X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.cpp;h=31622c2d8bc06de2e081092c261a1bc3525d91b0;hp=e7b9257dc6d66c4175f059e9264c46c77987a5b1;hb=7733dadfd7c8781e3bde3cc4e21751fa44ab6ed8;hpb=27619830d428693b4871ce58770705b30ba84c99 diff --git a/src/move.cpp b/src/move.cpp index e7b9257d..31622c2d 100644 --- a/src/move.cpp +++ b/src/move.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -104,11 +104,11 @@ Move move_from_string(const Position& pos, const std::string& str) { /// move_to_string() converts a move to a string in coordinate notation -/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we +/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in /// Chess960 mode. -const std::string move_to_string(Move move) { +const std::string move_to_string(Move move, bool chess960) { std::string str; Square from = move_from(move); @@ -120,17 +120,15 @@ const std::string move_to_string(Move move) { str = "0000"; else { - if (!Chess960) - { - if (move_is_short_castle(move)) - return (from == SQ_E1 ? "e1g1" : "e8g8"); + if (move_is_short_castle(move) && !chess960) + return (from == SQ_E1 ? "e1g1" : "e8g8"); + + if (move_is_long_castle(move) && !chess960) + return (from == SQ_E1 ? "e1c1" : "e8c8"); - if (move_is_long_castle(move)) - return (from == SQ_E1 ? "e1c1" : "e8c8"); - } str = square_to_string(from) + square_to_string(to); - if (move_promotion(move)) - str += piece_type_to_char(move_promotion(move), false); + if (move_is_promotion(move)) + str += piece_type_to_char(move_promotion_piece(move), false); } return str; } @@ -138,9 +136,10 @@ const std::string move_to_string(Move move) { /// Overload the << operator, to make it easier to print moves. -std::ostream &operator << (std::ostream& os, Move m) { +std::ostream& operator << (std::ostream& os, Move m) { - return os << move_to_string(m); + bool chess960 = (os.iword(0) != 0); // See set960() + return os << move_to_string(m, chess960); }