X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.cpp;h=8cc0c004dac94bd27171ddefab6ce77d0baedce2;hp=f915feecc1c5412974f25cf37de4d86f80d8918a;hb=ad1f28bc1c1c5426fb8ab246f5d43ad57002b4d5;hpb=87ca13a79a8af25e9f335311008c257d101cbf12 diff --git a/src/move.cpp b/src/move.cpp index f915feec..8cc0c004 100644 --- a/src/move.cpp +++ b/src/move.cpp @@ -25,7 +25,7 @@ #include "move.h" #include "movegen.h" -#include "search.h" +#include "position.h" using std::string; @@ -38,7 +38,7 @@ namespace { /// move_to_uci() converts a move to a string in coordinate notation /// (g1f3, a7a8q, etc.). The only special case is castling moves, where we /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in -/// Chess960 mode. +/// Chess960 mode. Instead internally Move is coded as "king captures rook". const string move_to_uci(Move m, bool chess960) { @@ -52,90 +52,87 @@ const string move_to_uci(Move m, bool chess960) { if (m == MOVE_NULL) return "0000"; - if (move_is_short_castle(m) && !chess960) - return from == SQ_E1 ? "e1g1" : "e8g8"; - - if (move_is_long_castle(m) && !chess960) - return from == SQ_E1 ? "e1c1" : "e8c8"; + if (move_is_castle(m) && !chess960) + to = from + (square_file(to) == FILE_H ? Square(2) : -Square(2)); if (move_is_promotion(m)) - promotion = char(tolower(piece_type_to_char(move_promotion_piece(m)))); + promotion = char(tolower(piece_type_to_char(promotion_piece_type(m)))); return square_to_string(from) + square_to_string(to) + promotion; } /// move_from_uci() takes a position and a string representing a move in -/// simple coordinate notation and returns an equivalent Move. +/// simple coordinate notation and returns an equivalent Move if any. +/// Moves are guaranteed to be legal. Move move_from_uci(const Position& pos, const string& str) { - MoveStack mlist[MOVES_MAX]; - MoveStack* last = generate(pos, mlist); - - for (MoveStack* cur = mlist; cur != last; cur++) - if (str == move_to_uci(cur->move, pos.is_chess960())) - return cur->move; + for (MoveList ml(pos); !ml.end(); ++ml) + if (str == move_to_uci(ml.move(), pos.is_chess960())) + return ml.move(); return MOVE_NONE; } /// move_to_san() takes a position and a move as input, where it is assumed -/// that the move is a legal move from the position. The return value is +/// that the move is a legal move for the position. The return value is /// a string containing the move in short algebraic notation. const string move_to_san(Position& pos, Move m) { - assert(pos.is_ok()); - assert(move_is_ok(m)); - - MoveStack mlist[MOVES_MAX]; - Square from = move_from(m); - Square to = move_to(m); - PieceType pt = pos.type_of_piece_on(from); - string san; - if (m == MOVE_NONE) return "(none)"; if (m == MOVE_NULL) return "(null)"; - if (move_is_long_castle(m)) - san = "O-O-O"; - else if (move_is_short_castle(m)) - san = "O-O"; + assert(move_is_ok(m)); + + Bitboard attackers; + bool ambiguousMove, ambiguousFile, ambiguousRank; + Square sq, from = move_from(m); + Square to = move_to(m); + PieceType pt = piece_type(pos.piece_on(from)); + string san; + + if (move_is_castle(m)) + san = (move_to(m) < move_from(m) ? "O-O-O" : "O-O"); else { if (pt != PAWN) { san = piece_type_to_char(pt); - // Collect all legal moves of piece type 'pt' with destination 'to' - MoveStack* last = generate(pos, mlist); - int f = 0, r = 0; - - for (MoveStack* cur = mlist; cur != last; cur++) - if ( move_to(cur->move) == to - && pos.type_of_piece_on(move_from(cur->move)) == pt) - { - if (square_file(move_from(cur->move)) == square_file(from)) - f++; - - if (square_rank(move_from(cur->move)) == square_rank(from)) - r++; - } - - assert(f > 0 && r > 0); - // Disambiguation if we have more then one piece with destination 'to' - if (f == 1 && r > 1) - san += file_to_char(square_file(from)); - else if (f > 1 && r == 1) - san += rank_to_char(square_rank(from)); - else if (f > 1 && r > 1) - san += square_to_string(from); + // note that for pawns is not needed because starting file is explicit. + attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move()); + clear_bit(&attackers, from); + ambiguousMove = ambiguousFile = ambiguousRank = false; + + while (attackers) + { + sq = pop_1st_bit(&attackers); + + if (square_file(sq) == square_file(from)) + ambiguousFile = true; + + if (square_rank(sq) == square_rank(from)) + ambiguousRank = true; + + ambiguousMove = true; + } + + if (ambiguousMove) + { + if (!ambiguousFile) + san += file_to_char(square_file(from)); + else if (!ambiguousRank) + san += rank_to_char(square_rank(from)); + else + san += square_to_string(from); + } } if (pos.move_is_capture(m)) @@ -151,15 +148,15 @@ const string move_to_san(Position& pos, Move m) { if (move_is_promotion(m)) { san += '='; - san += piece_type_to_char(move_promotion_piece(m)); + san += piece_type_to_char(promotion_piece_type(m)); } } - // The move gives check? We don't use pos.move_is_check() here + // The move gives check? We don't use pos.move_gives_check() here // because we need to test for a mate after the move is done. StateInfo st; pos.do_move(m, st); - if (pos.is_check()) + if (pos.in_check()) san += pos.is_mate() ? "#" : "+"; pos.undo_move(m);