X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.cpp;h=cb6b5dfdc3bd80ad27f6e3e1dc100103ca86c69d;hp=492d93905348c44dc2a87bf6f0c41c16eaf91528;hb=916c0cbfbca460e358357b5ff55fb02b40e7142d;hpb=1146fc8d09204945f01ce5ebe8dd24150c617631 diff --git a/src/move.cpp b/src/move.cpp index 492d9390..cb6b5dfd 100644 --- a/src/move.cpp +++ b/src/move.cpp @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -23,24 +23,24 @@ //// #include +#include #include "move.h" #include "piece.h" #include "position.h" -#include "ucioption.h" //// //// Functions //// -/// move_from_string() takes a position and a string as input, and attempts to +/// move_from_uci() takes a position and a string as input, and attempts to /// convert the string to a move, using simple coordinate notation (g1f3, /// a7a8q, etc.). In order to correctly parse en passant captures and castling /// moves, we need the position. This function is not robust, and expects that /// the input move is legal and correctly formatted. -Move move_from_string(const Position& pos, const std::string& str) { +Move move_from_uci(const Position& pos, const std::string& str) { Square from, to; Piece piece; @@ -50,15 +50,15 @@ Move move_from_string(const Position& pos, const std::string& str) { return MOVE_NONE; // Read the from and to squares - from = square_from_string(str.substr(0, 2)); - to = square_from_string(str.substr(2, 4)); + from = make_square(file_from_char(str[0]), rank_from_char(str[1])); + to = make_square(file_from_char(str[2]), rank_from_char(str[3])); // Find the moving piece piece = pos.piece_on(from); // If the string has more than 4 characters, try to interpret the 5th - // character as a promotion - if (type_of_piece(piece) == PAWN && str.length() > 4) + // character as a promotion. + if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN)) { switch (tolower(str[4])) { case 'n': @@ -69,47 +69,47 @@ Move move_from_string(const Position& pos, const std::string& str) { return make_promotion_move(from, to, ROOK); case 'q': return make_promotion_move(from, to, QUEEN); - } + } } - if (piece == king_of_color(us)) + // En passant move? We assume that a pawn move is an en passant move + // if the destination square is epSquare. + if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN)) + return make_ep_move(from, to); + + // Is this a castling move? A king move is assumed to be a castling move + // if the destination square is occupied by a friendly rook, or if the + // distance between the source and destination squares is more than 1. + if (piece == piece_of_color_and_type(us, KING)) { - // Is this a castling move? A king move is assumed to be a castling - // move if the destination square is occupied by a friendly rook, or - // if the distance between the source and destination squares is more - // than 1. - if (pos.piece_on(to) == rook_of_color(us)) + if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK)) return make_castle_move(from, to); - else if (square_distance(from, to) > 1) + if (square_distance(from, to) > 1) { // This is a castling move, but we have to translate it to the // internal "king captures rook" representation. SquareDelta delta = (to > from ? DELTA_E : DELTA_W); - Square s = from + delta; - while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us)) - s += delta; + Square s = from; + + do s += delta; + while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK) + && relative_rank(us, s) == RANK_1); - return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE); + return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE; } } - else if (piece == pawn_of_color(us)) - { - // En passant move? We assume that a pawn move is an en passant move - // without further testing if the destination square is epSquare. - if (to == pos.ep_square()) - return make_ep_move(from, to); - } + return make_move(from, to); } -/// move_to_string() converts a move to a string in coordinate notation -/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we +/// move_to_uci() converts a move to a string in coordinate notation +/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in /// Chess960 mode. -const std::string move_to_string(Move move) { +const std::string move_to_uci(Move move, bool chess960) { std::string str; Square from = move_from(move); @@ -121,33 +121,32 @@ const std::string move_to_string(Move move) { str = "0000"; else { - if (!Chess960) - { - if (move_is_short_castle(move)) - return (from == SQ_E1 ? "e1g1" : "e8g8"); + if (move_is_short_castle(move) && !chess960) + return (from == SQ_E1 ? "e1g1" : "e8g8"); + + if (move_is_long_castle(move) && !chess960) + return (from == SQ_E1 ? "e1c1" : "e8c8"); - if (move_is_long_castle(move)) - return (from == SQ_E1 ? "e1c1" : "e8c8"); - } str = square_to_string(from) + square_to_string(to); - if (move_promotion(move)) - str += piece_type_to_char(move_promotion(move), false); + if (move_is_promotion(move)) + str += char(tolower(piece_type_to_char(move_promotion_piece(move)))); } return str; } -/// Overload the << operator, to make it easier to print moves. +/// Overload the << operator, to make it easier to print moves -std::ostream &operator << (std::ostream &os, Move m) { +std::ostream& operator << (std::ostream& os, Move m) { - return os << move_to_string(m); + bool chess960 = (os.iword(0) != 0); // See set960() + return os << move_to_uci(m, chess960); } -/// move_is_ok(), for debugging. +/// move_is_ok(), for debugging bool move_is_ok(Move m) { - return square_is_ok(move_from(m)) && square_is_ok(move_to(m)); + return move_from(m) != move_to(m); // Catches also MOVE_NONE }