X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.h;h=3d97799741667d73c2009a65265f93fe503e9fd2;hp=2adea52752c2f559567022ae543fcc161cf85a56;hb=7f519a246327e164056bbd3e77ed5a672618094d;hpb=c89762288b0a9b016a20b596b3e2543c03cd233a diff --git a/src/move.h b/src/move.h index 2adea527..3d977997 100644 --- a/src/move.h +++ b/src/move.h @@ -23,12 +23,10 @@ #include #include "misc.h" -#include "piece.h" -#include "square.h" -#include "value.h" +#include "types.h" // Maximum number of allowed moves per position -const int MOVES_MAX = 256; +const int MAX_MOVES = 256; /// A move needs 16 bits to be stored /// @@ -57,7 +55,7 @@ inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < // An helper insertion sort implementation, works with pointers and iterators template -inline void insertion_sort(K firstMove, K lastMove) +inline void sort(K firstMove, K lastMove) { T value; K cur, p, d; @@ -76,63 +74,8 @@ inline void insertion_sort(K firstMove, K lastMove) } } -// Our dedicated sort in range [firstMove, lastMove), first splits -// positive scores from ramining then order seaprately the two sets. -template -inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive) -{ - T tmp; - T *p, *d; - - d = lastMove; - p = firstMove - 1; - - d->score = -1; // right guard - - // Split positives vs non-positives - do { - while ((++p)->score > 0) {} - - if (p != d) - { - while (--d != p && d->score <= 0) {} - - tmp = *p; - *p = *d; - *d = tmp; - } - - } while (p != d); - - // Sort just positive scored moves, remaining only when we get there - insertion_sort(firstMove, p); - *lastPositive = p; -} - -// Picks up the best move in range [curMove, lastMove), one per cycle. -// It is faster then sorting all the moves in advance when moves are few, -// as normally are the possible captures. Note that is not a stable alghoritm. -template -inline T pick_best(T* curMove, T* lastMove) -{ - T bestMove, tmp; - - bestMove = *curMove; - while (++curMove != lastMove) - { - if (bestMove < *curMove) - { - tmp = *curMove; - *curMove = bestMove; - bestMove = tmp; - } - } - return bestMove; -} - - inline Square move_from(Move m) { - return Square((int(m) >> 6) & 0x3F); + return Square((m >> 6) & 0x3F); } inline Square move_to(Move m) { @@ -155,32 +98,24 @@ inline int move_is_castle(Move m) { return (m & (3 << 14)) == (3 << 14); } -inline bool move_is_short_castle(Move m) { - return move_is_castle(m) && (move_to(m) > move_from(m)); -} - -inline bool move_is_long_castle(Move m) { - return move_is_castle(m) && (move_to(m) < move_from(m)); -} - -inline PieceType move_promotion_piece(Move m) { - return move_is_promotion(m) ? PieceType(((int(m) >> 12) & 3) + 2) : PIECE_TYPE_NONE; +inline PieceType promotion_piece_type(Move m) { + return PieceType(((m >> 12) & 3) + 2); } inline Move make_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6)); + return Move(to | (from << 6)); } inline Move make_promotion_move(Square from, Square to, PieceType promotion) { - return Move(int(to) | (int(from) << 6) | ((int(promotion) - 2) << 12) | (1 << 14)); + return Move(to | (from << 6) | (1 << 14) | ((promotion - 2) << 12)) ; } inline Move make_ep_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6) | (2 << 14)); + return Move(to | (from << 6) | (2 << 14)); } inline Move make_castle_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6) | (3 << 14)); + return Move(to | (from << 6) | (3 << 14)); } inline bool move_is_ok(Move m) { @@ -192,6 +127,6 @@ class Position; extern const std::string move_to_uci(Move m, bool chess960); extern Move move_from_uci(const Position& pos, const std::string& str); extern const std::string move_to_san(Position& pos, Move m); -extern const std::string pretty_pv(const Position& pos, int time, int depth, Value score, ValueType type, Move pv[]); +extern const std::string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]); #endif // !defined(MOVE_H_INCLUDED)