X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.h;h=99e0c44d2e7d7a2822e5ae68f18e758f1a4e212b;hp=c4ed9dd81bcaf0e3cb5e1968fa5b4f3053307d9a;hb=35fa4fc71f7cf7b8f7ffc8a8c22f60048be99f86;hpb=0007b43a91dde70f73edd846f0371200647acd25 diff --git a/src/move.h b/src/move.h index c4ed9dd8..99e0c44d 100644 --- a/src/move.h +++ b/src/move.h @@ -17,36 +17,23 @@ along with this program. If not, see . */ - #if !defined(MOVE_H_INCLUDED) #define MOVE_H_INCLUDED -//// -//// Includes -//// - -#include +#include #include "misc.h" -#include "piece.h" -#include "square.h" +#include "types.h" // Maximum number of allowed moves per position -const int MOVES_MAX = 256; - -//// -//// Types -//// - -class Position; +const int MAX_MOVES = 256; -/// A move needs 17 bits to be stored +/// A move needs 16 bits to be stored /// /// bit 0- 5: destination square (from 0 to 63) /// bit 6-11: origin square (from 0 to 63) -/// bit 12-14: promotion piece type -/// bit 15: en passant flag -/// bit 16: castle flag +/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) +/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3) /// /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in /// because in any normal move destination square is always different @@ -68,7 +55,7 @@ inline bool operator<(const MoveStack& f, const MoveStack& s) { return f.score < // An helper insertion sort implementation, works with pointers and iterators template -inline void insertion_sort(K firstMove, K lastMove) +inline void sort(K firstMove, K lastMove) { T value; K cur, p, d; @@ -87,125 +74,58 @@ inline void insertion_sort(K firstMove, K lastMove) } } -// Our dedicated sort in range [firstMove, lastMove), first splits -// positive scores from ramining then order seaprately the two sets. -template -inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive) -{ - T tmp; - T *p, *d; - - d = lastMove; - p = firstMove - 1; - - d->score = -1; // right guard - - // Split positives vs non-positives - do { - while ((++p)->score > 0) {} - - if (p != d) - { - while (--d != p && d->score <= 0) {} - - tmp = *p; - *p = *d; - *d = tmp; - } - - } while (p != d); - - // Sort just positive scored moves, remaining only when we get there - insertion_sort(firstMove, p); - *lastPositive = p; -} - -// Picks up the best move in range [curMove, lastMove), one per cycle. -// It is faster then sorting all the moves in advance when moves are few, -// as normally are the possible captures. Note that is not a stable alghoritm. -template -inline T pick_best(T* curMove, T* lastMove) -{ - T bestMove, tmp; - - bestMove = *curMove; - while (++curMove != lastMove) - { - if (bestMove < *curMove) - { - tmp = *curMove; - *curMove = bestMove; - bestMove = tmp; - } - } - return bestMove; -} - -//// -//// Inline functions -//// - inline Square move_from(Move m) { - return Square((int(m) >> 6) & 0x3F); + return Square((m >> 6) & 0x3F); } inline Square move_to(Move m) { return Square(m & 0x3F); } -inline PieceType move_promotion_piece(Move m) { - return PieceType((int(m) >> 12) & 7); +inline bool is_special(Move m) { + return m & (3 << 14); } -inline int move_is_special(Move m) { - return m & (0x1F << 12); +inline bool is_promotion(Move m) { + return (m & (3 << 14)) == (1 << 14); } -inline int move_is_promotion(Move m) { - return m & (7 << 12); +inline int is_enpassant(Move m) { + return (m & (3 << 14)) == (2 << 14); } -inline int move_is_ep(Move m) { - return m & (1 << 15); +inline int is_castle(Move m) { + return (m & (3 << 14)) == (3 << 14); } -inline int move_is_castle(Move m) { - return m & (1 << 16); +inline PieceType promotion_piece_type(Move m) { + return PieceType(((m >> 12) & 3) + 2); } -inline bool move_is_short_castle(Move m) { - return move_is_castle(m) && (move_to(m) > move_from(m)); -} - -inline bool move_is_long_castle(Move m) { - return move_is_castle(m) && (move_to(m) < move_from(m)); +inline Move make_move(Square from, Square to) { + return Move(to | (from << 6)); } inline Move make_promotion_move(Square from, Square to, PieceType promotion) { - return Move(int(to) | (int(from) << 6) | (int(promotion) << 12)); + return Move(to | (from << 6) | (1 << 14) | ((promotion - 2) << 12)) ; } -inline Move make_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6)); +inline Move make_enpassant_move(Square from, Square to) { + return Move(to | (from << 6) | (2 << 14)); } inline Move make_castle_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6) | (1 << 16)); + return Move(to | (from << 6) | (3 << 14)); } -inline Move make_ep_move(Square from, Square to) { - return Move(int(to) | (int(from) << 6) | (1 << 15)); +inline bool is_ok(Move m) { + return move_from(m) != move_to(m); // Catches also MOVE_NONE } +class Position; -//// -//// Prototypes -//// - -extern std::ostream& operator<<(std::ostream& os, Move m); -extern Move move_from_uci(const Position& pos, const std::string &str); extern const std::string move_to_uci(Move m, bool chess960); -extern bool move_is_ok(Move m); - +extern Move move_from_uci(const Position& pos, const std::string& str); +extern const std::string move_to_san(Position& pos, Move m); #endif // !defined(MOVE_H_INCLUDED)