X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.h;h=299379e2003b57f8375435e90e7fbf7059148ff5;hp=844ec1f6be609d198be1b656630e55eaf327a387;hb=c9d7e99de682516c560009b550c41da9ae2008b8;hpb=cf4df0327a3f30be345b0e9685b095be79e47cae diff --git a/src/move.h b/src/move.h index 844ec1f6..299379e2 100644 --- a/src/move.h +++ b/src/move.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,34 +17,23 @@ along with this program. If not, see . */ - #if !defined(MOVE_H_INCLUDED) #define MOVE_H_INCLUDED -//// -//// Includes -//// - -#include +#include #include "misc.h" -#include "piece.h" -#include "square.h" +#include "types.h" +// Maximum number of allowed moves per position +const int MAX_MOVES = 256; -//// -//// Types -//// - -class Position; - -/// A move needs 17 bits to be stored +/// A move needs 16 bits to be stored /// /// bit 0- 5: destination square (from 0 to 63) /// bit 6-11: origin square (from 0 to 63) -/// bit 12-14: promotion piece type -/// bit 15: en passant flag -/// bit 16: castle flag +/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) +/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3) /// /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in /// because in any normal move destination square is always different @@ -62,30 +51,62 @@ struct MoveStack { int score; }; -// Note that operator< is set up such that sorting will be in descending order -inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; } +inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; } -// Our stable insertion sort in range [firstMove, lastMove), platform independent -template -inline void sort_moves(T* firstMove, T* lastMove) +// An helper insertion sort implementation, works with pointers and iterators +template +inline void insertion_sort(K firstMove, K lastMove) { T value; - T *cur, *p, *d; + K cur, p, d; if (firstMove != lastMove) - for (cur = firstMove; ++cur != lastMove; ) + for (cur = firstMove + 1; cur != lastMove; cur++) { p = d = cur; value = *p--; - if (value < *p) + if (*p < value) { do *d = *p; - while (--d != firstMove && value < *--p); + while (--d != firstMove && *--p < value); *d = value; } } } +// Our dedicated sort in range [firstMove, lastMove), first splits +// positive scores from ramining then order seaprately the two sets. +template +inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive) +{ + T tmp; + T *p, *d; + + d = lastMove; + p = firstMove - 1; + + d->score = -1; // right guard + + // Split positives vs non-positives + do { + while ((++p)->score > 0) {} + + if (p != d) + { + while (--d != p && d->score <= 0) {} + + tmp = *p; + *p = *d; + *d = tmp; + } + + } while (p != d); + + // Sort just positive scored moves, remaining only when we get there + insertion_sort(firstMove, p); + *lastPositive = p; +} + // Picks up the best move in range [curMove, lastMove), one per cycle. // It is faster then sorting all the moves in advance when moves are few, // as normally are the possible captures. Note that is not a stable alghoritm. @@ -97,7 +118,7 @@ inline T pick_best(T* curMove, T* lastMove) bestMove = *curMove; while (++curMove != lastMove) { - if (*curMove < bestMove) + if (bestMove < *curMove) { tmp = *curMove; *curMove = bestMove; @@ -107,9 +128,6 @@ inline T pick_best(T* curMove, T* lastMove) return bestMove; } -//// -//// Inline functions -//// inline Square move_from(Move m) { return Square((int(m) >> 6) & 0x3F); @@ -119,20 +137,20 @@ inline Square move_to(Move m) { return Square(m & 0x3F); } -inline PieceType move_promotion_piece(Move m) { - return PieceType((int(m) >> 12) & 7); +inline bool move_is_special(Move m) { + return m & (3 << 14); } -inline int move_is_promotion(Move m) { - return m & (7 << 12); +inline bool move_is_promotion(Move m) { + return (m & (3 << 14)) == (1 << 14); } inline int move_is_ep(Move m) { - return m & (1 << 15); + return (m & (3 << 14)) == (2 << 14); } inline int move_is_castle(Move m) { - return m & (1 << 16); + return (m & (3 << 14)) == (3 << 14); } inline bool move_is_short_castle(Move m) { @@ -143,31 +161,35 @@ inline bool move_is_long_castle(Move m) { return move_is_castle(m) && (move_to(m) < move_from(m)); } -inline Move make_promotion_move(Square from, Square to, PieceType promotion) { - return Move(int(to) | (int(from) << 6) | (int(promotion) << 12)); +inline PieceType move_promotion_piece(Move m) { + return move_is_promotion(m) ? PieceType(((int(m) >> 12) & 3) + 2) : PIECE_TYPE_NONE; } inline Move make_move(Square from, Square to) { return Move(int(to) | (int(from) << 6)); } -inline Move make_castle_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6) | (1 << 16)); +inline Move make_promotion_move(Square from, Square to, PieceType promotion) { + return Move(int(to) | (int(from) << 6) | ((int(promotion) - 2) << 12) | (1 << 14)); } inline Move make_ep_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6) | (1 << 15)); + return Move(int(to) | (int(from) << 6) | (2 << 14)); } +inline Move make_castle_move(Square from, Square to) { + return Move(int(to) | (int(from) << 6) | (3 << 14)); +} -//// -//// Prototypes -//// +inline bool move_is_ok(Move m) { + return move_from(m) != move_to(m); // Catches also MOVE_NONE +} -extern std::ostream& operator<<(std::ostream &os, Move m); -extern Move move_from_string(const Position &pos, const std::string &str); -extern const std::string move_to_string(Move m); -extern bool move_is_ok(Move m); +class Position; +extern const std::string move_to_uci(Move m, bool chess960); +extern Move move_from_uci(const Position& pos, const std::string& str); +extern const std::string move_to_san(Position& pos, Move m); +extern const std::string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]); #endif // !defined(MOVE_H_INCLUDED)