X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=0686bf8d93aad1922859d93b19ea3ac0873be695;hp=98e411b14e76939c0e0d7d2aaf2f94c8f1bbc3ed;hb=0dacab65eba9fb33c86cc800fe942c99d73b1550;hpb=b9bc6e823f061753419e563c4f923e60bd8c6193 diff --git a/src/movegen.cpp b/src/movegen.cpp index 98e411b1..0686bf8d 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -17,7 +17,6 @@ along with this program. If not, see . */ -#include #include #include "movegen.h" @@ -25,10 +24,10 @@ /// Simple macro to wrap a very common while loop, no facny, no flexibility, /// hardcoded names 'mlist' and 'from'. -#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) +#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_lsb(&b)) /// Version used for pawns, where the 'from' square is given as a delta from the 'to' square -#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_1st_bit(&b); \ +#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \ (*mlist++).move = make_move(to - (d), to); } namespace { @@ -47,9 +46,8 @@ namespace { assert(!pos.in_check()); - for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++) - if ( s != kfrom // We are not in check - && (pos.attackers_to(s) & enemies)) + for (Square s = kto; s != kfrom; s += (Square)(Side == KING_SIDE ? -1 : 1)) + if (pos.attackers_to(s) & enemies) return mlist; // Because we generate only legal castling moves we need to verify that @@ -59,7 +57,7 @@ namespace { && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies)) return mlist; - (*mlist++).move = make_castle(kfrom, rfrom); + (*mlist++).move = make(kfrom, rfrom); if (OnlyChecks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos))) mlist--; @@ -80,29 +78,29 @@ namespace { } - template + template inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7, Bitboard target, Square ksq) { Bitboard b = move_pawns(pawnsOn7) & target; while (b) { - Square to = pop_1st_bit(&b); + Square to = pop_lsb(&b); - if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION) - (*mlist++).move = make_promotion(to - Delta, to, QUEEN); + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + (*mlist++).move = make(to - Delta, to, QUEEN); - if (Type == MV_QUIET || Type == MV_EVASION || Type == MV_NON_EVASION) + if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) { - (*mlist++).move = make_promotion(to - Delta, to, ROOK); - (*mlist++).move = make_promotion(to - Delta, to, BISHOP); - (*mlist++).move = make_promotion(to - Delta, to, KNIGHT); + (*mlist++).move = make(to - Delta, to, ROOK); + (*mlist++).move = make(to - Delta, to, BISHOP); + (*mlist++).move = make(to - Delta, to, KNIGHT); } // Knight-promotion is the only one that can give a direct check not // already included in the queen-promotion. - if (Type == MV_QUIET_CHECK && (StepAttacksBB[W_KNIGHT][to] & ksq)) - (*mlist++).move = make_promotion(to - Delta, to, KNIGHT); + if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ksq)) + (*mlist++).move = make(to - Delta, to, KNIGHT); else (void)ksq; // Silence a warning under MSVC } @@ -111,7 +109,7 @@ namespace { } - template + template MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq = SQ_NONE) { // Compute our parametrized parameters at compile time, named according to @@ -129,24 +127,24 @@ namespace { Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; - Bitboard enemies = (Type == MV_EVASION ? pos.pieces(Them) & target: - Type == MV_CAPTURE ? target : pos.pieces(Them)); + Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: + Type == CAPTURES ? target : pos.pieces(Them)); // Single and double pawn pushes, no promotions - if (Type != MV_CAPTURE) + if (Type != CAPTURES) { - emptySquares = (Type == MV_QUIET ? target : ~pos.pieces()); + emptySquares = (Type == QUIETS ? target : ~pos.pieces()); b1 = move_pawns(pawnsNotOn7) & emptySquares; b2 = move_pawns(b1 & TRank3BB) & emptySquares; - if (Type == MV_EVASION) // Consider only blocking squares + if (Type == EVASIONS) // Consider only blocking squares { b1 &= target; b2 &= target; } - if (Type == MV_QUIET_CHECK) + if (Type == QUIET_CHECKS) { b1 &= pos.attacks_from(ksq, Them); b2 &= pos.attacks_from(ksq, Them); @@ -170,12 +168,12 @@ namespace { } // Promotions and underpromotions - if (pawnsOn7 && (Type != MV_EVASION || (target & TRank8BB))) + if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB))) { - if (Type == MV_CAPTURE) + if (Type == CAPTURES) emptySquares = ~pos.pieces(); - if (Type == MV_EVASION) + if (Type == EVASIONS) emptySquares &= target; mlist = generate_promotions(mlist, pawnsOn7, enemies, ksq); @@ -184,7 +182,7 @@ namespace { } // Standard and en-passant captures - if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION) + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { b1 = move_pawns(pawnsNotOn7) & enemies; b2 = move_pawns(pawnsNotOn7) & enemies; @@ -199,7 +197,7 @@ namespace { // An en passant capture can be an evasion only if the checking piece // is the double pushed pawn and so is in the target. Otherwise this // is a discovery check and we are forced to do otherwise. - if (Type == MV_EVASION && !(target & (pos.ep_square() - UP))) + if (Type == EVASIONS && !(target & (pos.ep_square() - UP))) return mlist; b1 = pawnsNotOn7 & pos.attacks_from(pos.ep_square(), Them); @@ -207,7 +205,7 @@ namespace { assert(b1); while (b1) - (*mlist++).move = make_enpassant(pop_1st_bit(&b1), pos.ep_square()); + (*mlist++).move = make(pop_lsb(&b1), pos.ep_square()); } } @@ -215,61 +213,40 @@ namespace { } - template - inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, - Color us, const CheckInfo& ci) { + template FORCE_INLINE + MoveStack* generate_moves(const Position& pos, MoveStack* mlist, Color us, + Bitboard target, const CheckInfo* ci = NULL) { + assert(Pt != KING && Pt != PAWN); - Bitboard b, target; - Square from; const Square* pl = pos.piece_list(us, Pt); - if (*pl != SQ_NONE) + for (Square from = *pl; from != SQ_NONE; from = *++pl) { - target = ci.checkSq[Pt] & ~pos.pieces(); // Non capture checks only - - do { - from = *pl; - + if (OnlyChecks) + { if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) - && !(PseudoAttacks[Pt][from] & target)) + && !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt])) continue; - if (ci.dcCandidates && (ci.dcCandidates & from)) + if (ci->dcCandidates && (ci->dcCandidates & from)) continue; + } - b = pos.attacks_from(from) & target; - SERIALIZE(b); - } while (*++pl != SQ_NONE); - } - - return mlist; - } - + Bitboard b = pos.attacks_from(from) & target; - template - FORCE_INLINE MoveStack* generate_moves(const Position& pos, MoveStack* mlist, - Color us, Bitboard target) { - assert(Pt != KING && Pt != PAWN); + if (OnlyChecks) + b &= ci->checkSq[Pt]; - Bitboard b; - Square from; - const Square* pl = pos.piece_list(us, Pt); - - if (*pl != SQ_NONE) - do { - from = *pl; - b = pos.attacks_from(from) & target; - SERIALIZE(b); - } while (*++pl != SQ_NONE); + SERIALIZE(b); + } return mlist; } - - template<> - FORCE_INLINE MoveStack* generate_moves(const Position& pos, MoveStack* mlist, - Color us, Bitboard target) { + template<> FORCE_INLINE + MoveStack* generate_moves(const Position& pos, MoveStack* mlist, Color us, + Bitboard target, const CheckInfo*) { Square from = pos.king_square(us); Bitboard b = pos.attacks_from(from) & target; SERIALIZE(b); @@ -279,45 +256,45 @@ namespace { } // namespace -/// generate generates all pseudo-legal captures and queen +/// generate generates all pseudo-legal captures and queen /// promotions. Returns a pointer to the end of the move list. /// -/// generate generates all pseudo-legal non-captures and +/// generate generates all pseudo-legal non-captures and /// underpromotions. Returns a pointer to the end of the move list. /// -/// generate generates all pseudo-legal captures and +/// generate generates all pseudo-legal captures and /// non-captures. Returns a pointer to the end of the move list. -template +template MoveStack* generate(const Position& pos, MoveStack* mlist) { - assert(Type == MV_CAPTURE || Type == MV_QUIET || Type == MV_NON_EVASION); + assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS); assert(!pos.in_check()); Color us = pos.side_to_move(); Bitboard target; - if (Type == MV_CAPTURE) + if (Type == CAPTURES) target = pos.pieces(~us); - else if (Type == MV_QUIET) + else if (Type == QUIETS) target = ~pos.pieces(); - else if (Type == MV_NON_EVASION) + else if (Type == NON_EVASIONS) target = ~pos.pieces(us); mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target) : generate_pawn_moves(pos, mlist, target)); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); - if (Type != MV_CAPTURE && pos.can_castle(us)) + if (Type != CAPTURES && pos.can_castle(us)) { - mlist = generate_castle(pos, mlist, us); + mlist = generate_castle(pos, mlist, us); mlist = generate_castle(pos, mlist, us); } @@ -325,25 +302,26 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { } // Explicit template instantiations -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); +template MoveStack* generate(const Position& pos, MoveStack* mlist); +template MoveStack* generate(const Position& pos, MoveStack* mlist); +template MoveStack* generate(const Position& pos, MoveStack* mlist); -/// generate generates all pseudo-legal non-captures and knight +/// generate generates all pseudo-legal non-captures and knight /// underpromotions that give check. Returns a pointer to the end of the move list. template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { +MoveStack* generate(const Position& pos, MoveStack* mlist) { assert(!pos.in_check()); Color us = pos.side_to_move(); CheckInfo ci(pos); + Bitboard empty = ~pos.pieces(); Bitboard dc = ci.dcCandidates; while (dc) { - Square from = pop_1st_bit(&dc); + Square from = pop_lsb(&dc); PieceType pt = type_of(pos.piece_on(from)); if (pt == PAWN) @@ -357,17 +335,17 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { SERIALIZE(b); } - mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq) - : generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq)); + mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq) + : generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq)); - mlist = generate_direct_checks(pos, mlist, us, ci); - mlist = generate_direct_checks(pos, mlist, us, ci); - mlist = generate_direct_checks(pos, mlist, us, ci); - mlist = generate_direct_checks(pos, mlist, us, ci); + mlist = generate_moves(pos, mlist, us, empty, &ci); + mlist = generate_moves(pos, mlist, us, empty, &ci); + mlist = generate_moves(pos, mlist, us, empty, &ci); + mlist = generate_moves(pos, mlist, us, empty, &ci); if (pos.can_castle(us)) { - mlist = generate_castle(pos, mlist, us); + mlist = generate_castle(pos, mlist, us); mlist = generate_castle(pos, mlist, us); } @@ -375,10 +353,10 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { } -/// generate generates all pseudo-legal check evasions when the side +/// generate generates all pseudo-legal check evasions when the side /// to move is in check. Returns a pointer to the end of the move list. template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { +MoveStack* generate(const Position& pos, MoveStack* mlist) { assert(pos.in_check()); @@ -398,7 +376,7 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { do { checkersCnt++; - checksq = pop_1st_bit(&b); + checksq = pop_lsb(&b); assert(color_of(pos.piece_on(checksq)) == ~us); @@ -436,31 +414,31 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { // Blocking evasions or captures of the checking piece target = between_bb(checksq, ksq) | checkers; - mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target) - : generate_pawn_moves(pos, mlist, target)); + mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target) + : generate_pawn_moves(pos, mlist, target)); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - return generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + return generate_moves(pos, mlist, us, target); } -/// generate generates all the legal moves in the given position +/// generate generates all the legal moves in the given position template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { +MoveStack* generate(const Position& pos, MoveStack* mlist) { - MoveStack *last, *cur = mlist; + MoveStack *end, *cur = mlist; Bitboard pinned = pos.pinned_pieces(); - last = pos.in_check() ? generate(pos, mlist) - : generate(pos, mlist); - while (cur != last) + end = pos.in_check() ? generate(pos, mlist) + : generate(pos, mlist); + while (cur != end) if (!pos.pl_move_is_legal(cur->move, pinned)) - cur->move = (--last)->move; + cur->move = (--end)->move; else cur++; - return last; + return end; }