X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.cpp;h=8cc0c004dac94bd27171ddefab6ce77d0baedce2;hp=060e206bfd36a3e2bc081eca2242074da2e3a594;hb=ad1f28bc1c1c5426fb8ab246f5d43ad57002b4d5;hpb=53ccba8457231677897f531ff283136edc550cf2 diff --git a/src/move.cpp b/src/move.cpp index 060e206b..8cc0c004 100644 --- a/src/move.cpp +++ b/src/move.cpp @@ -25,7 +25,7 @@ #include "move.h" #include "movegen.h" -#include "search.h" +#include "position.h" using std::string; @@ -38,7 +38,7 @@ namespace { /// move_to_uci() converts a move to a string in coordinate notation /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in -/// Chess960 mode. +/// Chess960 mode. Instead internally Move is coded as "king captures rook". const string move_to_uci(Move m, bool chess960) { @@ -52,11 +52,8 @@ const string move_to_uci(Move m, bool chess960) { if (m == MOVE_NULL) return "0000"; - if (move_is_short_castle(m) && !chess960) - return from == SQ_E1 ? "e1g1" : "e8g8"; - - if (move_is_long_castle(m) && !chess960) - return from == SQ_E1 ? "e1c1" : "e8c8"; + if (move_is_castle(m) && !chess960) + to = from + (square_file(to) == FILE_H ? Square(2) : -Square(2)); if (move_is_promotion(m)) promotion = char(tolower(piece_type_to_char(promotion_piece_type(m)))); @@ -80,12 +77,17 @@ Move move_from_uci(const Position& pos, const string& str) { /// move_to_san() takes a position and a move as input, where it is assumed -/// that the move is a legal move from the position. The return value is +/// that the move is a legal move for the position. The return value is /// a string containing the move in short algebraic notation. const string move_to_san(Position& pos, Move m) { - assert(pos.is_ok()); + if (m == MOVE_NONE) + return "(none)"; + + if (m == MOVE_NULL) + return "(null)"; + assert(move_is_ok(m)); Bitboard attackers; @@ -95,16 +97,8 @@ const string move_to_san(Position& pos, Move m) { PieceType pt = piece_type(pos.piece_on(from)); string san; - if (m == MOVE_NONE) - return "(none)"; - - if (m == MOVE_NULL) - return "(null)"; - - if (move_is_long_castle(m)) - san = "O-O-O"; - else if (move_is_short_castle(m)) - san = "O-O"; + if (move_is_castle(m)) + san = (move_to(m) < move_from(m) ? "O-O-O" : "O-O"); else { if (pt != PAWN)