X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmisc.cpp;h=2f99668d4457941b3d9ca0e2b5d0fba56890563a;hp=0052f21e05c95dc3767e059f9bece1b12c53d570;hb=60c121f3b1ee7d5ced3435cc1718e4e6e6fd8383;hpb=8a7876d48d4360d14d918c1ff444b5d6eb0382de diff --git a/src/misc.cpp b/src/misc.cpp index 0052f21e..2f99668d 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,6 +17,7 @@ along with this program. If not, see . */ +#include #include #include #include @@ -26,6 +27,7 @@ #include "thread.h" using namespace std; +using namespace std::chrono; namespace { @@ -115,7 +117,7 @@ const string engine_info(bool to_uci) { } ss << (Is64Bit ? " 64" : "") - << (HasPext ? " BMI2" : (HasPopCnt ? " SSE4.2" : "")) + << (HasPext ? " BMI2" : (HasPopCnt ? " POPCNT" : "")) << (to_uci ? "\nid author ": " by ") << "Tord Romstad, Marco Costalba and Joona Kiiski"; @@ -123,6 +125,13 @@ const string engine_info(bool to_uci) { } +/// Convert system time to milliseconds. That's all we need. + +Time::point Time::now() { + return duration_cast(steady_clock::now().time_since_epoch()).count(); +} + + /// Debug functions used mainly to collect run-time statistics void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; } @@ -146,7 +155,7 @@ void dbg_print() { std::ostream& operator<<(std::ostream& os, SyncCout sc) { - static Mutex m; + static std::mutex m; if (sc == IO_LOCK) m.lock(); @@ -162,25 +171,6 @@ std::ostream& operator<<(std::ostream& os, SyncCout sc) { void start_logger(bool b) { Logger::start(b); } -/// timed_wait() waits for msec milliseconds. It is mainly a helper to wrap -/// the conversion from milliseconds to struct timespec, as used by pthreads. - -void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) { - -#ifdef _WIN32 - int tm = msec; -#else - timespec ts, *tm = &ts; - uint64_t ms = Time::now() + msec; - - ts.tv_sec = ms / 1000; - ts.tv_nsec = (ms % 1000) * 1000000LL; -#endif - - cond_timedwait(sleepCond, sleepLock, tm); -} - - /// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking /// function that doesn't stall the CPU waiting for data to be loaded from memory, /// which can be quite slow.