X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.h;h=9702d9fbebcfbd0ab6a9088b3889f4807eb754c2;hp=65fcc250160518bf4e56f98ba4790a749208dab1;hb=55b5b03273e9740b63663ee84a17788c5424eec3;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/move.h b/src/move.h index 65fcc250..9702d9fb 100644 --- a/src/move.h +++ b/src/move.h @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2009 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -37,10 +38,22 @@ class Position; +/// A move needs 17 bits to be stored +/// +/// bit 0- 5: destination square (from 0 to 63) +/// bit 6-11: origin square (from 0 to 63) +/// bit 12-14: promotion piece type +/// bit 15: en passant flag +/// bit 16: castle flag +/// +/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in +/// because in any normal move destination square is always different +/// from origin square while MOVE_NONE and MOVE_NULL have the same +/// origin and destination square, 0 and 1 respectively. + enum Move { MOVE_NONE = 0, - MOVE_NULL = 65, - MOVE_MAX = 0xFFFFFF + MOVE_NULL = 65 }; @@ -49,29 +62,134 @@ struct MoveStack { int score; }; +// Note that operator< is set up such that sorting will be in descending order +inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; } + +// An helper insertion sort implementation +template +inline void insertion_sort(T* firstMove, T* lastMove) +{ + T value; + T *cur, *p, *d; + + if (firstMove != lastMove) + for (cur = firstMove + 1; cur != lastMove; cur++) + { + p = d = cur; + value = *p--; + if (value < *p) + { + do *d = *p; + while (--d != firstMove && value < *--p); + *d = value; + } + } +} + +// Our dedicated sort in range [firstMove, lastMove), it is well +// tuned for non-captures where we have a lot of zero scored moves. +template +inline void sort_moves(T* firstMove, T* lastMove) +{ + T tmp; + T *p, *d; + + d = lastMove; + p = firstMove - 1; + + d->score = -1; // right guard + + // Split positives vs non-positives + do { + while ((++p)->score > 0); + + if (p != d) + { + while (--d != p && d->score <= 0); + + tmp = *p; + *p = *d; + *d = tmp; + } + + } while (p != d); + + // Sort positives + insertion_sort(firstMove, p); + + d = lastMove; + p--; + + // Split zero vs negatives + do { + while ((++p)->score == 0); + + if (p != d) + { + while (--d != p && d->score < 0); + + tmp = *p; + *p = *d; + *d = tmp; + } + + } while (p != d); + + // Sort negatives + insertion_sort(p, lastMove); +} + +// Picks up the best move in range [curMove, lastMove), one per cycle. +// It is faster then sorting all the moves in advance when moves are few, +// as normally are the possible captures. Note that is not a stable alghoritm. +template +inline T pick_best(T* curMove, T* lastMove) +{ + T bestMove, tmp; + + bestMove = *curMove; + while (++curMove != lastMove) + { + if (*curMove < bestMove) + { + tmp = *curMove; + *curMove = bestMove; + bestMove = tmp; + } + } + return bestMove; +} //// //// Inline functions //// inline Square move_from(Move m) { - return Square((int(m) >> 6) & 077); + return Square((int(m) >> 6) & 0x3F); } inline Square move_to(Move m) { - return Square(m & 077); + return Square(m & 0x3F); } -inline PieceType move_promotion(Move m) { +inline PieceType move_promotion_piece(Move m) { return PieceType((int(m) >> 12) & 7); } -inline bool move_is_ep(Move m) { - return bool((int(m) >> 15) & 1); +inline int move_is_special(Move m) { + return m & (0x1F << 12); +} + +inline int move_is_promotion(Move m) { + return m & (7 << 12); +} + +inline int move_is_ep(Move m) { + return m & (1 << 15); } -inline bool move_is_castle(Move m) { - return bool((int(m) >> 16) & 1); +inline int move_is_castle(Move m) { + return m & (1 << 16); } inline bool move_is_short_castle(Move m) { @@ -103,7 +221,7 @@ inline Move make_ep_move(Square from, Square to) { //// Prototypes //// -extern std::ostream &operator << (std::ostream &os, Move m); +extern std::ostream& operator<<(std::ostream &os, Move m); extern Move move_from_string(const Position &pos, const std::string &str); extern const std::string move_to_string(Move m); extern bool move_is_ok(Move m);