material.h @@ -51,38 +51,30 @@ class MaterialInfo { public: MaterialInfo() : key(0) { clear(); } - Value mg_value() const; - Value eg_value() const; + Score material_value() const; ScaleFactor scale_factor(const Position& pos, Color c) const; int space_weight() const; + Phase game_phase() const; bool specialized_eval_exists() const; Value evaluate(const Position& pos) const; private: - void clear(); + inline void clear(); Key key; - int16_t mgValue; - int16_t egValue; + int16_t value; uint8_t factor[2]; EndgameEvaluationFunctionBase* evaluationFunction; EndgameScalingFunctionBase* scalingFunction[2]; int spaceWeight; + Phase gamePhase; }; - -/// EndgameFunctions class stores the endgame evaluation functions std::map. -/// Because STL library is not thread safe even for read access, the maps, -/// although with identical content, are replicated for each thread. This -/// is faster then using locks with an unique set of global maps. - -class EndgameFunctions; - - /// The MaterialInfoTable class represents a pawn hash table. It is basically /// just an array of MaterialInfo objects and a few methods for accessing these /// objects. The most important method is get_material_info, which looks up a /// position in the table and returns a pointer to a MaterialInfo object. +class EndgameFunctions; class MaterialInfoTable { @@ -91,6 +83,8 @@ public: ~MaterialInfoTable(); MaterialInfo* get_material_info(const Position& pos); + static Phase game_phase(const Position& pos); + private: unsigned size; MaterialInfo* entries; @@ -102,17 +96,13 @@ private: //// Inline functions //// -/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the -/// material balance evaluation for the middle game and the endgame. -inline Value MaterialInfo::mg_value() const { +/// MaterialInfo::material_value simply returns the material balance +/// evaluation that is independent from game phase. - return Value(mgValue); -} - -inline Value MaterialInfo::eg_value() const { +inline Score MaterialInfo::material_value() const { - return Value(egValue); + return make_score(value, value); } @@ -121,7 +111,7 @@ inline Value MaterialInfo::eg_value() const { inline void MaterialInfo::clear() { - mgValue = egValue = 0; + value = 0; factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL); evaluationFunction = NULL; scalingFunction[WHITE] = scalingFunction[BLACK] = NULL; @@ -156,6 +146,14 @@ inline int MaterialInfo::space_weight() const { return spaceWeight; } +/// MaterialInfo::game_phase() returns the game phase according +/// to this material configuration. + +inline Phase MaterialInfo::game_phase() const { + + return gamePhase; +} + /// MaterialInfo::specialized_eval_exists decides whether there is a /// specialized evaluation function for the current material configuration,