X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.cpp;h=cb6b5dfdc3bd80ad27f6e3e1dc100103ca86c69d;hp=f23fcbe021796f086fe9cadf9fd5479f8f4f9773;hb=916c0cbfbca460e358357b5ff55fb02b40e7142d;hpb=d3600c39a745179ed6b094b305d0645e83a1ee86 diff --git a/src/move.cpp b/src/move.cpp index f23fcbe0..cb6b5dfd 100644 --- a/src/move.cpp +++ b/src/move.cpp @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -23,126 +23,130 @@ //// #include +#include #include "move.h" #include "piece.h" #include "position.h" -#include "ucioption.h" //// //// Functions //// -/// move_from_string() takes a position and a string as input, and attempts to +/// move_from_uci() takes a position and a string as input, and attempts to /// convert the string to a move, using simple coordinate notation (g1f3, -/// a7a8q, etc.). In order to correctly parse en passant captures and castling -/// moves, we need the position. This function is not robust, and expects that +/// a7a8q, etc.). In order to correctly parse en passant captures and castling +/// moves, we need the position. This function is not robust, and expects that /// the input move is legal and correctly formatted. -Move move_from_string(const Position &pos, const std::string &str) { +Move move_from_uci(const Position& pos, const std::string& str) { + Square from, to; Piece piece; Color us = pos.side_to_move(); - if(str.length() < 4) return MOVE_NONE; + if (str.length() < 4) + return MOVE_NONE; - // Read the from and to squares: - from = square_from_string(str.substr(0, 2)); - to = square_from_string(str.substr(2, 4)); + // Read the from and to squares + from = make_square(file_from_char(str[0]), rank_from_char(str[1])); + to = make_square(file_from_char(str[2]), rank_from_char(str[3])); - // Find the moving piece: + // Find the moving piece piece = pos.piece_on(from); // If the string has more than 4 characters, try to interpret the 5th - // character as a promotion: - if(type_of_piece(piece) == PAWN && str.length() >= 5) { - switch(str[4]) { - case 'n': case 'N': - return make_promotion_move(from, to, KNIGHT); - case 'b': case 'B': - return make_promotion_move(from, to, BISHOP); - case 'r': case 'R': - return make_promotion_move(from, to, ROOK); - case 'q': case 'Q': - return make_promotion_move(from, to, QUEEN); - } + // character as a promotion. + if (str.length() > 4 && piece == piece_of_color_and_type(us, PAWN)) + { + switch (tolower(str[4])) { + case 'n': + return make_promotion_move(from, to, KNIGHT); + case 'b': + return make_promotion_move(from, to, BISHOP); + case 'r': + return make_promotion_move(from, to, ROOK); + case 'q': + return make_promotion_move(from, to, QUEEN); + } } - if(piece == king_of_color(us)) { - // Is this a castling move? A king move is assumed to be a castling - // move if the destination square is occupied by a friendly rook, or - // if the distance between the source and destination squares is more - // than 1. - if(pos.piece_on(to) == rook_of_color(us)) - return make_castle_move(from, to); - else if(square_distance(from, to) > 1) { - // This is a castling move, but we have to translate it to the - // internal "king captures rook" representation. - SquareDelta delta = (to > from)? DELTA_E : DELTA_W; - Square s; - for(s = from + delta; - relative_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us); - s += delta); - if(relative_rank(us, s) == RANK_1 && pos.piece_on(s) == rook_of_color(us)) - return make_castle_move(from, s); - } - } - else if(piece == pawn_of_color(us)) { - // En passant move? We assume that a pawn move is an en passant move - // without further testing if the destination square is epSquare. - if(to == pos.ep_square()) + // En passant move? We assume that a pawn move is an en passant move + // if the destination square is epSquare. + if (to == pos.ep_square() && piece == piece_of_color_and_type(us, PAWN)) return make_ep_move(from, to); + + // Is this a castling move? A king move is assumed to be a castling move + // if the destination square is occupied by a friendly rook, or if the + // distance between the source and destination squares is more than 1. + if (piece == piece_of_color_and_type(us, KING)) + { + if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK)) + return make_castle_move(from, to); + + if (square_distance(from, to) > 1) + { + // This is a castling move, but we have to translate it to the + // internal "king captures rook" representation. + SquareDelta delta = (to > from ? DELTA_E : DELTA_W); + Square s = from; + + do s += delta; + while ( pos.piece_on(s) != piece_of_color_and_type(us, ROOK) + && relative_rank(us, s) == RANK_1); + + return relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE; + } } return make_move(from, to); } -/// move_to_string() converts a move to a string in coordinate notation -/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we +/// move_to_uci() converts a move to a string in coordinate notation +/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we /// print in the e1g1 notation in normal chess mode, and in e1h1 notation in /// Chess960 mode. -const std::string move_to_string(Move move) { - std::string str; +const std::string move_to_uci(Move move, bool chess960) { - if(move == MOVE_NONE) - str = "(none)"; - else if(move == MOVE_NULL) - str = "0000"; - else { - if(!Chess960) { - if(move_from(move) == SQ_E1 && move_is_short_castle(move)) { - str = "e1g1"; return str; - } - else if(move_from(move) == SQ_E1 && move_is_long_castle(move)) { - str = "e1c1"; return str; - } - if(move_from(move) == SQ_E8 && move_is_short_castle(move)) { - str = "e8g8"; return str; - } - else if(move_from(move) == SQ_E8 && move_is_long_castle(move)) { - str = "e8c8"; return str; - } - } - str = square_to_string(move_from(move)) + square_to_string(move_to(move)); - if(move_promotion(move)) - str += piece_type_to_char(move_promotion(move), false); + std::string str; + Square from = move_from(move); + Square to = move_to(move); + + if (move == MOVE_NONE) + str = "(none)"; + else if (move == MOVE_NULL) + str = "0000"; + else + { + if (move_is_short_castle(move) && !chess960) + return (from == SQ_E1 ? "e1g1" : "e8g8"); + + if (move_is_long_castle(move) && !chess960) + return (from == SQ_E1 ? "e1c1" : "e8c8"); + + str = square_to_string(from) + square_to_string(to); + if (move_is_promotion(move)) + str += char(tolower(piece_type_to_char(move_promotion_piece(move)))); } return str; } -/// Overload the << operator, to make it easier to print moves. +/// Overload the << operator, to make it easier to print moves + +std::ostream& operator << (std::ostream& os, Move m) { -std::ostream &operator << (std::ostream &os, Move m) { - return os << move_to_string(m); + bool chess960 = (os.iword(0) != 0); // See set960() + return os << move_to_uci(m, chess960); } -/// move_is_ok(), for debugging. +/// move_is_ok(), for debugging bool move_is_ok(Move m) { - return square_is_ok(move_from(m)) && square_is_ok(move_to(m)); + + return move_from(m) != move_to(m); // Catches also MOVE_NONE }