X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.h;h=9df3277db775919672a88923e991ee82ffbf707c;hp=672eade6bcb676f4f9751070d2bcbab86f88965d;hb=1ee1d852fe5f82b73a9799db7cdd8468c0fa5faa;hpb=d6b04c27989bba77b23474f5b6f75974c7199644 diff --git a/src/move.h b/src/move.h index 672eade6..9df3277d 100644 --- a/src/move.h +++ b/src/move.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -62,9 +62,83 @@ struct MoveStack { int score; }; -// Note that operator< is set up such that std::sort() will sort in descending order +// Note that operator< is set up such that sorting will be in descending order inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; } +// An helper insertion sort implementation +template +inline void insertion_sort(T* firstMove, T* lastMove) +{ + T value; + T *cur, *p, *d; + + if (firstMove != lastMove) + for (cur = firstMove + 1; cur != lastMove; cur++) + { + p = d = cur; + value = *p--; + if (value < *p) + { + do *d = *p; + while (--d != firstMove && value < *--p); + *d = value; + } + } +} + +// Our dedicated sort in range [firstMove, lastMove), first splits +// positive scores from ramining then order seaprately the two sets. +template +inline void sort_moves(T* firstMove, T* lastMove, T** lastPositive) +{ + T tmp; + T *p, *d; + + d = lastMove; + p = firstMove - 1; + + d->score = -1; // right guard + + // Split positives vs non-positives + do { + while ((++p)->score > 0) {} + + if (p != d) + { + while (--d != p && d->score <= 0) {} + + tmp = *p; + *p = *d; + *d = tmp; + } + + } while (p != d); + + // Sort just positive scored moves, remaining only when we get there + insertion_sort(firstMove, p); + *lastPositive = p; +} + +// Picks up the best move in range [curMove, lastMove), one per cycle. +// It is faster then sorting all the moves in advance when moves are few, +// as normally are the possible captures. Note that is not a stable alghoritm. +template +inline T pick_best(T* curMove, T* lastMove) +{ + T bestMove, tmp; + + bestMove = *curMove; + while (++curMove != lastMove) + { + if (*curMove < bestMove) + { + tmp = *curMove; + *curMove = bestMove; + bestMove = tmp; + } + } + return bestMove; +} //// //// Inline functions @@ -82,6 +156,10 @@ inline PieceType move_promotion_piece(Move m) { return PieceType((int(m) >> 12) & 7); } +inline int move_is_special(Move m) { + return m & (0x1F << 12); +} + inline int move_is_promotion(Move m) { return m & (7 << 12); } @@ -123,9 +201,9 @@ inline Move make_ep_move(Square from, Square to) { //// Prototypes //// -extern std::ostream& operator<<(std::ostream &os, Move m); -extern Move move_from_string(const Position &pos, const std::string &str); -extern const std::string move_to_string(Move m); +extern std::ostream& operator<<(std::ostream& os, Move m); +extern Move move_from_string(const Position& pos, const std::string &str); +extern const std::string move_to_string(Move m, bool chess960); extern bool move_is_ok(Move m);