X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmove.h;h=d70bb81e77b1e4417633994175c896b94e243f11;hp=56659cd983a0fdc93a7b9d40c16e1c1f2c602534;hb=8e96149c8cc6c3359484b2874b022932f1499927;hpb=539051b1e0fb099c0d0da69d20d6a4c2b98a2cb6 diff --git a/src/move.h b/src/move.h index 56659cd9..d70bb81e 100644 --- a/src/move.h +++ b/src/move.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -38,10 +38,22 @@ class Position; +/// A move needs 17 bits to be stored +/// +/// bit 0- 5: destination square (from 0 to 63) +/// bit 6-11: origin square (from 0 to 63) +/// bit 12-14: promotion piece type +/// bit 15: en passant flag +/// bit 16: castle flag +/// +/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in +/// because in any normal move destination square is always different +/// from origin square while MOVE_NONE and MOVE_NULL have the same +/// origin and destination square, 0 and 1 respectively. + enum Move { MOVE_NONE = 0, - MOVE_NULL = 65, - MOVE_MAX = 0xFFFFFF + MOVE_NULL = 65 }; @@ -50,29 +62,81 @@ struct MoveStack { int score; }; +// Note that operator< is set up such that sorting will be in descending order +inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; } + +// Our stable insertion sort in range [firstMove, lastMove), platform independent +template +inline void sort_moves(T* firstMove, T* lastMove) +{ + T value; + T *cur, *p, *d; + + if (firstMove != lastMove) + for (cur = firstMove + 1; cur != lastMove; cur++) + { + p = d = cur; + value = *p--; + if (value < *p) + { + do *d = *p; + while (--d != firstMove && value < *--p); + *d = value; + } + } +} + +// Picks up the best move in range [curMove, lastMove), one per cycle. +// It is faster then sorting all the moves in advance when moves are few, +// as normally are the possible captures. Note that is not a stable alghoritm. +template +inline T pick_best(T* curMove, T* lastMove) +{ + T bestMove, tmp; + + bestMove = *curMove; + while (++curMove != lastMove) + { + if (*curMove < bestMove) + { + tmp = *curMove; + *curMove = bestMove; + bestMove = tmp; + } + } + return bestMove; +} //// //// Inline functions //// inline Square move_from(Move m) { - return Square((int(m) >> 6) & 077); + return Square((int(m) >> 6) & 0x3F); } inline Square move_to(Move m) { - return Square(m & 077); + return Square(m & 0x3F); } -inline PieceType move_promotion(Move m) { +inline PieceType move_promotion_piece(Move m) { return PieceType((int(m) >> 12) & 7); } -inline bool move_is_ep(Move m) { - return bool((int(m) >> 15) & 1); +inline int move_is_special(Move m) { + return m & (0x1F << 12); +} + +inline int move_is_promotion(Move m) { + return m & (7 << 12); +} + +inline int move_is_ep(Move m) { + return m & (1 << 15); } -inline bool move_is_castle(Move m) { - return bool((int(m) >> 16) & 1); +inline int move_is_castle(Move m) { + return m & (1 << 16); } inline bool move_is_short_castle(Move m) { @@ -104,7 +168,7 @@ inline Move make_ep_move(Square from, Square to) { //// Prototypes //// -extern std::ostream &operator << (std::ostream &os, Move m); +extern std::ostream& operator<<(std::ostream &os, Move m); extern Move move_from_string(const Position &pos, const std::string &str); extern const std::string move_to_string(Move m); extern bool move_is_ok(Move m);