X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=00e1adf5caa293bcff46b0b263f55196319d2fb7;hp=c4b43539bc280e9227cf4b772d8e53378dcebc65;hb=23de3e16f153f91601e0a6a19b793c54a1ba35cd;hpb=0179a32cf5b22fdeeaf9a14aa88f49eb51f476ed diff --git a/src/movegen.cpp b/src/movegen.cpp index c4b43539..00e1adf5 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -47,81 +47,61 @@ namespace { enum MoveType { CAPTURE, - NON_CAPTURE + NON_CAPTURE, + CHECK, + EVASION }; - // Functions - bool castling_is_check(const Position&, CastlingSide); - // Helper templates template MoveStack* generate_castle_moves(const Position&, MoveStack*); - template - MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*); + template + MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard = EmptyBoardBB, + Square = SQ_NONE, Bitboard = EmptyBoardBB); - template - MoveStack* generate_pawn_captures(const Position&, MoveStack*); + // Template generate_piece_moves (captures and non-captures) with specializations and overloads + template + MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard); - template - MoveStack* generate_pawn_captures_diagonal(MoveStack*, Bitboard, Bitboard, bool); + template<> + MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard); - template - MoveStack* generate_pawn_noncaptures(const Position&, MoveStack*, Bitboard = EmptyBoardBB, Square = SQ_NONE); + template + inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) { - template - inline Bitboard move_pawns(Bitboard p) { + assert(Piece == PAWN); + assert(Type == CAPTURE || Type == NON_CAPTURE); - if (Direction == DELTA_N) - return Us == WHITE ? p << 8 : p >> 8; - else if (Direction == DELTA_NE) - return Us == WHITE ? p << 9 : p >> 7; - else if (Direction == DELTA_NW) - return Us == WHITE ? p << 7 : p >> 9; - else - return p; + return (us == WHITE ? generate_pawn_moves(p, m) + : generate_pawn_moves(p, m)); } - // Template generate_piece_checks() with specializations - template - MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square); - - template<> - inline MoveStack* generate_piece_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) { + // Templates for non-capture checks generation - return (us == WHITE ? generate_pawn_noncaptures(p, m, dc, ksq) - : generate_pawn_noncaptures(p, m, dc, ksq)); - } + template + MoveStack* generate_discovered_checks(const Position& pos, Square from, MoveStack* mlist); - // Template generate_piece_moves() with specializations and overloads template - MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard); + MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square); template<> - MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard); - - template - inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) { - - assert(Piece == PAWN); + inline MoveStack* generate_direct_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) { - if (Type == CAPTURE) - return (us == WHITE ? generate_pawn_captures(p, m) - : generate_pawn_captures(p, m)); - else - return (us == WHITE ? generate_pawn_noncaptures(p, m) - : generate_pawn_noncaptures(p, m)); + return (us == WHITE ? generate_pawn_moves(p, m, dc, ksq) + : generate_pawn_moves(p, m, dc, ksq)); } + // Template generate_piece_evasions with specializations template - MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard, Bitboard); + MoveStack* generate_piece_evasions(const Position&, MoveStack*, Color, Bitboard, Bitboard); template<> - inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, - Color us, Bitboard t, Bitboard pnd) { + inline MoveStack* generate_piece_evasions(const Position& p, MoveStack* m, + Color us, Bitboard t, Bitboard pnd) { - return (us == WHITE ? generate_pawn_blocking_evasions(p, pnd, t, m) - : generate_pawn_blocking_evasions(p, pnd, t, m)); + return (us == WHITE ? generate_pawn_moves(p, m, pnd, SQ_NONE, t) + : generate_pawn_moves(p, m, pnd, SQ_NONE, t)); } } @@ -186,26 +166,28 @@ MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bi assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING)); - // Pieces moves - mlist = generate_piece_checks(pos, mlist, us, dc, ksq); - mlist = generate_piece_checks(pos, mlist, us, dc, ksq); - mlist = generate_piece_checks(pos, mlist, us, dc, ksq); - mlist = generate_piece_checks(pos, mlist, us, dc, ksq); - mlist = generate_piece_checks(pos, mlist, us, dc, ksq); - mlist = generate_piece_checks(pos, mlist, us, dc, ksq); - - // Castling moves that give check. Very rare but nice to have! - if ( pos.can_castle_queenside(us) - && (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_D) - && castling_is_check(pos, QUEEN_SIDE)) - mlist = generate_castle_moves(pos, mlist); - - if ( pos.can_castle_kingside(us) - && (square_rank(ksq) == square_rank(pos.king_square(us)) || square_file(ksq) == FILE_F) - && castling_is_check(pos, KING_SIDE)) - mlist = generate_castle_moves(pos, mlist); + // Discovered non-capture checks + Bitboard b = dc; + while (b) + { + Square from = pop_1st_bit(&b); + switch (pos.type_of_piece_on(from)) + { + case PAWN: /* Will be generated togheter with pawns direct checks */ break; + case KNIGHT: mlist = generate_discovered_checks(pos, from, mlist); break; + case BISHOP: mlist = generate_discovered_checks(pos, from, mlist); break; + case ROOK: mlist = generate_discovered_checks(pos, from, mlist); break; + case KING: mlist = generate_discovered_checks(pos, from, mlist); break; + default: assert(false); break; + } + } - return mlist; + // Direct non-capture checks + mlist = generate_direct_checks(pos, mlist, us, dc, ksq); + mlist = generate_direct_checks(pos, mlist, us, dc, ksq); + mlist = generate_direct_checks(pos, mlist, us, dc, ksq); + mlist = generate_direct_checks(pos, mlist, us, dc, ksq); + return generate_direct_checks(pos, mlist, us, dc, ksq); } @@ -307,11 +289,11 @@ MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pin if (blockSquares) { - mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); - mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); - mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); - mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); - mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); + mlist = generate_piece_evasions(pos, mlist, us, blockSquares, pinned); + mlist = generate_piece_evasions(pos, mlist, us, blockSquares, pinned); + mlist = generate_piece_evasions(pos, mlist, us, blockSquares, pinned); + mlist = generate_piece_evasions(pos, mlist, us, blockSquares, pinned); + mlist = generate_piece_evasions(pos, mlist, us, blockSquares, pinned); } } @@ -436,7 +418,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { return false; // Proceed according to the square delta between the origin and - // destionation squares. + // destination squares. switch (direction) { case DELTA_NW: @@ -497,25 +479,36 @@ namespace { Square from; Bitboard b; + const Square* ptr = pos.piece_list_begin(us, Piece); - for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++) + while ((from = *ptr++) != SQ_NONE) { - from = pos.piece_list(us, Piece, i); b = pos.attacks_from(from) & target; SERIALIZE_MOVES(b); } return mlist; } + template<> + MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + + Bitboard b; + Square from = pos.king_square(us); + + b = pos.attacks_from(from) & target; + SERIALIZE_MOVES(b); + return mlist; + } + template - MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, - Color us, Bitboard target, Bitboard pinned) { + MoveStack* generate_piece_evasions(const Position& pos, MoveStack* mlist, + Color us, Bitboard target, Bitboard pinned) { Square from; Bitboard b; + const Square* ptr = pos.piece_list_begin(us, Piece); - for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++) + while ((from = *ptr++) != SQ_NONE) { - from = pos.piece_list(us, Piece, i); if (pinned && bit_is_set(pinned, from)) continue; @@ -525,19 +518,21 @@ namespace { return mlist; } - template<> - MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { - - Bitboard b; - Square from = pos.king_square(us); + template + inline Bitboard move_pawns(Bitboard p) { - b = pos.attacks_from(from) & target; - SERIALIZE_MOVES(b); - return mlist; + if (Direction == DELTA_N) + return Us == WHITE ? p << 8 : p >> 8; + else if (Direction == DELTA_NE) + return Us == WHITE ? p << 9 : p >> 7; + else if (Direction == DELTA_NW) + return Us == WHITE ? p << 7 : p >> 9; + else + return p; } template - MoveStack* generate_pawn_captures_diagonal(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) { + MoveStack* generate_pawn_diagonal_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) { // Calculate our parametrized parameters at compile time const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); @@ -568,42 +563,114 @@ namespace { return mlist; } - template - MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist) { + template + MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard dcp, + Square ksq, Bitboard blockSquares) { // Calculate our parametrized parameters at compile time const Color Them = (Us == WHITE ? BLACK : WHITE); const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE); + const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW); const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); + Bitboard b1, b2, dcPawns1, dcPawns2; Square to; - Bitboard pawns = pos.pieces(PAWN, Us); - Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us)); - bool possiblePromotion = (pawns & TRank7BB); + Bitboard pawns = (Type == EVASION ? pos.pieces(PAWN, Us) & ~dcp : pos.pieces(PAWN, Us)); + bool possiblePromotion = pawns & TRank7BB; - // Standard captures and capturing promotions in both directions - mlist = generate_pawn_captures_diagonal(mlist, pawns, enemyPieces, possiblePromotion); - mlist = generate_pawn_captures_diagonal(mlist, pawns, enemyPieces, possiblePromotion); + if (Type == CAPTURE) + { + // Standard captures and capturing promotions in both directions + Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us)); + mlist = generate_pawn_diagonal_captures(mlist, pawns, enemyPieces, possiblePromotion); + mlist = generate_pawn_diagonal_captures(mlist, pawns, enemyPieces, possiblePromotion); + } - // Non-capturing promotions if (possiblePromotion) { - Bitboard b1 = move_pawns(pawns) & pos.empty_squares() & TRank8BB; + // When generating checks consider under-promotion moves (both captures + // and non captures) only if can give a discovery check. Note that dcp + // is dc bitboard or pinned bitboard when Type == EVASION. + Bitboard pp = (Type == CHECK ? pawns & dcp : pawns); + + if (Type != EVASION && Type != CAPTURE) + { + Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us)); + + // Underpromotion captures in the a1-h8 (a8-h1 for black) direction + b1 = move_pawns(pp) & ~FileABB & enemyPieces & TRank8BB; + while (b1) + { + to = pop_1st_bit(&b1); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT); + } + + // Underpromotion captures in the h1-a8 (h8-a1 for black) direction + b1 = move_pawns(pp) & ~FileHBB & enemyPieces & TRank8BB; + while (b1) + { + to = pop_1st_bit(&b1); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT); + } + } + + // Underpromotion pawn pushes. Also queen promotions for evasions and captures. + b1 = move_pawns(pp) & TRank8BB; + b1 &= (Type == EVASION ? blockSquares : pos.empty_squares()); + while (b1) { to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); + if (Type == EVASION || Type == CAPTURE) + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); + + if (Type != CAPTURE) + { + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); + } } } - // En passant captures - if (pos.ep_square() != SQ_NONE) + if (Type != CAPTURE) + { + Bitboard emptySquares = pos.empty_squares(); + dcPawns1 = dcPawns2 = EmptyBoardBB; + if (Type == CHECK && (pawns & dcp)) + { + // Pawn moves which gives discovered check. This is possible only if the + // pawn is not on the same file as the enemy king, because we don't + // generate captures. + dcPawns1 = move_pawns(pawns & dcp & ~file_bb(ksq)) & emptySquares & ~TRank8BB; + dcPawns2 = move_pawns(dcPawns1 & TRank3BB) & emptySquares; + } + + // Single pawn pushes + b1 = move_pawns(pawns) & emptySquares & ~TRank8BB; + b2 = (Type == CHECK ? (b1 & pos.attacks_from(ksq, Them)) | dcPawns1 : + (Type == EVASION ? b1 & blockSquares : b1)); + SERIALIZE_MOVES_D(b2, -TDELTA_N); + + // Double pawn pushes + b1 = move_pawns(b1 & TRank3BB) & emptySquares; + b2 = (Type == CHECK ? (b1 & pos.attacks_from(ksq, Them)) | dcPawns2 : + (Type == EVASION ? b1 & blockSquares : b1)); + SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N); + } + else if (pos.ep_square() != SQ_NONE) // En passant captures { assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); - Bitboard b1 = pawns & pos.attacks_from(pos.ep_square(), Them); + b1 = pawns & pos.attacks_from(pos.ep_square(), Them); assert(b1 != EmptyBoardBB); while (b1) @@ -615,167 +682,50 @@ namespace { return mlist; } - template - MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist, Bitboard dc, Square ksq) { - - // Calculate our parametrized parameters at compile time - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); - const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); - const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE); - const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW); - const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); - - Bitboard b1, b2, dcPawns1, dcPawns2; - Square to; - Bitboard pawns = pos.pieces(PAWN, Us); - Bitboard emptySquares = pos.empty_squares(); - - if (pawns & TRank7BB) // There is some promotion candidate ? - { - // When generating checks consider under-promotion moves (both captures - // and non captures) only if can give a discovery check. - Bitboard pp = GenerateChecks ? pawns & dc : pawns; - Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us)); - - // Underpromotion captures in the a1-h8 (a8-h1 for black) direction - b1 = move_pawns(pp) & ~FileABB & enemyPieces & TRank8BB; - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT); - } - - // Underpromotion captures in the h1-a8 (h8-a1 for black) direction - b1 = move_pawns(pp) & ~FileHBB & enemyPieces & TRank8BB; - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT); - } + template + MoveStack* generate_discovered_checks(const Position& pos, Square from, MoveStack* mlist) { - // Underpromotion pawn pushes - b1 = move_pawns(pp) & emptySquares & TRank8BB; - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); - } - } + assert(Piece != QUEEN); - dcPawns1 = dcPawns2 = EmptyBoardBB; - if (GenerateChecks && (dc & pawns)) + Bitboard b = pos.attacks_from(from) & pos.empty_squares(); + if (Piece == KING) { - // Pawn moves which gives discovered check. This is possible only if the - // pawn is not on the same file as the enemy king, because we don't - // generate captures. - dcPawns1 = move_pawns(pawns & dc & ~file_bb(ksq)) & emptySquares & ~TRank8BB; - dcPawns2 = move_pawns(dcPawns1 & TRank3BB) & emptySquares; + Square ksq = pos.king_square(opposite_color(pos.side_to_move())); + b &= ~QueenPseudoAttacks[ksq]; } - - // Single pawn pushes - b1 = move_pawns(pawns) & emptySquares & ~TRank8BB; - b2 = GenerateChecks ? (b1 & pos.attacks_from(ksq, Them)) | dcPawns1 : b1; - SERIALIZE_MOVES_D(b2, -TDELTA_N); - - // Double pawn pushes - b1 = move_pawns(b1 & TRank3BB) & emptySquares; - b2 = GenerateChecks ? (b1 & pos.attacks_from(ksq, Them)) | dcPawns2 : b1; - SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N); + SERIALIZE_MOVES(b); return mlist; } template - MoveStack* generate_piece_checks(const Position& pos, MoveStack* mlist, Color us, + MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us, Bitboard dc, Square ksq) { + assert(Piece != KING); - Bitboard target = pos.pieces(Piece, us); - - // Discovered checks - Bitboard b = target & dc; - while (b) - { - Square from = pop_1st_bit(&b); - Bitboard bb = pos.attacks_from(from) & pos.empty_squares(); - if (Piece == KING) - bb &= ~QueenPseudoAttacks[ksq]; - - SERIALIZE_MOVES(bb); - } + Square from; + Bitboard checkSqs; + const Square* ptr = pos.piece_list_begin(us, Piece); - // Direct checks - b = target & ~dc; - Bitboard checkSqs = pos.attacks_from(ksq) & pos.empty_squares(); - if (Piece == KING || !checkSqs) + if ((from = *ptr++) == SQ_NONE) return mlist; - while (b) + checkSqs = pos.attacks_from(ksq) & pos.empty_squares(); + + do { - Square from = pop_1st_bit(&b); if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs)) || (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs)) || (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs))) continue; + if (dc && bit_is_set(dc, from)) + continue; + Bitboard bb = pos.attacks_from(from) & checkSqs; SERIALIZE_MOVES(bb); - } - return mlist; - } - template - MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard pinned, - Bitboard blockSquares, MoveStack* mlist) { - - // Calculate our parametrized parameters at compile time - const Rank TRANK_8 = (Us == WHITE ? RANK_8 : RANK_1); - const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); + } while ((from = *ptr++) != SQ_NONE); - Square to; - - // Find non-pinned pawns and push them one square - Bitboard b1 = move_pawns(pos.pieces(PAWN, Us) & ~pinned); - - // We don't have to AND with empty squares here, - // because the blocking squares will always be empty. - Bitboard b2 = b1 & blockSquares; - while (b2) - { - to = pop_1st_bit(&b2); - - assert(pos.piece_on(to) == EMPTY); - - if (square_rank(to) == TRANK_8) - { - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); - } else - (*mlist++).move = make_move(to - TDELTA_N, to); - } - - // Double pawn pushes - b2 = b1 & pos.empty_squares() & TRank3BB; - b2 = move_pawns(b2) & blockSquares; - while (b2) - { - to = pop_1st_bit(&b2); - - assert(pos.piece_on(to) == EMPTY); - assert(Us != WHITE || square_rank(to) == RANK_4); - assert(Us != BLACK || square_rank(to) == RANK_5); - - (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); - } return mlist; } @@ -821,17 +771,4 @@ namespace { } return mlist; } - - bool castling_is_check(const Position& pos, CastlingSide side) { - - // After castling opponent king is attacked by the castled rook? - File rookFile = (side == QUEEN_SIDE ? FILE_D : FILE_F); - Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); - Bitboard occ = pos.occupied_squares(); - - clear_bit(&occ, ksq); // Remove our king from the board - Square rsq = make_square(rookFile, square_rank(ksq)); - return bit_is_set(rook_attacks_bb(rsq, occ), pos.king_square(opposite_color(us))); - } }