X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=0686bf8d93aad1922859d93b19ea3ac0873be695;hp=cc635b84e37160a59cf004fff974d18124397869;hb=6dddcecb09df268d93810a1a38deb116f97672af;hpb=01a191936eeb3dc3366554b1423c53da2a1ae56a diff --git a/src/movegen.cpp b/src/movegen.cpp index cc635b84..88c31cfa 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -19,522 +18,347 @@ #include -#include "bitcount.h" #include "movegen.h" - -// Simple macro to wrap a very common while loop, no facny, no flexibility, -// hardcoded list name 'mlist' and from square 'from'. -#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) - -// Version used for pawns, where the 'from' square is given as a delta from the 'to' square -#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); } +#include "position.h" namespace { - enum CastlingSide { - KING_SIDE, - QUEEN_SIDE - }; - - template - MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us); - - template - MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square); - - template - inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) { + template + ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { - assert(Pt != QUEEN); - - Bitboard b = pos.attacks_from(from) & pos.empty_squares(); - if (Pt == KING) + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { - Square ksq = pos.king_square(opposite_color(pos.side_to_move())); - b &= ~QueenPseudoAttacks[ksq]; + *moveList++ = make(to - D, to, QUEEN); + if (attacks_bb(to) & ksq) + *moveList++ = make(to - D, to, KNIGHT); } - SERIALIZE_MOVES(b); - return mlist; - } - - template - inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us, - Bitboard dc, Square ksq) { - assert(Pt != KING); - - Bitboard checkSqs, b; - Square from; - const Square* ptr = pos.piece_list_begin(us, Pt); - if ((from = *ptr++) == SQ_NONE) - return mlist; - - checkSqs = pos.attacks_from(ksq) & pos.empty_squares(); - - do + if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) { - if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs)) - || (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs)) - || (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs))) - continue; - - if (dc && bit_is_set(dc, from)) - continue; - - b = pos.attacks_from(from) & checkSqs; - SERIALIZE_MOVES(b); - - } while ((from = *ptr++) != SQ_NONE); + *moveList++ = make(to - D, to, ROOK); + *moveList++ = make(to - D, to, BISHOP); + if (!(attacks_bb(to) & ksq)) + *moveList++ = make(to - D, to, KNIGHT); + } - return mlist; + return moveList; } - template<> - FORCE_INLINE MoveStack* generate_direct_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) { - - return (us == WHITE ? generate_pawn_moves(p, m, dc, ksq) - : generate_pawn_moves(p, m, dc, ksq)); - } - template - FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) { + template + ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { - assert(Pt == PAWN); - assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION); + constexpr Color Them = ~Us; + constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + constexpr Direction Up = pawn_push(Us); + constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); - return (us == WHITE ? generate_pawn_moves(p, m, t, SQ_NONE) - : generate_pawn_moves(p, m, t, SQ_NONE)); - } + const Square ksq = pos.square(Them); + Bitboard emptySquares; - template - FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; + Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; - Bitboard b; - Square from; - const Square* ptr = pos.piece_list_begin(us, Pt); + Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: + Type == CAPTURES ? target : pos.pieces(Them)); - if (*ptr != SQ_NONE) + // Single and double pawn pushes, no promotions + if (Type != CAPTURES) { - do { - from = *ptr; - b = pos.attacks_from(from) & target; - SERIALIZE_MOVES(b); - } while (*++ptr != SQ_NONE); - } - return mlist; - } - - template<> - FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); - Bitboard b; - Square from = pos.king_square(us); + Bitboard b1 = shift(pawnsNotOn7) & emptySquares; + Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; - b = pos.attacks_from(from) & target; - SERIALIZE_MOVES(b); - return mlist; - } + if (Type == EVASIONS) // Consider only blocking squares + { + b1 &= target; + b2 &= target; + } -} + if (Type == QUIET_CHECKS) + { + b1 &= pawn_attacks_bb(Them, ksq); + b2 &= pawn_attacks_bb(Them, ksq); + // Add pawn pushes which give discovered check. This is possible only + // if the pawn is not on the same file as the enemy king, because we + // don't generate captures. Note that a possible discovered check + // promotion has been already generated amongst the captures. + Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7; + if (dcCandidateQuiets) + { + Bitboard dc1 = shift(dcCandidateQuiets) & emptySquares & ~file_bb(ksq); + Bitboard dc2 = shift(dc1 & TRank3BB) & emptySquares; -/// generate generates all pseudo-legal captures and queen -/// promotions. Returns a pointer to the end of the move list. -/// -/// generate generates all pseudo-legal non-captures and -/// underpromotions. Returns a pointer to the end of the move list. -/// -/// generate generates all pseudo-legal captures and -/// non-captures. Returns a pointer to the end of the move list. + b1 |= dc1; + b2 |= dc2; + } + } -template -MoveStack* generate(const Position& pos, MoveStack* mlist) { + while (b1) + { + Square to = pop_lsb(&b1); + *moveList++ = make_move(to - Up, to); + } - assert(pos.is_ok()); - assert(!pos.in_check()); + while (b2) + { + Square to = pop_lsb(&b2); + *moveList++ = make_move(to - Up - Up, to); + } + } - Color us = pos.side_to_move(); - Bitboard target; + // Promotions and underpromotions + if (pawnsOn7) + { + if (Type == CAPTURES) + emptySquares = ~pos.pieces(); - if (Type == MV_CAPTURE || Type == MV_NON_EVASION) - target = pos.pieces_of_color(opposite_color(us)); - else if (Type == MV_NON_CAPTURE) - target = pos.empty_squares(); - else - assert(false); + if (Type == EVASIONS) + emptySquares &= target; - if (Type == MV_NON_EVASION) - { - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, pos.empty_squares()); - target |= pos.empty_squares(); - } - else - mlist = generate_piece_moves(pos, mlist, us, target); + Bitboard b1 = shift(pawnsOn7) & enemies; + Bitboard b2 = shift(pawnsOn7) & enemies; + Bitboard b3 = shift(pawnsOn7) & emptySquares; - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); + while (b1) + moveList = make_promotions(moveList, pop_lsb(&b1), ksq); - if (Type != MV_CAPTURE && pos.can_castle(us)) - { - if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO)) - mlist = generate_castle_moves(pos, mlist, us); + while (b2) + moveList = make_promotions(moveList, pop_lsb(&b2), ksq); - if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO)) - mlist = generate_castle_moves(pos, mlist, us); - } + while (b3) + moveList = make_promotions(moveList, pop_lsb(&b3), ksq); + } - return mlist; -} + // Standard and en passant captures + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + { + Bitboard b1 = shift(pawnsNotOn7) & enemies; + Bitboard b2 = shift(pawnsNotOn7) & enemies; -// Explicit template instantiations -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); + while (b1) + { + Square to = pop_lsb(&b1); + *moveList++ = make_move(to - UpRight, to); + } + while (b2) + { + Square to = pop_lsb(&b2); + *moveList++ = make_move(to - UpLeft, to); + } -/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight -/// underpromotions that give check. Returns a pointer to the end of the move list. -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { + if (pos.ep_square() != SQ_NONE) + { + assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); - assert(pos.is_ok()); - assert(!pos.in_check()); + // An en passant capture cannot resolve a discovered check. + if (Type == EVASIONS && (target & (pos.ep_square() + Up))) + return moveList; - Bitboard b, dc; - Square from; - Color us = pos.side_to_move(); - Square ksq = pos.king_square(opposite_color(us)); + b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square()); - assert(pos.piece_on(ksq) == make_piece(opposite_color(us), KING)); + assert(b1); - // Discovered non-capture checks - b = dc = pos.discovered_check_candidates(us); + while (b1) + *moveList++ = make(pop_lsb(&b1), pos.ep_square()); + } + } - while (b) - { - from = pop_1st_bit(&b); - switch (piece_type(pos.piece_on(from))) - { - case PAWN: /* Will be generated togheter with pawns direct checks */ break; - case KNIGHT: mlist = generate_discovered_checks(pos, mlist, from); break; - case BISHOP: mlist = generate_discovered_checks(pos, mlist, from); break; - case ROOK: mlist = generate_discovered_checks(pos, mlist, from); break; - case KING: mlist = generate_discovered_checks(pos, mlist, from); break; - default: assert(false); break; - } + return moveList; } - // Direct non-capture checks - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - return generate_direct_checks(pos, mlist, us, dc, ksq); -} - -/// generate_evasions() generates all pseudo-legal check evasions when -/// the side to move is in check. Returns a pointer to the end of the move list. -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - assert(pos.in_check()); - - Bitboard b, target; - Square from, checksq; - int checkersCnt = 0; - Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); - Bitboard checkers = pos.checkers(); - Bitboard sliderAttacks = EmptyBoardBB; - - assert(pos.piece_on(ksq) == make_piece(us, KING)); - assert(checkers); - - // Find squares attacked by slider checkers, we will remove - // them from the king evasions set so to early skip known - // illegal moves and avoid an useless legality check later. - b = checkers; - do - { - checkersCnt++; - checksq = pop_1st_bit(&b); - - assert(piece_color(pos.piece_on(checksq)) == opposite_color(us)); - - switch (piece_type(pos.piece_on(checksq))) - { - case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break; - case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break; - case QUEEN: - // If queen and king are far we can safely remove all the squares attacked - // in the other direction becuase are not reachable by the king anyway. - if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq))) - sliderAttacks |= QueenPseudoAttacks[checksq]; - - // Otherwise, if king and queen are adjacent and on a diagonal line, we need to - // use real rook attacks to check if king is safe to move in the other direction. - // For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1. - else - sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from(checksq); - - default: - break; - } - } while (b); + template + ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) { - // Generate evasions for king, capture and non capture moves - b = pos.attacks_from(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks; - from = ksq; - SERIALIZE_MOVES(b); - - // Generate evasions for other pieces only if not double check - if (checkersCnt > 1) - return mlist; - - // Find squares where a blocking evasion or a capture of the - // checker piece is possible. - target = squares_between(checksq, ksq) | checkers; - - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - return generate_piece_moves(pos, mlist, us, target); -} + static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); + Bitboard bb = piecesToMove & pos.pieces(Pt); -/// generate computes a complete list of legal moves in the current position + if (!bb) + return moveList; -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { + [[maybe_unused]] const Bitboard checkSquares = pos.check_squares(Pt); - assert(pos.is_ok()); + while (bb) { + Square from = pop_lsb(&bb); - MoveStack *last, *cur = mlist; - Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); + Bitboard b = attacks_bb(from, pos.pieces()) & target; + if constexpr (Checks) + b &= checkSquares; - last = pos.in_check() ? generate(pos, mlist) - : generate(pos, mlist); + while (b) + *moveList++ = make_move(from, pop_lsb(&b)); + } - // Remove illegal moves from the list - while (cur != last) - if (!pos.pl_move_is_legal(cur->move, pinned)) - cur->move = (--last)->move; - else - cur++; + return moveList; + } - return last; -} + template + ExtMove* generate_all(const Position& pos, ExtMove* moveList) { -namespace { + static_assert(Type != LEGAL, "Unsupported type in generate_all()"); - template - inline Bitboard move_pawns(Bitboard p) { + constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations + Bitboard target, piecesToMove = pos.pieces(Us); - return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 : - Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 : - Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p; - } + if(Type == QUIET_CHECKS) + piecesToMove &= ~pos.blockers_for_king(~Us); - template - inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) { + switch (Type) + { + case CAPTURES: + target = pos.pieces(~Us); + break; + case QUIETS: + case QUIET_CHECKS: + target = ~pos.pieces(); + break; + case EVASIONS: + { + Square checksq = lsb(pos.checkers()); + target = between_bb(pos.square(Us), checksq) | checksq; + break; + } + case NON_EVASIONS: + target = ~pos.pieces(Us); + break; + } - const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB); + moveList = generate_pawn_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target); + moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target); - Bitboard b; - Square to; + if (Type != QUIET_CHECKS && Type != EVASIONS) + { + Square ksq = pos.square(Us); + Bitboard b = attacks_bb(ksq) & target; + while (b) + *moveList++ = make_move(ksq, pop_lsb(&b)); + + if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING)) + for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) + if (!pos.castling_impeded(cr) && pos.can_castle(cr)) + *moveList++ = make(ksq, pos.castling_rook_square(cr)); + } - // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black) - b = move_pawns(pawns) & target & ~TFileABB; - SERIALIZE_MOVES_D(b, -Delta); - return mlist; + return moveList; } - template - inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) { - - const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB); - - Bitboard b; - Square to; - - // Promotions and under-promotions, both captures and non-captures - b = move_pawns(pawnsOn7) & target; +} // namespace - if (Delta != DELTA_N && Delta != DELTA_S) - b &= ~TFileABB; - while (b) - { - to = pop_1st_bit(&b); +/// Generates all pseudo-legal captures plus queen and checking knight promotions +/// Generates all pseudo-legal non-captures and underpromotions(except checking knight) +/// Generates all pseudo-legal captures and non-captures +/// +/// Returns a pointer to the end of the move list. - if (Type == MV_CAPTURE || Type == MV_EVASION) - (*mlist++).move = make_promotion_move(to - Delta, to, QUEEN); +template +ExtMove* generate(const Position& pos, ExtMove* moveList) { - if (Type == MV_NON_CAPTURE || Type == MV_EVASION) - { - (*mlist++).move = make_promotion_move(to - Delta, to, ROOK); - (*mlist++).move = make_promotion_move(to - Delta, to, BISHOP); - (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT); - } - - // This is the only possible under promotion that can give a check - // not already included in the queen-promotion. - if ( Type == MV_CHECK - && bit_is_set(pos.attacks_from(to), pos.king_square(opposite_color(Us)))) - (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT); - else (void)pos; // Silence a warning under MSVC - } - return mlist; - } + static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()"); + assert(!pos.checkers()); - template - MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) { - - // Calculate our parametrized parameters at compile time, named - // according to the point of view of white side. - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); - const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - const Square TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); - const Square TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE); - const Square TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW); - - Square to; - Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares; - Bitboard pawns = pos.pieces(PAWN, Us); - Bitboard pawnsOn7 = pawns & TRank7BB; - Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them)); - - // Pre-calculate pawn pushes before changing emptySquares definition - if (Type != MV_CAPTURE) - { - emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares()); - pawnPushes = move_pawns(pawns & ~TRank7BB) & emptySquares; - } + Color us = pos.side_to_move(); - if (Type == MV_EVASION) - { - emptySquares &= target; // Only blocking squares - enemyPieces &= target; // Capture only the checker piece - } + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} - // Promotions and underpromotions - if (pawnsOn7) - { - if (Type == MV_CAPTURE) - emptySquares = pos.empty_squares(); +// Explicit template instantiations +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); - pawns &= ~TRank7BB; - mlist = generate_promotions(pos, mlist, pawnsOn7, enemyPieces); - mlist = generate_promotions(pos, mlist, pawnsOn7, enemyPieces); - mlist = generate_promotions(pos, mlist, pawnsOn7, emptySquares); - } - // Standard captures - if (Type == MV_CAPTURE || Type == MV_EVASION) - { - mlist = generate_pawn_captures(mlist, pawns, enemyPieces); - mlist = generate_pawn_captures(mlist, pawns, enemyPieces); - } +/// generate generates all pseudo-legal non-captures. +/// Returns a pointer to the end of the move list. +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { - // Single and double pawn pushes - if (Type != MV_CAPTURE) - { - b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares); - b2 = move_pawns(pawnPushes & TRank3BB) & emptySquares; + assert(!pos.checkers()); - if (Type == MV_CHECK) - { - // Consider only pawn moves which give direct checks - b1 &= pos.attacks_from(ksq, Them); - b2 &= pos.attacks_from(ksq, Them); + Color us = pos.side_to_move(); + Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us) & ~pos.pieces(PAWN); - // Add pawn moves which gives discovered check. This is possible only - // if the pawn is not on the same file as the enemy king, because we - // don't generate captures. - if (pawns & target) // For CHECK type target is dc bitboard - { - dc1 = move_pawns(pawns & target & ~file_bb(ksq)) & emptySquares; - dc2 = move_pawns(dc1 & TRank3BB) & emptySquares; + while (dc) + { + Square from = pop_lsb(&dc); + PieceType pt = type_of(pos.piece_on(from)); - b1 |= dc1; - b2 |= dc2; - } - } - SERIALIZE_MOVES_D(b1, -TDELTA_N); - SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N); - } + Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces(); - // En passant captures - if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE) - { - assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); - assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); + if (pt == KING) + b &= ~attacks_bb(pos.square(~us)); - // An en passant capture can be an evasion only if the checking piece - // is the double pushed pawn and so is in the target. Otherwise this - // is a discovery check and we are forced to do otherwise. - if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - TDELTA_N)) - return mlist; + while (b) + *moveList++ = make_move(from, pop_lsb(&b)); + } - b1 = pawns & pos.attacks_from(pos.ep_square(), Them); + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} - assert(b1 != EmptyBoardBB); - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_ep_move(to, pos.ep_square()); - } - } - return mlist; - } +/// generate generates all pseudo-legal check evasions when the side +/// to move is in check. Returns a pointer to the end of the move list. +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { - template - MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) { + assert(pos.checkers()); - Color them = opposite_color(us); - Square ksq = pos.king_square(us); - CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us); + Color us = pos.side_to_move(); + Square ksq = pos.square(us); + Bitboard sliderAttacks = 0; + Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); - assert(pos.piece_on(ksq) == make_piece(us, KING)); + // Find all the squares attacked by slider checkers. We will remove them from + // the king evasions in order to skip known illegal moves, which avoids any + // useless legality checks later on. + while (sliders) + sliderAttacks |= line_bb(ksq, pop_lsb(&sliders)) & ~pos.checkers(); - Square rsq = pos.castle_rook_square(f); - Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); - Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1); - Square s; - bool illegal = false; + // Generate evasions for king, capture and non capture moves + Bitboard b = attacks_bb(ksq) & ~pos.pieces(us) & ~sliderAttacks; + while (b) + *moveList++ = make_move(ksq, pop_lsb(&b)); - assert(pos.piece_on(rsq) == make_piece(us, ROOK)); + if (more_than_one(pos.checkers())) + return moveList; // Double check, only a king move can save the day - // It is a bit complicated to correctly handle Chess960 - for (s = Min(ksq, s1); s <= Max(ksq, s1); s++) - if ( (s != ksq && s != rsq && !pos.square_is_empty(s)) - ||(pos.attackers_to(s) & pos.pieces_of_color(them))) - illegal = true; + // Generate blocking evasions or captures of the checking piece + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} - for (s = Min(rsq, s2); s <= Max(rsq, s2); s++) - if (s != ksq && s != rsq && !pos.square_is_empty(s)) - illegal = true; - if ( Side == QUEEN_SIDE - && square_file(rsq) == FILE_B - && ( pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, ROOK) - || pos.piece_on(relative_square(us, SQ_A1)) == make_piece(them, QUEEN))) - illegal = true; +/// generate generates all the legal moves in the given position - if (!illegal) - (*mlist++).move = make_castle_move(ksq, rsq); +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { - return mlist; - } + Color us = pos.side_to_move(); + Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); + Square ksq = pos.square(us); + ExtMove* cur = moveList; + + moveList = pos.checkers() ? generate(pos, moveList) + : generate(pos, moveList); + while (cur != moveList) + if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT) + && !pos.legal(*cur)) + *cur = (--moveList)->move; + else + ++cur; -} // namespace + return moveList; +}