X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.h;h=3d97799741667d73c2009a65265f93fe503e9fd2;hp=d70bb81e77b1e4417633994175c896b94e243f11;hb=7f519a246327e164056bbd3e77ed5a672618094d;hpb=8e96149c8cc6c3359484b2874b022932f1499927 diff --git a/src/move.h b/src/move.h index d70bb81e..3d977997 100644 --- a/src/move.h +++ b/src/move.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,34 +17,23 @@ along with this program. If not, see . */ - #if !defined(MOVE_H_INCLUDED) #define MOVE_H_INCLUDED -//// -//// Includes -//// - -#include +#include #include "misc.h" -#include "piece.h" -#include "square.h" - +#include "types.h" -//// -//// Types -//// +// Maximum number of allowed moves per position +const int MAX_MOVES = 256; -class Position; - -/// A move needs 17 bits to be stored +/// A move needs 16 bits to be stored /// /// bit 0- 5: destination square (from 0 to 63) /// bit 6-11: origin square (from 0 to 63) -/// bit 12-14: promotion piece type -/// bit 15: en passant flag -/// bit 16: castle flag +/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) +/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3) /// /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in /// because in any normal move destination square is always different @@ -62,116 +51,82 @@ struct MoveStack { int score; }; -// Note that operator< is set up such that sorting will be in descending order -inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; } +inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < s.score; } -// Our stable insertion sort in range [firstMove, lastMove), platform independent -template -inline void sort_moves(T* firstMove, T* lastMove) +// An helper insertion sort implementation, works with pointers and iterators +template +inline void sort(K firstMove, K lastMove) { T value; - T *cur, *p, *d; + K cur, p, d; if (firstMove != lastMove) for (cur = firstMove + 1; cur != lastMove; cur++) { p = d = cur; value = *p--; - if (value < *p) + if (*p < value) { do *d = *p; - while (--d != firstMove && value < *--p); + while (--d != firstMove && *--p < value); *d = value; } } } -// Picks up the best move in range [curMove, lastMove), one per cycle. -// It is faster then sorting all the moves in advance when moves are few, -// as normally are the possible captures. Note that is not a stable alghoritm. -template -inline T pick_best(T* curMove, T* lastMove) -{ - T bestMove, tmp; - - bestMove = *curMove; - while (++curMove != lastMove) - { - if (*curMove < bestMove) - { - tmp = *curMove; - *curMove = bestMove; - bestMove = tmp; - } - } - return bestMove; -} - -//// -//// Inline functions -//// - inline Square move_from(Move m) { - return Square((int(m) >> 6) & 0x3F); + return Square((m >> 6) & 0x3F); } inline Square move_to(Move m) { return Square(m & 0x3F); } -inline PieceType move_promotion_piece(Move m) { - return PieceType((int(m) >> 12) & 7); -} - -inline int move_is_special(Move m) { - return m & (0x1F << 12); +inline bool move_is_special(Move m) { + return m & (3 << 14); } -inline int move_is_promotion(Move m) { - return m & (7 << 12); +inline bool move_is_promotion(Move m) { + return (m & (3 << 14)) == (1 << 14); } inline int move_is_ep(Move m) { - return m & (1 << 15); + return (m & (3 << 14)) == (2 << 14); } inline int move_is_castle(Move m) { - return m & (1 << 16); + return (m & (3 << 14)) == (3 << 14); } -inline bool move_is_short_castle(Move m) { - return move_is_castle(m) && (move_to(m) > move_from(m)); +inline PieceType promotion_piece_type(Move m) { + return PieceType(((m >> 12) & 3) + 2); } -inline bool move_is_long_castle(Move m) { - return move_is_castle(m) && (move_to(m) < move_from(m)); +inline Move make_move(Square from, Square to) { + return Move(to | (from << 6)); } inline Move make_promotion_move(Square from, Square to, PieceType promotion) { - return Move(int(to) | (int(from) << 6) | (int(promotion) << 12)); + return Move(to | (from << 6) | (1 << 14) | ((promotion - 2) << 12)) ; } -inline Move make_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6)); +inline Move make_ep_move(Square from, Square to) { + return Move(to | (from << 6) | (2 << 14)); } inline Move make_castle_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6) | (1 << 16)); + return Move(to | (from << 6) | (3 << 14)); } -inline Move make_ep_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6) | (1 << 15)); +inline bool move_is_ok(Move m) { + return move_from(m) != move_to(m); // Catches also MOVE_NONE } +class Position; -//// -//// Prototypes -//// - -extern std::ostream& operator<<(std::ostream &os, Move m); -extern Move move_from_string(const Position &pos, const std::string &str); -extern const std::string move_to_string(Move m); -extern bool move_is_ok(Move m); - +extern const std::string move_to_uci(Move m, bool chess960); +extern Move move_from_uci(const Position& pos, const std::string& str); +extern const std::string move_to_san(Position& pos, Move m); +extern const std::string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]); #endif // !defined(MOVE_H_INCLUDED)