X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.cpp;h=62ec7579659817cc6233700f0a44ea9c41f9b3f6;hp=cb6b5dfdc3bd80ad27f6e3e1dc100103ca86c69d;hb=1b2af05ea69abffff432f7f20685e144bd24055e;hpb=5fc8f86a4f37de0e919c163c81f04b8717a70d3f diff --git a/src/move.cpp b/src/move.cpp index cb6b5dfd..62ec7579 100644 --- a/src/move.cpp +++ b/src/move.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,136 +17,146 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - +#include #include -#include +#include -#include "move.h" -#include "piece.h" +#include "movegen.h" #include "position.h" +using std::string; -//// -//// Functions -//// +/// move_to_uci() converts a move to a string in coordinate notation +/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we +/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in +/// Chess960 mode. Instead internally Move is coded as "king captures rook". -/// move_from_uci() takes a position and a string as input, and attempts to -/// convert the string to a move, using simple coordinate notation (g1f3, -/// a7a8q, etc.). In order to correctly parse en passant captures and castling -/// moves, we need the position. This function is not robust, and expects that -/// the input move is legal and correctly formatted. +const string move_to_uci(Move m, bool chess960) { -Move move_from_uci(const Position& pos, const std::string& str) { + Square from = from_sq(m); + Square to = to_sq(m); + string promotion; - Square from, to; - Piece piece; - Color us = pos.side_to_move(); + if (m == MOVE_NONE) + return "(none)"; - if (str.length() < 4) - return MOVE_NONE; + if (m == MOVE_NULL) + return "0000"; - // Read the from and to squares - from = make_square(file_from_char(str[0]), rank_from_char(str[1])); - to = make_square(file_from_char(str[2]), rank_from_char(str[3])); + if (is_castle(m) && !chess960) + to = from + (file_of(to) == FILE_H ? Square(2) : -Square(2)); - // Find the moving piece - piece = pos.piece_on(from); + if (is_promotion(m)) + promotion = char(tolower(piece_type_to_char(promotion_type(m)))); - // If the string has more than 4 characters, try to interpret the 5th - // character as a promotion. - if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN)) - { - switch (tolower(str[4])) { - case 'n': - return make_promotion_move(from, to, KNIGHT); - case 'b': - return make_promotion_move(from, to, BISHOP); - case 'r': - return make_promotion_move(from, to, ROOK); - case 'q': - return make_promotion_move(from, to, QUEEN); - } - } + return square_to_string(from) + square_to_string(to) + promotion; +} - // En passant move? We assume that a pawn move is an en passant move - // if the destination square is epSquare. - if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN)) - return make_ep_move(from, to); - // Is this a castling move? A king move is assumed to be a castling move - // if the destination square is occupied by a friendly rook, or if the - // distance between the source and destination squares is more than 1. - if (piece == piece_of_color_and_type(us, KING)) - { - if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK)) - return make_castle_move(from, to); +/// move_from_uci() takes a position and a string representing a move in +/// simple coordinate notation and returns an equivalent Move if any. +/// Moves are guaranteed to be legal. - if (square_distance(from, to) > 1) - { - // This is a castling move, but we have to translate it to the - // internal "king captures rook" representation. - SquareDelta delta = (to > from ? DELTA_E : DELTA_W); - Square s = from; +Move move_from_uci(const Position& pos, string str) { - do s += delta; - while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK) - && relative_rank(us, s) == RANK_1); + // Some GUIs, like Junior, could send promotion in uppercase + std::transform(str.begin(), str.end(), str.begin(), tolower); - return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE; - } - } + for (MoveList ml(pos); !ml.end(); ++ml) + if (str == move_to_uci(ml.move(), pos.is_chess960())) + return ml.move(); - return make_move(from, to); + return MOVE_NONE; } -/// move_to_uci() converts a move to a string in coordinate notation -/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we -/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in -/// Chess960 mode. +/// move_to_san() takes a position and a move as input, where it is assumed +/// that the move is a legal move for the position. The return value is +/// a string containing the move in short algebraic notation. -const std::string move_to_uci(Move move, bool chess960) { +const string move_to_san(Position& pos, Move m) { - std::string str; - Square from = move_from(move); - Square to = move_to(move); + if (m == MOVE_NONE) + return "(none)"; - if (move == MOVE_NONE) - str = "(none)"; - else if (move == MOVE_NULL) - str = "0000"; - else - { - if (move_is_short_castle(move) && !chess960) - return (from == SQ_E1 ? "e1g1" : "e8g8"); - - if (move_is_long_castle(move) && !chess960) - return (from == SQ_E1 ? "e1c1" : "e8c8"); + if (m == MOVE_NULL) + return "(null)"; - str = square_to_string(from) + square_to_string(to); - if (move_is_promotion(move)) - str += char(tolower(piece_type_to_char(move_promotion_piece(move)))); - } - return str; -} + assert(is_ok(m)); + Bitboard attackers; + bool ambiguousMove, ambiguousFile, ambiguousRank; + Square sq, from = from_sq(m); + Square to = to_sq(m); + PieceType pt = type_of(pos.piece_moved(m)); + string san; -/// Overload the << operator, to make it easier to print moves + if (is_castle(m)) + san = (to_sq(m) < from_sq(m) ? "O-O-O" : "O-O"); + else + { + if (pt != PAWN) + { + san = piece_type_to_char(pt); + + // Disambiguation if we have more then one piece with destination 'to' + // note that for pawns is not needed because starting file is explicit. + attackers = pos.attackers_to(to) & pos.pieces(pos.side_to_move(), pt); + attackers ^= from; + ambiguousMove = ambiguousFile = ambiguousRank = false; + + while (attackers) + { + sq = pop_1st_bit(&attackers); + + // Pinned pieces are not included in the possible sub-set + if (!pos.pl_move_is_legal(make_move(sq, to), pos.pinned_pieces())) + continue; + + if (file_of(sq) == file_of(from)) + ambiguousFile = true; + + if (rank_of(sq) == rank_of(from)) + ambiguousRank = true; + + ambiguousMove = true; + } + + if (ambiguousMove) + { + if (!ambiguousFile) + san += file_to_char(file_of(from)); + else if (!ambiguousRank) + san += rank_to_char(rank_of(from)); + else + san += square_to_string(from); + } + } -std::ostream& operator << (std::ostream& os, Move m) { + if (pos.is_capture(m)) + { + if (pt == PAWN) + san += file_to_char(file_of(from)); - bool chess960 = (os.iword(0) != 0); // See set960() - return os << move_to_uci(m, chess960); -} + san += 'x'; + } + san += square_to_string(to); -/// move_is_ok(), for debugging + if (is_promotion(m)) + { + san += '='; + san += piece_type_to_char(promotion_type(m)); + } + } -bool move_is_ok(Move m) { + if (pos.move_gives_check(m, CheckInfo(pos))) + { + StateInfo st; + pos.do_move(m, st); + san += MoveList(pos).size() ? "+" : "#"; + pos.undo_move(m); + } - return move_from(m) != move_to(m); // Catches also MOVE_NONE + return san; }