X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.h;h=9702d9fbebcfbd0ab6a9088b3889f4807eb754c2;hp=844ec1f6be609d198be1b656630e55eaf327a387;hb=55b5b03273e9740b63663ee84a17788c5424eec3;hpb=cf4df0327a3f30be345b0e9685b095be79e47cae diff --git a/src/move.h b/src/move.h index 844ec1f6..9702d9fb 100644 --- a/src/move.h +++ b/src/move.h @@ -65,15 +65,15 @@ struct MoveStack { // Note that operator< is set up such that sorting will be in descending order inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; } -// Our stable insertion sort in range [firstMove, lastMove), platform independent +// An helper insertion sort implementation template -inline void sort_moves(T* firstMove, T* lastMove) +inline void insertion_sort(T* firstMove, T* lastMove) { T value; T *cur, *p, *d; if (firstMove != lastMove) - for (cur = firstMove; ++cur != lastMove; ) + for (cur = firstMove + 1; cur != lastMove; cur++) { p = d = cur; value = *p--; @@ -86,6 +86,59 @@ inline void sort_moves(T* firstMove, T* lastMove) } } +// Our dedicated sort in range [firstMove, lastMove), it is well +// tuned for non-captures where we have a lot of zero scored moves. +template +inline void sort_moves(T* firstMove, T* lastMove) +{ + T tmp; + T *p, *d; + + d = lastMove; + p = firstMove - 1; + + d->score = -1; // right guard + + // Split positives vs non-positives + do { + while ((++p)->score > 0); + + if (p != d) + { + while (--d != p && d->score <= 0); + + tmp = *p; + *p = *d; + *d = tmp; + } + + } while (p != d); + + // Sort positives + insertion_sort(firstMove, p); + + d = lastMove; + p--; + + // Split zero vs negatives + do { + while ((++p)->score == 0); + + if (p != d) + { + while (--d != p && d->score < 0); + + tmp = *p; + *p = *d; + *d = tmp; + } + + } while (p != d); + + // Sort negatives + insertion_sort(p, lastMove); +} + // Picks up the best move in range [curMove, lastMove), one per cycle. // It is faster then sorting all the moves in advance when moves are few, // as normally are the possible captures. Note that is not a stable alghoritm. @@ -123,6 +176,10 @@ inline PieceType move_promotion_piece(Move m) { return PieceType((int(m) >> 12) & 7); } +inline int move_is_special(Move m) { + return m & (0x1F << 12); +} + inline int move_is_promotion(Move m) { return m & (7 << 12); }