X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=bba46d3f7ff71250968d553e6e7c47dc87740116;hp=72d449131439e1ed05cec5bea24056549b1374a0;hb=71e852ea815be8dd718685cb9e15ccdb8b756211;hpb=314faa905a60962595d610c26727c4b603c6ed62 diff --git a/src/material.h b/src/material.h index 72d44913..bba46d3f 100644 --- a/src/material.h +++ b/src/material.h @@ -54,6 +54,7 @@ public: Score material_value() const; ScaleFactor scale_factor(const Position& pos, Color c) const; int space_weight() const; + Phase game_phase() const; bool specialized_eval_exists() const; Value evaluate(const Position& pos) const; @@ -66,6 +67,7 @@ private: EndgameEvaluationFunctionBase* evaluationFunction; EndgameScalingFunctionBase* scalingFunction[2]; int spaceWeight; + Phase gamePhase; }; /// The MaterialInfoTable class represents a pawn hash table. It is basically @@ -81,6 +83,8 @@ public: ~MaterialInfoTable(); MaterialInfo* get_material_info(const Position& pos); + static Phase game_phase(const Position& pos); + private: unsigned size; MaterialInfo* entries; @@ -92,6 +96,7 @@ private: //// Inline functions //// + /// MaterialInfo::material_value simply returns the material balance /// evaluation that is independent from game phase. @@ -141,6 +146,14 @@ inline int MaterialInfo::space_weight() const { return spaceWeight; } +/// MaterialInfo::game_phase() returns the game phase according +/// to this material configuration. + +inline Phase MaterialInfo::game_phase() const { + + return gamePhase; +} + /// MaterialInfo::specialized_eval_exists decides whether there is a /// specialized evaluation function for the current material configuration,