X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.cpp;h=0a620781ce1be0a85eb9929bbf60691b504a7f42;hp=1b33ff68f721993c42e2712b284fcd50c0d3d5a8;hb=b21a5e2f0638a55daeaa98ba95afc6c016ea0b6e;hpb=5555b60b383e761ad02553136286929a9dd9546c diff --git a/src/move.cpp b/src/move.cpp index 1b33ff68..0a620781 100644 --- a/src/move.cpp +++ b/src/move.cpp @@ -17,11 +17,6 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include #include #include @@ -34,36 +29,22 @@ using std::string; -//// -//// Local definitions -//// - namespace { - - enum Ambiguity { - AMBIGUITY_NONE, AMBIGUITY_FILE, AMBIGUITY_RANK, AMBIGUITY_BOTH - }; - - Ambiguity move_ambiguity(const Position& pos, Move m); const string time_string(int milliseconds); const string score_string(Value v); } -//// -//// Functions -//// - /// move_to_uci() converts a move to a string in coordinate notation /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in /// Chess960 mode. -const std::string move_to_uci(Move m, bool chess960) { +const string move_to_uci(Move m, bool chess960) { - std::string promotion; Square from = move_from(m); Square to = move_to(m); + string promotion; if (m == MOVE_NONE) return "(none)"; @@ -78,18 +59,19 @@ const std::string move_to_uci(Move m, bool chess960) { return from == SQ_E1 ? "e1c1" : "e8c8"; if (move_is_promotion(m)) - promotion = char(tolower(piece_type_to_char(move_promotion_piece(m)))); + promotion = char(tolower(piece_type_to_char(promotion_piece_type(m)))); return square_to_string(from) + square_to_string(to) + promotion; } /// move_from_uci() takes a position and a string representing a move in -/// simple coordinate notation and returns an equivalent Move. +/// simple coordinate notation and returns an equivalent Move if any. +/// Moves are guaranteed to be legal. -Move move_from_uci(const Position& pos, const std::string& str) { +Move move_from_uci(const Position& pos, const string& str) { - MoveStack mlist[MOVES_MAX]; + MoveStack mlist[MAX_MOVES]; MoveStack* last = generate(pos, mlist); for (MoveStack* cur = mlist; cur != last; cur++) @@ -109,10 +91,12 @@ const string move_to_san(Position& pos, Move m) { assert(pos.is_ok()); assert(move_is_ok(m)); - string san; - Square from = move_from(m); + Bitboard attackers; + bool ambiguousMove, ambiguousFile, ambiguousRank; + Square sq, from = move_from(m); Square to = move_to(m); - PieceType pt = type_of_piece(pos.piece_on(from)); + PieceType pt = pos.type_of_piece_on(from); + string san; if (m == MOVE_NONE) return "(none)"; @@ -128,22 +112,35 @@ const string move_to_san(Position& pos, Move m) { { if (pt != PAWN) { - san += piece_type_to_char(pt); - - switch (move_ambiguity(pos, m)) { - case AMBIGUITY_NONE: - break; - case AMBIGUITY_FILE: - san += file_to_char(square_file(from)); - break; - case AMBIGUITY_RANK: - san += rank_to_char(square_rank(from)); - break; - case AMBIGUITY_BOTH: - san += square_to_string(from); - break; - default: - assert(false); + san = piece_type_to_char(pt); + + // Disambiguation if we have more then one piece with destination 'to' + // note that for pawns is not needed because starting file is explicit. + attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move()); + clear_bit(&attackers, from); + ambiguousMove = ambiguousFile = ambiguousRank = false; + + while (attackers) + { + sq = pop_1st_bit(&attackers); + + if (square_file(sq) == square_file(from)) + ambiguousFile = true; + + if (square_rank(sq) == square_rank(from)) + ambiguousRank = true; + + ambiguousMove = true; + } + + if (ambiguousMove) + { + if (!ambiguousFile) + san += file_to_char(square_file(from)); + else if (!ambiguousRank) + san += rank_to_char(square_rank(from)); + else + san += square_to_string(from); } } @@ -154,20 +151,21 @@ const string move_to_san(Position& pos, Move m) { san += 'x'; } + san += square_to_string(to); if (move_is_promotion(m)) { san += '='; - san += piece_type_to_char(move_promotion_piece(m)); + san += piece_type_to_char(promotion_piece_type(m)); } } - // The move gives check ? We don't use pos.move_is_check() here - // because we need to test for mate after the move is done. + // The move gives check? We don't use pos.move_gives_check() here + // because we need to test for a mate after the move is done. StateInfo st; pos.do_move(m, st); - if (pos.is_check()) + if (pos.in_check()) san += pos.is_mate() ? "#" : "+"; pos.undo_move(m); @@ -179,33 +177,31 @@ const string move_to_san(Position& pos, Move m) { /// It is used to write search information to the log file (which is created /// when the UCI parameter "Use Search Log" is "true"). -const string pretty_pv(Position& pos, int time, int depth, - Value score, ValueType type, Move pv[]) { +const string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]) { const int64_t K = 1000; const int64_t M = 1000000; - const int startColumn = 29; + const int startColumn = 28; const size_t maxLength = 80 - startColumn; const string lf = string("\n") + string(startColumn, ' '); StateInfo state[PLY_MAX_PLUS_2], *st = state; Move* m = pv; - std::stringstream s; string san; + std::stringstream s; size_t length = 0; // First print depth, score, time and searched nodes... s << std::setw(2) << depth - << (type == VALUE_TYPE_LOWER ? " >" : type == VALUE_TYPE_UPPER ? " <" : " ") - << std::setw(7) << score_string(score) + << std::setw(8) << score_string(score) << std::setw(8) << time_string(time); if (pos.nodes_searched() < M) s << std::setw(8) << pos.nodes_searched() / 1 << " "; else if (pos.nodes_searched() < K * M) - s << std::setw(7) << pos.nodes_searched() / K << " K "; + s << std::setw(7) << pos.nodes_searched() / K << "K "; else - s << std::setw(7) << pos.nodes_searched() / M << " M "; + s << std::setw(7) << pos.nodes_searched() / M << "M "; // ...then print the full PV line in short algebraic notation while (*m != MOVE_NONE) @@ -232,57 +228,21 @@ const string pretty_pv(Position& pos, int time, int depth, namespace { - Ambiguity move_ambiguity(const Position& pos, Move m) { - - MoveStack mlist[MOVES_MAX], *last; - Move candidates[8]; - Square from = move_from(m); - Square to = move_to(m); - Piece pc = pos.piece_on(from); - int matches = 0, f = 0, r = 0; - - // If there is only one piece 'pc' then move cannot be ambiguous - if (pos.piece_count(pos.side_to_move(), type_of_piece(pc)) == 1) - return AMBIGUITY_NONE; - - // Collect all legal moves of piece 'pc' with destination 'to' - last = generate(pos, mlist); - for (MoveStack* cur = mlist; cur != last; cur++) - if (move_to(cur->move) == to && pos.piece_on(move_from(cur->move)) == pc) - candidates[matches++] = cur->move; - - if (matches == 1) - return AMBIGUITY_NONE; - - for (int i = 0; i < matches; i++) - { - if (square_file(move_from(candidates[i])) == square_file(from)) - f++; - - if (square_rank(move_from(candidates[i])) == square_rank(from)) - r++; - } - - return f == 1 ? AMBIGUITY_FILE : r == 1 ? AMBIGUITY_RANK : AMBIGUITY_BOTH; - } - - const string time_string(int millisecs) { const int MSecMinute = 1000 * 60; const int MSecHour = 1000 * 60 * 60; - std::stringstream s; - s << std::setfill('0'); - int hours = millisecs / MSecHour; - int minutes = (millisecs - hours * MSecHour) / MSecMinute; - int seconds = (millisecs - hours * MSecHour - minutes * MSecMinute) / 1000; + int minutes = (millisecs % MSecHour) / MSecMinute; + int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000; + + std::stringstream s; if (hours) s << hours << ':'; - s << std::setw(2) << minutes << ':' << std::setw(2) << seconds; + s << std::setfill('0') << std::setw(2) << minutes << ':' << std::setw(2) << seconds; return s.str(); } @@ -296,13 +256,8 @@ namespace { else if (v <= -VALUE_MATE + 200) s << "-#" << (VALUE_MATE + v) / 2; else - { - float floatScore = float(v) / float(PawnValueMidgame); - if (v >= 0) - s << '+'; + s << std::setprecision(2) << std::fixed << std::showpos << float(v) / PawnValueMidgame; - s << std::setprecision(2) << std::fixed << floatScore; - } return s.str(); } }