X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=0686bf8d93aad1922859d93b19ea3ac0873be695;hp=4784e95d93aa25b142d9244aa419bfdb196519e3;hb=6dddcecb09df268d93810a1a38deb116f97672af;hpb=94dcac1feeb142a56ed2ebddb96ef672460f1d49 diff --git a/src/movegen.cpp b/src/movegen.cpp index 4784e95d..88c31cfa 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,677 +16,349 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include -#include "bitcount.h" #include "movegen.h" - -// Simple macro to wrap a very common while loop, no facny, no flexibility, -// hardcoded list name 'mlist' and from square 'from'. -#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) - -// Version used for pawns, where the 'from' square is given as a delta from the 'to' square -#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); } - -//// -//// Local definitions -//// +#include "position.h" namespace { - enum CastlingSide { - KING_SIDE, - QUEEN_SIDE - }; - - enum MoveType { - CAPTURE, - NON_CAPTURE, - CHECK, - EVASION - }; - - // Helper templates - template - MoveStack* generate_castle_moves(const Position&, MoveStack*); - - template - MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square); - - // Template generate_piece_moves (captures and non-captures) with specializations and overloads - template - MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard); - - template<> - MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard); + template + ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { - template - inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) { + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + { + *moveList++ = make(to - D, to, QUEEN); + if (attacks_bb(to) & ksq) + *moveList++ = make(to - D, to, KNIGHT); + } - assert(Piece == PAWN); - assert(Type == CAPTURE || Type == NON_CAPTURE || Type == EVASION); + if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) + { + *moveList++ = make(to - D, to, ROOK); + *moveList++ = make(to - D, to, BISHOP); + if (!(attacks_bb(to) & ksq)) + *moveList++ = make(to - D, to, KNIGHT); + } - return (us == WHITE ? generate_pawn_moves(p, m, t, SQ_NONE) - : generate_pawn_moves(p, m, t, SQ_NONE)); + return moveList; } - // Templates for non-capture checks generation - - template - MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from); - - template - MoveStack* generate_direct_checks(const Position&, MoveStack*, Color, Bitboard, Square); - - template<> - inline MoveStack* generate_direct_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) { - - return (us == WHITE ? generate_pawn_moves(p, m, dc, ksq) - : generate_pawn_moves(p, m, dc, ksq)); - } -} + template + ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { -//// -//// Functions -//// + constexpr Color Them = ~Us; + constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + constexpr Direction Up = pawn_push(Us); + constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); + const Square ksq = pos.square(Them); + Bitboard emptySquares; -/// generate_captures() generates all pseudo-legal captures and queen -/// promotions. Returns a pointer to the end of the move list. + Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; + Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; -MoveStack* generate_captures(const Position& pos, MoveStack* mlist) { + Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: + Type == CAPTURES ? target : pos.pieces(Them)); - assert(pos.is_ok()); - assert(!pos.is_check()); - - Color us = pos.side_to_move(); - Bitboard target = pos.pieces_of_color(opposite_color(us)); - - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - return generate_piece_moves(pos, mlist, us, target); -} - - -/// generate_noncaptures() generates all pseudo-legal non-captures and -/// underpromotions. Returns a pointer to the end of the move list. - -MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - assert(!pos.is_check()); + // Single and double pawn pushes, no promotions + if (Type != CAPTURES) + { + emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); - Color us = pos.side_to_move(); - Bitboard target = pos.empty_squares(); - - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_castle_moves(pos, mlist); - return generate_castle_moves(pos, mlist); -} + Bitboard b1 = shift(pawnsNotOn7) & emptySquares; + Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; + if (Type == EVASIONS) // Consider only blocking squares + { + b1 &= target; + b2 &= target; + } -/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight -/// underpromotions that give check. Returns a pointer to the end of the move list. + if (Type == QUIET_CHECKS) + { + b1 &= pawn_attacks_bb(Them, ksq); + b2 &= pawn_attacks_bb(Them, ksq); + + // Add pawn pushes which give discovered check. This is possible only + // if the pawn is not on the same file as the enemy king, because we + // don't generate captures. Note that a possible discovered check + // promotion has been already generated amongst the captures. + Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7; + if (dcCandidateQuiets) + { + Bitboard dc1 = shift(dcCandidateQuiets) & emptySquares & ~file_bb(ksq); + Bitboard dc2 = shift(dc1 & TRank3BB) & emptySquares; -MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist) { + b1 |= dc1; + b2 |= dc2; + } + } - assert(pos.is_ok()); - assert(!pos.is_check()); + while (b1) + { + Square to = pop_lsb(&b1); + *moveList++ = make_move(to - Up, to); + } - Color us = pos.side_to_move(); - Square ksq = pos.king_square(opposite_color(us)); - Bitboard dc = pos.discovered_check_candidates(us); + while (b2) + { + Square to = pop_lsb(&b2); + *moveList++ = make_move(to - Up - Up, to); + } + } - assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING)); + // Promotions and underpromotions + if (pawnsOn7) + { + if (Type == CAPTURES) + emptySquares = ~pos.pieces(); - // Discovered non-capture checks - Bitboard b = dc; - while (b) - { - Square from = pop_1st_bit(&b); - switch (pos.type_of_piece_on(from)) - { - case PAWN: /* Will be generated togheter with pawns direct checks */ break; - case KNIGHT: mlist = generate_discovered_checks(pos, mlist, from); break; - case BISHOP: mlist = generate_discovered_checks(pos, mlist, from); break; - case ROOK: mlist = generate_discovered_checks(pos, mlist, from); break; - case KING: mlist = generate_discovered_checks(pos, mlist, from); break; - default: assert(false); break; - } - } + if (Type == EVASIONS) + emptySquares &= target; - // Direct non-capture checks - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - return generate_direct_checks(pos, mlist, us, dc, ksq); -} + Bitboard b1 = shift(pawnsOn7) & enemies; + Bitboard b2 = shift(pawnsOn7) & enemies; + Bitboard b3 = shift(pawnsOn7) & emptySquares; + while (b1) + moveList = make_promotions(moveList, pop_lsb(&b1), ksq); -/// generate_evasions() generates all pseudo-legal check evasions when -/// the side to move is in check. Returns a pointer to the end of the move list. + while (b2) + moveList = make_promotions(moveList, pop_lsb(&b2), ksq); -MoveStack* generate_evasions(const Position& pos, MoveStack* mlist) { + while (b3) + moveList = make_promotions(moveList, pop_lsb(&b3), ksq); + } - assert(pos.is_ok()); - assert(pos.is_check()); + // Standard and en passant captures + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + { + Bitboard b1 = shift(pawnsNotOn7) & enemies; + Bitboard b2 = shift(pawnsNotOn7) & enemies; - Bitboard b; - Square from, checksq; - int checkersCnt = 0; - Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); - Bitboard checkers = pos.checkers(); - Bitboard sliderAttacks = EmptyBoardBB; - - assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING)); - assert(checkers); - - // Find squares attacked by slider checkers, we will remove - // them from the king evasions set so to early skip known - // illegal moves and avoid an useless legality check later. - b = checkers; - do - { - checkersCnt++; - checksq = pop_1st_bit(&b); - - assert(pos.color_of_piece_on(checksq) == opposite_color(us)); - - switch (pos.type_of_piece_on(checksq)) - { - case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break; - case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break; - case QUEEN: - // In case of a queen remove also squares attacked in the other direction to - // avoid possible illegal moves when queen and king are on adjacent squares. - if (direction_is_straight(checksq, ksq)) - sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from(checksq); - else - sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from(checksq); - default: - break; - } - } while (b); + while (b1) + { + Square to = pop_lsb(&b1); + *moveList++ = make_move(to - UpRight, to); + } - // Generate evasions for king, capture and non capture moves - b = pos.attacks_from(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks; - from = ksq; - SERIALIZE_MOVES(b); - - // Generate evasions for other pieces only if not double check - if (checkersCnt > 1) - return mlist; - - // Find squares where a blocking evasion or a capture of the - // checker piece is possible. - Bitboard target = squares_between(checksq, ksq) | checkers; - - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - return generate_piece_moves(pos, mlist, us, target); -} + while (b2) + { + Square to = pop_lsb(&b2); + *moveList++ = make_move(to - UpLeft, to); + } + if (pos.ep_square() != SQ_NONE) + { + assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); -/// generate_moves() computes a complete list of legal or pseudo-legal moves in -/// the current position. This function is not very fast, and should be used -/// only in non time-critical paths. + // An en passant capture cannot resolve a discovered check. + if (Type == EVASIONS && (target & (pos.ep_square() + Up))) + return moveList; -MoveStack* generate_moves(const Position& pos, MoveStack* mlist, bool pseudoLegal) { + b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square()); - assert(pos.is_ok()); + assert(b1); - MoveStack* last; - Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); + while (b1) + *moveList++ = make(pop_lsb(&b1), pos.ep_square()); + } + } - // Generate pseudo-legal moves - if (pos.is_check()) - last = generate_evasions(pos, mlist); - else { - last = generate_captures(pos, mlist); - last = generate_noncaptures(pos, last); + return moveList; } - if (pseudoLegal) - return last; - - // Remove illegal moves from the list - for (MoveStack* cur = mlist; cur != last; cur++) - if (!pos.pl_move_is_legal(cur->move, pinned)) - { - cur->move = (--last)->move; - cur--; - } - return last; -} -/// move_is_legal() takes a position and a (not necessarily pseudo-legal) -/// move and tests whether the move is legal. This version is not very fast -/// and should be used only in non time-critical paths. + template + ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) { -bool move_is_legal(const Position& pos, const Move m) { + static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); - MoveStack mlist[256]; - MoveStack* last = generate_moves(pos, mlist, true); - for (MoveStack* cur = mlist; cur != last; cur++) - if (cur->move == m) - return pos.pl_move_is_legal(m, pos.pinned_pieces(pos.side_to_move())); - - return false; -} + Bitboard bb = piecesToMove & pos.pieces(Pt); + if (!bb) + return moveList; -/// Fast version of move_is_legal() that takes a position a move and a -/// bitboard of pinned pieces as input, and tests whether the move is legal. -/// This version must only be used when the side to move is not in check. + [[maybe_unused]] const Bitboard checkSquares = pos.check_squares(Pt); -bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { + while (bb) { + Square from = pop_lsb(&bb); - assert(pos.is_ok()); - assert(!pos.is_check()); - assert(move_is_ok(m)); - assert(pinned == pos.pinned_pieces(pos.side_to_move())); + Bitboard b = attacks_bb(from, pos.pieces()) & target; + if constexpr (Checks) + b &= checkSquares; - // Use a slower but simpler function for uncommon cases - if (move_is_ep(m) || move_is_castle(m)) - return move_is_legal(pos, m); - - Color us = pos.side_to_move(); - Color them = opposite_color(us); - Square from = move_from(m); - Square to = move_to(m); - Piece pc = pos.piece_on(from); - - // If the from square is not occupied by a piece belonging to the side to - // move, the move is obviously not legal. - if (color_of_piece(pc) != us) - return false; - - // The destination square cannot be occupied by a friendly piece - if (pos.color_of_piece_on(to) == us) - return false; - - // Handle the special case of a pawn move - if (type_of_piece(pc) == PAWN) - { - // Move direction must be compatible with pawn color - int direction = to - from; - if ((us == WHITE) != (direction > 0)) - return false; - - // A pawn move is a promotion iff the destination square is - // on the 8/1th rank. - if (( (square_rank(to) == RANK_8 && us == WHITE) - ||(square_rank(to) == RANK_1 && us != WHITE)) != bool(move_is_promotion(m))) - return false; - - // Proceed according to the square delta between the origin and - // destination squares. - switch (direction) - { - case DELTA_NW: - case DELTA_NE: - case DELTA_SW: - case DELTA_SE: - // Capture. The destination square must be occupied by an enemy - // piece (en passant captures was handled earlier). - if (pos.color_of_piece_on(to) != them) - return false; - break; - - case DELTA_N: - case DELTA_S: - // Pawn push. The destination square must be empty. - if (!pos.square_is_empty(to)) - return false; - break; - - case DELTA_NN: - // Double white pawn push. The destination square must be on the fourth - // rank, and both the destination square and the square between the - // source and destination squares must be empty. - if ( square_rank(to) != RANK_4 - || !pos.square_is_empty(to) - || !pos.square_is_empty(from + DELTA_N)) - return false; - break; - - case DELTA_SS: - // Double black pawn push. The destination square must be on the fifth - // rank, and both the destination square and the square between the - // source and destination squares must be empty. - if ( square_rank(to) != RANK_5 - || !pos.square_is_empty(to) - || !pos.square_is_empty(from + DELTA_S)) - return false; - break; - - default: - return false; - } - // The move is pseudo-legal, check if it is also legal - return pos.pl_move_is_legal(m, pinned); - } - - // Luckly we can handle all the other pieces in one go - return ( bit_is_set(pos.attacks_from(pc, from), to) - && pos.pl_move_is_legal(m, pinned) - && !move_is_promotion(m)); -} - - -namespace { - - template - MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { - - Square from; - Bitboard b; - const Square* ptr = pos.piece_list_begin(us, Piece); - - while ((from = *ptr++) != SQ_NONE) - { - b = pos.attacks_from(from) & target; - SERIALIZE_MOVES(b); + while (b) + *moveList++ = make_move(from, pop_lsb(&b)); } - return mlist; - } - template<> - MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { - - Bitboard b; - Square from = pos.king_square(us); - - b = pos.attacks_from(from) & target; - SERIALIZE_MOVES(b); - return mlist; + return moveList; } - template - inline Bitboard move_pawns(Bitboard p) { - - if (Direction == DELTA_N) - return Us == WHITE ? p << 8 : p >> 8; - else if (Direction == DELTA_NE) - return Us == WHITE ? p << 9 : p >> 7; - else if (Direction == DELTA_NW) - return Us == WHITE ? p << 7 : p >> 9; - else - return p; - } - template - inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool possiblePromotion) { + template + ExtMove* generate_all(const Position& pos, ExtMove* moveList) { - // Calculate our parametrized parameters at compile time - const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); - const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB); - const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE); - const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW); - const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW); + static_assert(Type != LEGAL, "Unsupported type in generate_all()"); - Square to; + constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations + Bitboard target, piecesToMove = pos.pieces(Us); - // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black) - Bitboard b1 = move_pawns(pawns) & ~TFileABB & enemyPieces; + if(Type == QUIET_CHECKS) + piecesToMove &= ~pos.blockers_for_king(~Us); - // Capturing promotions and under-promotions - if (possiblePromotion) + switch (Type) { - Bitboard b2 = b1 & TRank8BB; - b1 &= ~TRank8BB; - while (b2) + case CAPTURES: + target = pos.pieces(~Us); + break; + case QUIETS: + case QUIET_CHECKS: + target = ~pos.pieces(); + break; + case EVASIONS: { - to = pop_1st_bit(&b2); - - if (Type == CAPTURE || Type == EVASION) - (*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN); - - if (Type == NON_CAPTURE || Type == EVASION) - { - (*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, ROOK); - (*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT); - } - - // This is the only possible under promotion that can give a check - // not already included in the queen-promotion. It is not sure that - // the promoted knight will give check, but it doesn't worth to verify. - if (Type == CHECK) - (*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, KNIGHT); + Square checksq = lsb(pos.checkers()); + target = between_bb(pos.square(Us), checksq) | checksq; + break; } + case NON_EVASIONS: + target = ~pos.pieces(Us); + break; } - // Serialize standard captures - if (Type == CAPTURE || Type == EVASION) - SERIALIZE_MOVES_D(b1, -TTDELTA_NE); + moveList = generate_pawn_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target); + moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target); - return mlist; - } - - template - MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) { - - // Calculate our parametrized parameters at compile time - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); - const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); - const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); - - Square to; - Bitboard b1, b2, enemyPieces, emptySquares; - Bitboard pawns = pos.pieces(PAWN, Us); - bool possiblePromotion = pawns & TRank7BB; - - // Standard captures and capturing promotions and underpromotions - if (Type == CAPTURE || Type == EVASION || possiblePromotion) + if (Type != QUIET_CHECKS && Type != EVASIONS) { - enemyPieces = (Type == CAPTURE ? target : pos.pieces_of_color(opposite_color(Us))); - - if (Type == EVASION) - enemyPieces &= target; // Capture only the checker piece - - mlist = generate_pawn_captures(mlist, pawns, enemyPieces, possiblePromotion); - mlist = generate_pawn_captures(mlist, pawns, enemyPieces, possiblePromotion); + Square ksq = pos.square(Us); + Bitboard b = attacks_bb(ksq) & target; + while (b) + *moveList++ = make_move(ksq, pop_lsb(&b)); + + if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING)) + for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) + if (!pos.castling_impeded(cr) && pos.can_castle(cr)) + *moveList++ = make(ksq, pos.castling_rook_square(cr)); } - // Non-capturing promotions and underpromotions - if (possiblePromotion) - { - b1 = move_pawns(pawns) & TRank8BB & pos.empty_squares(); + return moveList; + } - if (Type == EVASION) - b1 &= target; // Only blocking promotion pushes +} // namespace - while (b1) - { - to = pop_1st_bit(&b1); - if (Type == CAPTURE || Type == EVASION) - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); +/// Generates all pseudo-legal captures plus queen and checking knight promotions +/// Generates all pseudo-legal non-captures and underpromotions(except checking knight) +/// Generates all pseudo-legal captures and non-captures +/// +/// Returns a pointer to the end of the move list. - if (Type == NON_CAPTURE || Type == EVASION) - { - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); - } +template +ExtMove* generate(const Position& pos, ExtMove* moveList) { - // This is the only possible under promotion that can give a check - // not already included in the queen-promotion. - if (Type == CHECK && bit_is_set(pos.attacks_from(to), pos.king_square(Them))) - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); - } - } + static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()"); + assert(!pos.checkers()); - // Standard pawn pushes and double pushes - if (Type != CAPTURE) - { - emptySquares = (Type == NON_CAPTURE ? target : pos.empty_squares()); - - // Single and double pawn pushes - b1 = move_pawns(pawns) & emptySquares & ~TRank8BB; - b2 = move_pawns(b1 & TRank3BB) & emptySquares; + Color us = pos.side_to_move(); - // Filter out unwanted pushes according to the move type - if (Type == EVASION) - { - b1 &= target; - b2 &= target; - } - else if (Type == CHECK) - { - // Pawn moves which give direct cheks - b1 &= pos.attacks_from(ksq, Them); - b2 &= pos.attacks_from(ksq, Them); - - // Pawn moves which gives discovered check. This is possible only if - // the pawn is not on the same file as the enemy king, because we - // don't generate captures. - if (pawns & target) // For CHECK type target is dc bitboard - { - Bitboard dc1 = move_pawns(pawns & target & ~file_bb(ksq)) & emptySquares & ~TRank8BB; - Bitboard dc2 = move_pawns(dc1 & TRank3BB) & emptySquares; + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} - b1 |= dc1; - b2 |= dc2; - } - } - SERIALIZE_MOVES_D(b1, -TDELTA_N); - SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N); - } +// Explicit template instantiations +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); - // En passant captures - if ((Type == CAPTURE || Type == EVASION) && pos.ep_square() != SQ_NONE) - { - assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); - assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); - // An en passant capture can be an evasion only if the checking piece - // is the double pushed pawn and so is in the target. Otherwise this - // is a discovery check and we are forced to do otherwise. - if (Type == EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N)) - return mlist; +/// generate generates all pseudo-legal non-captures. +/// Returns a pointer to the end of the move list. +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { - b1 = pawns & pos.attacks_from(pos.ep_square(), Them); + assert(!pos.checkers()); - assert(b1 != EmptyBoardBB); + Color us = pos.side_to_move(); + Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us) & ~pos.pieces(PAWN); - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_ep_move(to, pos.ep_square()); - } - } - return mlist; - } + while (dc) + { + Square from = pop_lsb(&dc); + PieceType pt = type_of(pos.piece_on(from)); - template - MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) { + Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces(); - assert(Piece != QUEEN); + if (pt == KING) + b &= ~attacks_bb(pos.square(~us)); - Bitboard b = pos.attacks_from(from) & pos.empty_squares(); - if (Piece == KING) - { - Square ksq = pos.king_square(opposite_color(pos.side_to_move())); - b &= ~QueenPseudoAttacks[ksq]; - } - SERIALIZE_MOVES(b); - return mlist; + while (b) + *moveList++ = make_move(from, pop_lsb(&b)); } - template - MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us, - Bitboard dc, Square ksq) { - assert(Piece != KING); - - Square from; - Bitboard checkSqs; - const Square* ptr = pos.piece_list_begin(us, Piece); - - if ((from = *ptr++) == SQ_NONE) - return mlist; - - checkSqs = pos.attacks_from(ksq) & pos.empty_squares(); - - do - { - if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs)) - || (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs)) - || (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs))) - continue; - - if (dc && bit_is_set(dc, from)) - continue; + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} - Bitboard bb = pos.attacks_from(from) & checkSqs; - SERIALIZE_MOVES(bb); - } while ((from = *ptr++) != SQ_NONE); +/// generate generates all pseudo-legal check evasions when the side +/// to move is in check. Returns a pointer to the end of the move list. +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { - return mlist; - } + assert(pos.checkers()); - template - MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) { - - Color us = pos.side_to_move(); + Color us = pos.side_to_move(); + Square ksq = pos.square(us); + Bitboard sliderAttacks = 0; + Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); - if ( (Side == KING_SIDE && pos.can_castle_kingside(us)) - ||(Side == QUEEN_SIDE && pos.can_castle_queenside(us))) - { - Color them = opposite_color(us); - Square ksq = pos.king_square(us); + // Find all the squares attacked by slider checkers. We will remove them from + // the king evasions in order to skip known illegal moves, which avoids any + // useless legality checks later on. + while (sliders) + sliderAttacks |= line_bb(ksq, pop_lsb(&sliders)) & ~pos.checkers(); - assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING)); + // Generate evasions for king, capture and non capture moves + Bitboard b = attacks_bb(ksq) & ~pos.pieces(us) & ~sliderAttacks; + while (b) + *moveList++ = make_move(ksq, pop_lsb(&b)); - Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us)); - Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); - Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1); - Square s; - bool illegal = false; + if (more_than_one(pos.checkers())) + return moveList; // Double check, only a king move can save the day - assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK)); + // Generate blocking evasions or captures of the checking piece + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} - // It is a bit complicated to correctly handle Chess960 - for (s = Min(ksq, s1); s <= Max(ksq, s1); s++) - if ( (s != ksq && s != rsq && pos.square_is_occupied(s)) - ||(pos.attackers_to(s) & pos.pieces_of_color(them))) - illegal = true; - for (s = Min(rsq, s2); s <= Max(rsq, s2); s++) - if (s != ksq && s != rsq && pos.square_is_occupied(s)) - illegal = true; +/// generate generates all the legal moves in the given position - if ( Side == QUEEN_SIDE - && square_file(rsq) == FILE_B - && ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK) - || pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN))) - illegal = true; +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { - if (!illegal) - (*mlist++).move = make_castle_move(ksq, rsq); - } - return mlist; - } + Color us = pos.side_to_move(); + Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); + Square ksq = pos.square(us); + ExtMove* cur = moveList; + + moveList = pos.checkers() ? generate(pos, moveList) + : generate(pos, moveList); + while (cur != moveList) + if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT) + && !pos.legal(*cur)) + *cur = (--moveList)->move; + else + ++cur; + + return moveList; }