X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmaterial.h;h=e33fc87bdf8c2ae8f590b64aba27b133c7ac7271;hp=08752572e96910dcae4c8dd63782e5b8217a4082;hb=98352a5e84096c906d5ecc1aeb2fca8745e173c2;hpb=08c464c690e62b874b7d9b34dfabf455820153d6 diff --git a/src/material.h b/src/material.h index 08752572..e33fc87b 100644 --- a/src/material.h +++ b/src/material.h @@ -27,6 +27,13 @@ const int MaterialTableSize = 8192; +/// Game phase +enum Phase { + PHASE_ENDGAME = 0, + PHASE_MIDGAME = 128 +}; + + /// MaterialInfo is a class which contains various information about a /// material configuration. It contains a material balance evaluation, /// a function pointer to a special endgame evaluation function (which in @@ -53,8 +60,8 @@ private: Key key; int16_t value; uint8_t factor[2]; - EndgameEvaluationFunctionBase* evaluationFunction; - EndgameScalingFunctionBase* scalingFunction[2]; + EndgameBase* evaluationFunction; + EndgameBase* scalingFunction[2]; int spaceWeight; Phase gamePhase; }; @@ -62,12 +69,11 @@ private: /// The MaterialInfoTable class represents a pawn hash table. The most important /// method is get_material_info, which returns a pointer to a MaterialInfo object. -class EndgameFunctions; class MaterialInfoTable : public SimpleHash { public: - MaterialInfoTable(); ~MaterialInfoTable(); + void init(); MaterialInfo* get_material_info(const Position& pos) const; static Phase game_phase(const Position& pos); @@ -75,7 +81,7 @@ private: template static int imbalance(const int pieceCount[][8]); - EndgameFunctions* funcs; + Endgames* funcs; }; @@ -91,10 +97,14 @@ inline ScaleFactor MaterialInfo::scale_factor(const Position& pos, Color c) cons if (!scalingFunction[c]) return ScaleFactor(factor[c]); - ScaleFactor sf = scalingFunction[c]->apply(pos); + ScaleFactor sf = (*scalingFunction[c])(pos); return sf == SCALE_FACTOR_NONE ? ScaleFactor(factor[c]) : sf; } +inline Value MaterialInfo::evaluate(const Position& pos) const { + return (*evaluationFunction)(pos); +} + inline Score MaterialInfo::material_value() const { return make_score(value, value); } @@ -111,8 +121,4 @@ inline bool MaterialInfo::specialized_eval_exists() const { return evaluationFunction != NULL; } -inline Value MaterialInfo::evaluate(const Position& pos) const { - return evaluationFunction->apply(pos); -} - #endif // !defined(MATERIAL_H_INCLUDED)